Re: Town Hall / Siege Workshop
It looks like a good idea that you need to feed the newly hired mercenaries. What do you think?
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
Moorbach's Guard
Posts: 1044
Joined: 15 Apr 2012, 12:11
KaM Skill Level: Fair
Location: In the Market
King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
I would like to get a reply on the discussion starting from this post: http://knightsandmerchants.net/forum/vi ... =45#p30286
I'm updating TNL and there is siege equipment present in 6 of the 16 missions. It wouldn't be the same without it. So I need to know if (there is a slight chance that) they will ever be added or if I should edit or even replace the missions.
Warrior
Posts: 126
Joined: 05 Jul 2013, 11:07
KaM Skill Level: Beginner
Location: The Netherlands
Warrior
Posts: 126
Joined: 05 Jul 2013, 11:07
KaM Skill Level: Beginner
Location: The Netherlands
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
it's probably not worth the wait, you should fit the campaign to the Remake without SW/TH".
King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
So many suggestions! I feel like Jeronimo now. I only should have used some colours and italic text. ^^
Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
1 example: Once I suggested changing the "buildings door icon" function which currently is "stop delivery of resources" for a "stop delivery and don't allow worker to go in".
This idea got positive critics, since solved the recruits-towers problem (so you hadn't to delete towers if you wanted recruits going to barracks only), and also allowed you to choose which mines should be occupied first, etc.
Return to “Feedback / Discussion”
Users browsing this forum: No registered users and 0 guests
Powered by phpBB® Forum Software © phpBB Group Designed by ST Software |