If I want to test how well a program performs then I use our really old P3 laptop. It has NO graphics card, an ancient CPU, and only 256MB of RAM!!! (yeah, it really sucks)
Krom's editor runs quite well, although elevating is really slow. (it can't keep up with the graphical updates, and so it lags a lot) It's still quite usable, I've even made maps on it.
My editor lags a lot in general, but you can still use it. Needless to say, loading is even slower than normal. But it does still work, and once you've finished the loading it's is quite usable.
I haven't tried Thunderwolf's tool yet....
Sorry, but I don't understand why would you need caching and why is it an issue, unless you use something prehistoric to render on screen :roll: No offence, just wondering..
You think what he is using is prehistoric, you should see my code. I don't use OpenGL, all the graphic on the map are just TImages. (the standard image control) I have customised them a bit so that they share memory, but it's still not exactly modern. This is partly why loading takes so long, creating all those TImages takes a lot longer than it would in OpenGL. Why don't I change it you ask? Well, it does work right now and I feel I am too far in to go back, after all the editor is almost finished!
I had some issues with getting that one in sync, so I left it out.
I'd try to fix that if I were you... What exactly do you mean by getting it in sync?
I'm sorry, that is quite impossible with GML, the only things it knows are those dialog-boxes and drop-down menu's. Maybe I could check the GML website for an extension, or I could try and add C#-code to it...
Oh, I had no idea game maker was tat restricting. It would be nice if possible but don't worry if it's a big deal.
Ok, here are some error messages I got while using it:
While scrolling using the arrow keys in mission 1 TSK without a background loaded:
- Code:
___________________________________________
ERROR in
action number 1
of Draw Event
for object SendGroup:
Error in code at line 1:
  if (self.groupbelong.sendtoDir = '0')
at position 22: Unknown variable sendtoDir[/quote]
I clicked ignore, the same error, then I click ignore again and it went away. This happened when I scrolled to the bridge (where there is a SendGroup) so I guess that is why. I try scrolling more but the error persists.
I then try mission 4 TSK.... I can't make it crash so I try loading the background. Still can't make it crash. Try opening mission 1 TSK, I think that is the one with the problem.
Something else I noticed, there are a few AI attacks in the top left of mission 4 TSK. Maybe you are showing attacks that don't have an XY?
Ok, so it is better than I thought, I just chose a mission that made it crash. :wink:
BTW: It is really annoying me that everytime I click load it takes me to the mission builder folder, it should be the last folder used or at least the KaM dir.
Lewin.