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MegaMap Project

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Shadaoe

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Post 09 Jul 2013, 13:47

Re: MegaMap Project

Can't wait to see it !
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woloszek

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Post 09 Jul 2013, 14:08

Re: MegaMap Project

How nice to see my nickname in green (not yellow) :P
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thunder

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Post 09 Jul 2013, 14:13

Re: MegaMap Project

hehe and funny to see it in purple also;P
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Kamykos

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Post 09 Jul 2013, 14:16

Re: MegaMap Project

I have such small part but long way to work on it :P. Hurry up guys :D.
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woloszek

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Post 09 Jul 2013, 14:18

Re: MegaMap Project

Who makes the part under the name of MA and PI? Matt and Pizza agreed to this project?
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Siegfried

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Post 09 Jul 2013, 14:18

Re: MegaMap Project

How about adding a small script to this map? ;)
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sado1

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Post 09 Jul 2013, 14:31

Re: MegaMap Project

How about adding a small script to this map? ;)
"small"... *counts the number of lines of the Florescence script* xD
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thunder

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Post 09 Jul 2013, 15:39

Re: MegaMap Project

Who makes the part under the name of MA and PI?
The Viking has the number 7.

Matt and Pizza agreed to this project?
They don't. Sorry, Pizza still not answered on this invitation,an i think Matt has own project. ;)
But i should be happy if they could also join for this.
We will see it what the time will bring us;)
Small Script
After work maybe we could do some scripted version also as Annie has 3 version...etc..
For me okay, but i think at first good to finish the mapXD until we can talk about possibilities...for me this Wolo centre seems really good for King of the hill script.
oh and almost forget.. be really small script;P
i think when this map will be finished we have to count with ne buildings and units also;P
<<

woloszek

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Post 09 Jul 2013, 15:54

Re: MegaMap Project

Aha...

I made tactic map (2v2) on my part :P
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Vas

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Rogue

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Post 09 Jul 2013, 16:02

Re: MegaMap Project

Im out.. have no time
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Siegfried

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Knight

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Post 09 Jul 2013, 16:14

Re: MegaMap Project

"small"... *counts the number of lines of the Florescence script* xD
;)
I'm surely not doing another script that big again. But others will, maybe?
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Shadaoe

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Post 09 Jul 2013, 18:10

Re: MegaMap Project

Doing that would be crazy !
<<

Lewin

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Post 10 Jul 2013, 04:52

Re: MegaMap Project

"small"... *counts the number of lines of the Florescence script* xD
;)
I'm surely not doing another script that big again. But others will, maybe?
During the beta testing of the current release Tef managed to make the game crash by creating a script with over 65,565 characters ;) That bug is now fixed so presumably his script is getting bigger and bigger :P
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sado1

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Post 10 Jul 2013, 06:05

Re: MegaMap Project

"small"... *counts the number of lines of the Florescence script* xD
;)
I'm surely not doing another script that big again. But others will, maybe?
During the beta testing of the current release Tef managed to make the game crash by creating a script with over 65,565 characters ;) That bug is now fixed so presumably his script is getting bigger and bigger :P
Holy...
<<

thunder

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Post 10 Jul 2013, 07:11

Re: MegaMap Project

"small"... *counts the number of lines of the Florescence script* xD
;)
I'm surely not doing another script that big again. But others will, maybe?
During the beta testing of the current release Tef managed to make the game crash by creating a script with over 65,565 characters ;) That bug is now fixed so presumably his script is getting bigger and bigger :P

So do you think MegaScript for this MegaMap?
XD
;P

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