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PAKER TEAM Maps [MULTI]

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Remake 2012

Knight

Posts: 475

Joined: 28 Jan 2012, 08:17

KaM Skill Level: Average

Location: Poland

Post 28 May 2013, 07:14

Re: PAKER TEAM Maps [MULTI]

Your mountains look like the ones on the left. The are narrow, and the actual mountain tiles start half-way up the slope. On the right, you see that the mountains transition with the elevation and are wider to support it.
Image

In this picture You see mountain with tree... -_- My ---> look similar
Last edited by Remake 2012 on 13 Sep 2021, 13:53, edited 2 times in total.
Reason: Fixed an error with quote tag
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Shadaoe

Knight

Posts: 584

Joined: 28 Jul 2011, 22:00

Website: https://www.youtube.com/user/KaMRemake

Post 28 May 2013, 12:01

Re: PAKER TEAM Maps [MULTI]

Yes but this real moutain looks good, it doesn't in the kam remake, since these are trees, not grass, and the scale of "narrow" is a bit different between real life moutains and KaM moutains ;)
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Ben

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Former Site Admin

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Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 28 May 2013, 16:05

Re: PAKER TEAM Maps [MULTI]

Image

In this picture You see mountain with tree... -_- My ---> look similar
No, it doesn't.
I used to spam this forum so much...
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ChrisEggII

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Sword Fighter

Posts: 254

Joined: 01 May 2012, 15:04

Website: http://www.youtube.com/user/krzysiek000

Location: Poland

Post 28 May 2013, 22:04

Re: PAKER TEAM Maps [MULTI]

Image

In this picture You see mountain with tree... -_- My ---> look similar
I died XD
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Remake 2012

Knight

Posts: 475

Joined: 28 Jan 2012, 08:17

KaM Skill Level: Average

Location: Poland

Post 31 May 2013, 12:42

Re: PAKER TEAM Maps [MULTI]

OK

FIx mountains....

download map ....>>>>>>>>>>

http://www.sendspace.pl/file/26d25fd66a07f5d0a71fdc9


Image

I'm waiting for your opinions :)
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Ben

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Former Site Admin

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Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 31 May 2013, 23:07

Re: PAKER TEAM Maps [MULTI]

The aesthetics are looking good! It isn't TDL, but you are certainly doing a fine job. I can also see that you put a lot of detail into making interesting fighting areas. Very nice: many map-designers don't do this.

Building a city here looks very hard, but that isn't a problem as long as the map is balanced and right now it is not. I plan to test this if I get time, but location 2 looks very bad. He has almost no arable land, so he can barely support either trees or farms, let alone both of them. If he had more room to build and grow, this map would be way better already.
I used to spam this forum so much...
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Remake 2012

Knight

Posts: 475

Joined: 28 Jan 2012, 08:17

KaM Skill Level: Average

Location: Poland

Post 03 Jun 2013, 13:16

Re: PAKER TEAM Maps [MULTI]

Hello :)

Two new maps [PAKER TEAM] in Remake :) Unknown Danger and The Journey ! Please play and write something about this maps :)
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Da Revolution

Knight

Posts: 720

Joined: 13 Apr 2012, 12:07

Location: Near the inn

Post 03 Jun 2013, 14:02

Re: PAKER TEAM Maps [MULTI]

Sounds really good Paker!
"No one saves us but ourselves. No one can and no one may. We ourselves must walk the path" - Buddha
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Weekend

Farmer

Posts: 23

Joined: 04 Nov 2012, 00:42

KaM Skill Level: Skilled

Post 03 Jun 2013, 17:40

Re: PAKER TEAM Maps [MULTI]

Map: The journey

I dont really now what was your idea when you placed the storehouses ;) at some locs its just impossible to create a good base but i like the style of this map so fix the storehouses and than it is a playable map
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Remake 2012

Knight

Posts: 475

Joined: 28 Jan 2012, 08:17

KaM Skill Level: Average

Location: Poland

Post 04 Jun 2013, 13:02

Re: PAKER TEAM Maps [MULTI]

Map: The journey

I dont really now what was your idea when you placed the storehouses ;) at some locs its just impossible to create a good base but i like the style of this map so fix the storehouses and than it is a playable map
Hi

Which storehouses ? Loc ? Why ?
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Ben

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Former Site Admin

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Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 04 Jun 2013, 19:39

Re: PAKER TEAM Maps [MULTI]

If you actually test each location by actually playing on them you will find out quite thoroughly what needs to be done for balance.
I used to spam this forum so much...
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Remake 2012

Knight

Posts: 475

Joined: 28 Jan 2012, 08:17

KaM Skill Level: Average

Location: Poland

Post 05 Jun 2013, 13:19

Re: PAKER TEAM Maps [MULTI]

If you actually test each location by actually playing on them you will find out quite thoroughly what needs to be done for balance.
If you actually ..... no
actually I don't have time to test map
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Da Revolution

Knight

Posts: 720

Joined: 13 Apr 2012, 12:07

Location: Near the inn

Post 05 Jun 2013, 13:21

Re: PAKER TEAM Maps [MULTI]

Maybe make less maps at once so you can test each map properly.
"No one saves us but ourselves. No one can and no one may. We ourselves must walk the path" - Buddha
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Shadaoe

Knight

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Joined: 28 Jul 2011, 22:00

Website: https://www.youtube.com/user/KaMRemake

Post 05 Jun 2013, 13:25

Re: PAKER TEAM Maps [MULTI]

If you actually ..... no
actually I don't have time to test map
Maybe make less maps at once so you can test each map properly.
Exactly. Releasing a map without testing it often ends up with bad balancing and while playing you can notice errors in the terrain, things like that.
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Remake 2012

Knight

Posts: 475

Joined: 28 Jan 2012, 08:17

KaM Skill Level: Average

Location: Poland

Post 05 Jun 2013, 13:45

Re: PAKER TEAM Maps [MULTI]

If you actually ..... no
actually I don't have time to test map
Maybe make less maps at once so you can test each map properly.
Exactly. Releasing a map without testing it often ends up with bad balancing and while playing you can notice errors in the terrain, things like that.
Hold on. I say: "I"don't have time to test map. I don't say: my team don't have a time to play...
but I have time to fix (not play) map...
I writing one again: What to fix?

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