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Ben's Custom Tiles

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Ben

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Post 20 Mar 2013, 14:39

Re: Ben's Custom Tiles

KaM has ~20 tile types (resources excluded). Let's assume each of these types need to have ~10 transitions (grass needs more, abyss needs few). That is roughly 20 * 10 / 2 (divide by 2 because transitions are bidirectional) = 100 transitions. Each transition needs 3 ways (2 corners and half), that means theoretical tileset amount should be 100 * 3 + 25 + 30 (25 tiletypes, 30 special tiles) = 355 tiles. We currently have 247 tiles (roads/debri excluded). So .. to sum up this calculus we would need ~100 tiles to be drawn if we use traditional way. Sounds like not that impossible amount.

If we do masked approach we need 20 * 3 transitions drawn, plus another 15 for those with intermediary features (water-grass, water-sand). But tenfolds more programming work.

Both ways would demand to change map format.
Honestly, I don't see a need for more than a few new transitions. Does the iron mountain really need to be able to touch the dirt&snow mix? Not really. It would be nice, but it isn't important in my opinion. The two most important ones for me is to make coal and stone more versatile. Other than that, I don't think that we need much more terrain.
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Krom

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Post 20 Mar 2013, 16:20

Re: Ben's Custom Tiles

Yes. Anyway we need support in code for it.
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The Dark Lord

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Post 20 Mar 2013, 17:38

Re: Ben's Custom Tiles

Ben you hero! :D
Awesome job. :)
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Ben

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Post 20 Mar 2013, 21:35

Re: Ben's Custom Tiles

"Hero"? too much honor for an hour's work ;)

But thanks, Dark Lord :D
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Da Revolution

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Post 20 Mar 2013, 21:41

Re: Ben's Custom Tiles

"Hero"? too much honor for an hour's work ;)

But thanks, Dark Lord :D
Even an hour is an hour. It doesn't matter how much time it costs, whether it's 1 hour or 5 hours it's still nice work, it's about the result ;)
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Siegfried

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Post 21 Mar 2013, 08:20

Re: Ben's Custom Tiles

Grass is actually stranger I think. It takes longer for grass to grow than for snow to cover the ground.
You're right. So what Lewin said: dirt is the tile of choice.
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Lewin

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Post 21 Mar 2013, 08:27

Re: Ben's Custom Tiles

Grass is actually stranger I think. It takes longer for grass to grow than for snow to cover the ground.
You're right. So what Lewin said: dirt is the tile of choice.
I don't see any reason to change it. KaM is not about being perfectly realistic. I've never heard anybody complain that grass appears from under stone before. Similarly I don't think people would complain if snow appeared from under stone.
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Ben

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Post 21 Mar 2013, 15:02

Re: Ben's Custom Tiles

I don't see any reason to change it. KaM is not about being perfectly realistic. I've never heard anybody complain that grass appears from under stone before. Similarly I don't think people would complain if snow appeared from under stone.
I agree. I see no problem with snow coming out from underneath the stone, but I suppose that dirt would be nice, too. Hmmmmm.......
Last edited by Ben on 21 Mar 2013, 17:48, edited 1 time in total.
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Siegfried

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Post 21 Mar 2013, 15:43

Re: Ben's Custom Tiles

I don't see any reason to change it. KaM is not about being perfectly realistic. I've never heard anybody complain that grass appears from under stone before. Similarly I don't think people would complain if snow appeared from under stone.
Krom showed: snow on the roofs is slowly blended in. So it's not about fake realism, it's about inner consistency.
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Lewin

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Post 21 Mar 2013, 23:28

Re: Ben's Custom Tiles

I don't see any reason to change it. KaM is not about being perfectly realistic. I've never heard anybody complain that grass appears from under stone before. Similarly I don't think people would complain if snow appeared from under stone.
Krom showed: snow on the roofs is slowly blended in. So it's not about fake realism, it's about inner consistency.
I think I can speak for both me and Krom on this issue: We're not changing it so dirt appears from under stone instead of grass.

As for Ben's snow stone, I don't think it matters if snow appears from under the stone, but it won't be implemented for quite a long time so there's no point getting all worked up about it yet ;)
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The Dark Lord

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Post 22 Mar 2013, 13:02

Re: Ben's Custom Tiles

I don't think it's a problem if snow appears from 'under' a stone mountain. Stonemasons cut tiny parts off the mountain, so the snow will be revealed very slowly.
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KillingB

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Post 22 Mar 2013, 15:54

Re: Ben's Custom Tiles

@the dark lord
agreed.

@Ben
Looks really really REALLY good :)
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Ben

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Post 22 Mar 2013, 16:26

Re: Ben's Custom Tiles

Thanks, KillingB, but it doesn't compare to the work that you've done on the snowy buildings ;)
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The Dark Lord

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Post 17 Jul 2013, 21:17

Re: Ben's Custom Tiles

Reminder! Sado goes on his knees for these stone/snow tiles! ;)

And I would like them too.
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sado1

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Post 17 Jul 2013, 21:22

Re: Ben's Custom Tiles

Oh please don't kill me, I didn't know TDL will go and make a post like that! :D

Although, I want to make more snowy maps, yeah, and I'd love to have all the different kinds of tile transitions available :P

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