Post 15 Mar 2013, 10:17 by H.A.H.
In my understanding of the arguments:
- sequential production is handy whenever one has the need to suddenly change the production
- proportional production is handy whenever one sets the order at the beginning of the production, and then does not have to look out after it anymore
I have a simple proposition, that is, to change the dynamics whenever the order changes. Statically, both ways are good on their own: but they have wrong mechanics whenever orders changes.
Try to reason from the point of view ofthe craftsman: it is possible that orders continually change, so try to waste at least as possible. For instance, if one orderes 100 axes now but at a later point only 50 axes are needed, while he made 100 axes: it's a waste of 50 axes in the eyes of the craftsman. He could have spent that time doing other jobs, like lances or bows.
Now let's define the concept of "potential waste": that is, it is more likely to waste production capacity on huge order quantities than on smaller quantities (after they are produced). This is because bigger produced items may change negatively at more times, resulting in more loss, than smaller numbers, which can be changed negatively less times than bigger numbers.
Recap: the craftsman has to
- maximise production
- minimize potential waste
We could therefore argue that the job of the craftsman is to try to prevent as many loss of work, whenever it is possible that orders change. Example: you want to order 100 axes, 30 lances and 30 bows. In the case of sequential production, the potential waste is not minimum, because it is quite likely that all orders change. In the case of proportional production, the potential waste is larger than with sequential production (try to think about why).
In order for the workshop to minimize potential waste, it depends on how he sees the risk of loss. Let's say the chance of changing the order negatively depends on how much it is changed. This can be debated on (and is essentially the same question on whether "sequential" or "proportional" production should be used: it is a different scale of chance as defined here). We also have the trivial case of positive change, where nothing will be lost. But after the order has become bigger: there still exists the chance of becoming smaller, and therefore increase the chance of negative orders.
We can solve all this debate and thinking hard on scales waste risks whenever we introduce the following dynamic: a contract. A contract basically means that we can guarentee the craftsman that we will not change the order in the middle of the process. However, we can also cancel the contract at any time. But anyway, the contract does change the way the risk management happens: it is not possible that quantities decrease or increase, it is only possible that the contract gets canceled. Whenever a quantity will not be negatively cahnged, there is no risk in producing more of it. It will be therefore "prioritized" over those orders who have significant risk of negative change. But it includes that the player may not negatively change the order.
This makes sense: both modes (sequential, proportional) are simply different scales of risk management. And the latter suggestion makes it possible for players to have a bit more control over the production process, however with a small price to pay (namely unable to decrease the order).
How can we display this logic in a UI? We can use a "priority" icon, with a tooltip that explains the contract, which when set will disable the "substract 1 from order"-button. Whenever the priority icon is unset (canceling the contract), the craftsman will try to reason in terms of those stated above in loss risk management.
Recap:
- the craftsman wants to reduce potential loss
- the 'risk of loss'-scale determines the way production will choose jobs
- contracts allow craftsman to have a guarentee of some quantity, and makes it less risky to produce that job (effectively prioritizing it)
(Edit: deleted wrong example.)
We can change the risk scale to mimick proportional or sequential production. The example above is in-between of sequential and proportional production. (Sequential = constant risk, Proportional production = risk per amount by total amount, Alternative production = risk per amount)