Re: Snowy buildings (yes i have something to show)
Thank you all for your KIND words. It really keeps me motivated
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The building looks odd behind the carpenter. The image for him leaning against the wall may have to be changed, I guess.
Former Site Admin
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yeah the carpenter sprites need to be edited. But i'm too lazy to do that right now.The building looks odd behind the carpenter. The image for him leaning against the wall may have to be changed, I guess.
It's not really that hard. All there needs to be done is to remove the background.
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I figured as much. I really don't know why a background is included with the original sprites anyway.
Former Site Admin
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It's included so the shadow of the carpenter's head on the wall is visible. In KaM's day every pixel they could save was important because graphics cards had very limited RAM, 16MB was the recommended for KaM TSK IIRC. There's not many sprites where they included something without a good reason.I figured as much. I really don't know why a background is included with the original sprites anyway.
Former Site Admin
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I counted 15 buildings on this forum. If he's satisfied with those, than that leaves 12; however, if there is any chance of other buildings getting implemented (such as the town-hall) than I think that they should be done, too. Wouldn't it be a bummer if we added a new building but our fantastic artist decided to move on to a different game?
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I think the town hall and the siege workshops are actually implemented in the game, but just not available, aren't they? In... I think it was Race Against the Clock, I saw a siege workshop.
(...)
They'll appear on the map if you use them in the mission script but they just show an empty interface, they can't do anything.
@KillingB: Well done! How many houses has left?
It's included so the shadow of the carpenter's head on the wall is visible.I figured as much. I really don't know why a background is included with the original sprites anyway.
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