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"KaM Editor" WIP thread

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Krom

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Knights Province Developer

Posts: 3282

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 29 Mar 2008, 12:08

Harold, maybe we don't understand each other. Maybe you are talking about bright side and don't notice I'm talking about dark side effects? :roll:
I want to take measures to prevent thiefts of intellectual property and I find it very disrespectfull of you to openly attack my approach.

For example: why don't you upload TKE sources to web, so someone could take them and make a dozen of hacks and upload his own TKE claiming to be author. Why not someone uses your sources and makes a cheated TKE version where militia inflicts x10 damage. Then add multi-player hassle with all these hacks cheats and different builds... :roll:
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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harold

Knight

Posts: 563

Joined: 19 Nov 2007, 23:00

Post 29 Mar 2008, 12:43

Actually, I did upload them (and everyone can use .net Reflector to view/edit TKE)
If someone goes around saying he made TKE (and maybe even ask money for it) then that's up to him (or her). I will of course take some measures against hacked multiplayer clients (only if they play against normal ones), which can be broken of course, but as always, hackers will get their way if they really want to. (XOR-ing the tcp stream with the SHA1 hash of the program and datafiles might be enough, but I have better ideas)

Anyway. I will stop complaining if the edit protection is only on maps made by your editor (not on, for example, the original maps), though I am aware that that would be hard to achieve. (hidden signatures can be removed)

So, do you think I/you should introduce a protected map format?
And/or a protected map+mission format..
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Krom

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Knights Province Developer

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Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 29 Mar 2008, 13:43

Work is going on :)
Version 0.4 new shading can be seen here in news: http://krom.rscsites.org/Downloads/
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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harold

Knight

Posts: 563

Joined: 19 Nov 2007, 23:00

Post 29 Mar 2008, 13:52

Impressive
What about a protected map format though?
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Merchator

Sword Fighter

Posts: 336

Joined: 27 Dec 2006, 23:00

Location: Germany

Post 29 Mar 2008, 13:58

Hey, looks awesome!
Hope you will finish this one :wink:
Maybe you can add some features that are in this thread, too?
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Krom

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Knights Province Developer

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Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 29 Mar 2008, 14:06

I'm sorry, where is the DL link? :roll:

I know this rant "hackers will make anything sooner or later". Thats least constructive way of thinking :wink: When you make anything enough complicated to hack noone will bother hacking it :) Take for example RAR password protection - 5char password can be bruteforced in hours, but say 14chars pass requires few years, noone has so much free time :P

I don't think any maps made prior to KaM Editor appearence are free of authorship. Also since they were actually made why don't authors stick to editors they did used back then :wink:
I will think about it, but so far there seems to be nobody interested in this issue but us.

Sure thing TKE should make sure all MP players maps and engine files are identical (say every 5min to detect trainers cheats).

P.S. When someone wants to make a nice map that can't be edited - make a map and start playing it in KaM, make a save and upload savefile :)

EDIT: I posted news and then sit writing this text :wink:
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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The Knight

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Pikeman

Posts: 177

Joined: 28 Jul 2006, 22:00

KaM Skill Level: Average

Post 29 Mar 2008, 14:16

Which features are planed for 0.4? then i will write a news about it :)
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harold

Knight

Posts: 563

Joined: 19 Nov 2007, 23:00

Post 29 Mar 2008, 14:32

here:
http://www.freewebs.com/knightsandmerchants/downloads/KAM%5FTKE.7z.torrent
and an older one:
http://www.freewebs.com/knightsandmerchants/downloads/KAM%5FTKE%5F1.0.0.0%2Dtest%5Fversion.rar

Anyway, KAM is pretty much abandonware now, but whatever, people can turn them into .pro's anyway (or use Quage's editor).. so I rest my case. Up to you now.

The "long key" trick only works if the key is unknown, which can not be the case if TKE has to load the maps (if TKE has the key, then it can be stripped out of it). In fact, without something being unknown there is no way to really protect something..
Any ideas?
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Krom

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Knights Province Developer

Posts: 3282

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 29 Mar 2008, 14:44

Hey, that is very nice of you TheKnight :)

ok, I'll try to sum up what I have done in last few days:
- new shading is done, not a KaM replica but 75% of it :)
- improved circle and square brushes, now they make really smooth hills and are more versatile
- pro format saving removed, now all data is saved in map file footer (encrypted) That should solve "what If I loose PRO file??" rant
- small bugfixes and improvements aswell some internal refactoring to make coding more pleasant :)

Now things I plan to make and work on:
- city planner to place roads and houses (old example: http://knights.x10hosting.com/KaM/Screenshots/Tools/SE/Krom/kamed2.jpg)
- other suggestions mentioned in this topic (around half of them are accepted and will amke their way into Editor sooner or later)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Krom

User avatar

Knights Province Developer

Posts: 3282

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 29 Mar 2008, 14:48

here:
http://www.freewebs.com/knightsandmerchants/downloads/KAM%5FTKE.7z.torrent
and an older one:
http://www.freewebs.com/knightsandmerchants/downloads/KAM%5FTKE%5F1.0.0.0%2Dtest%5Fversion.rar

Anyway, KAM is pretty much abandonware now, but whatever, people can turn them into .pro's anyway (or use Quage's editor).. so I rest my case. Up to you now.

The "long key" trick only works if the key is unknown, which can not be the case if TKE has to load the maps (if TKE has the key, then it can be stripped out of it). In fact, without something being unknown there is no way to really protect something..
Any ideas?
Looking in sources now .......... Meanwhile

Key length was not my point, my point is "The harder it to do and the less advantage it gives the less ppl will actually try hacking it" So the more complicated hackers way would be the less hackers will bother.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Krom

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Knights Province Developer

Posts: 3282

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 29 Mar 2008, 14:55

Harold, I was talking about source codes, not about unreachable torrent link :wink:

EDIT: Sorry for triple-post :)

EDIT2: Got the torrent, looking into sources :)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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The Knight

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Pikeman

Posts: 177

Joined: 28 Jul 2006, 22:00

KaM Skill Level: Average

Post 29 Mar 2008, 15:08

A efature request from my site is improving the GUI. Sorry, but it looks terrible, like an alpha version or so. Couldn't you kill the button in head of the GUI (new map, about, help..) and use for example Microsofts Office 07 RIBBON or set in into menu panel in left side... Thunderwolfs Editor is an example for perfect looking editor I think. I would be crazy in head, if you also can develope such a nice GUI.... the current GUI, i find it "circumstantially". :wink: :roll:
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harold

Knight

Posts: 563

Joined: 19 Nov 2007, 23:00

Post 29 Mar 2008, 15:11

It's reachable and you have the source (assuming that someone from Russia who is connected with pppoe and uses ?Torrent 1.7.5 is you)

Extremely complicated stuff only makes the time it takes until it's hacked longer.. And not even that long, someone will use a disassembler or reflector and all secrets will be lost

Now, I also have a feature request of which I'm not very sure whether it has been said already: copy/paste rectangles of terrain with modes that select whether you copy tiles/heights/objects (preferably also across two instances of the program, so it becomes easy to re-use your mountains)
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MrVV

Axe Fighter

Posts: 72

Joined: 29 Feb 2008, 23:00

Location: Zealand, Denmark

Post 29 Mar 2008, 16:45

Ahhh, a thread about TKE :)
I have heard of that.
It looks very good, too.

My question is:
Can i find a beta or something?

Thank you!

MrVV
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harold

Knight

Posts: 563

Joined: 19 Nov 2007, 23:00

Post 29 Mar 2008, 18:00

Yes, use either link that I posted, the torrent is more recent
You will not find anything usable though and this is not a tread about TKE

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