Re: Planned market changes
WHat about wilderness on wich we still cant solve all balance issues? Even with current courses player on location 4 suffering.
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Lewin, i am not over reacting, time is very much important. 7-10 mins of disadvantage on Golden cliffs (loc 1,2 maybe 4), Across the Desert (loc 1,3) costs you 30-40 soldiers. I wouldnt like if i have 70 troops and my enemie have only 40. I wont start a game knowing this.
I think you're over reacting a bit. Maybe some maps need a few more trees at certain locations to be better balanced, that's easy to fix. But I really don't see why this change has anything to do with mirrored maps.
I recall some maps were specifically designed to be imbalanced to give some locs better access to resources vs. other locs being easier to defend. Once again, that has little to do with Market intent.
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King Karolus Servant
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Adding trees? You will also need to add lots of spaceI think you're over reacting a bit. Maybe some maps need a few more trees at certain locations to be better balanced, that's easy to fix. But I really don't see why this change has anything to do with mirrored maps.How are you going to do it? With moving all resources and objects?
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Sword Fighter
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We realise the market was useful for speeding up gameplay, and we might address these issues separately. If wood is slow to produce, that's a problem in itself, the market should not be the solution for such a problem.
About the values: it is better than I could have hoped! Victory!![]()
So you're saying the market is required as a balanced wood supply at the start of the game, since it ensures that all players get the same amount of wood if they all trade coal into trunks. Well why don't we just add an extra 50 or 100 wood to all locations? That's basically the same effect as the market (all players get more wood early in the game, in balanced amounts for everyone), except it saves you from building the coal mines and market, which means you can play with less PT.
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You really want people to spamm buildings? You will take all skill of managing timber by this move!So you're saying the market is required as a balanced wood supply at the start of the game, since it ensures that all players get the same amount of wood if they all trade coal into trunks. Well why don't we just add an extra 50 or 100 wood to all locations? That's basically the same effect as the market (all players get more wood early in the game, in balanced amounts for everyone), except it saves you from building the coal mines and market, which means you can play with less PT.
I would say the current market takes away all skills of managing timber since it's so fast and easy to produce. It's much more skilful to build your woodcutters at the right moment than to just spam your coal into wood whenever you feel like it.You really want people to spamm buildings? You will take all skill of managing timber by this move!So you're saying the market is required as a balanced wood supply at the start of the game, since it ensures that all players get the same amount of wood if they all trade coal into trunks. Well why don't we just add an extra 50 or 100 wood to all locations? That's basically the same effect as the market (all players get more wood early in the game, in balanced amounts for everyone), except it saves you from building the coal mines and market, which means you can play with less PT.
Sword Fighter
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So find this "number of ways", use it! And then change marketplace values the way you want too. And if we will need to add 5 or 10 min of PT i will be really much dissapointed. Give us balanced maps first! And also i would like to see a list of methods by wihch you are gonna balance locations so people can respond on it.
The Dark Lord, I am a strong player. Am i? I dont want to play when i know that weaker player will make as much as i will. Its rediculous!
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