Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
Yahoo Messenger: lewinlewinhodgman
The old formula was very simple, for example tree trunks were the same value as corn and wine, which is obviously not very smart. Each processing step added 1 to the value, so for example flour_value = corn_value + 1.
The new formula is based on the time it takes to produce 1 of that resource, plus the cost of the components as before (so flour_value = corn_value + time_to_make_flour). There are some additional tweaks:
1. Trees take a large area to produce (compared to something like corn) so they get +0.25 to their value
2. The non-renewable resources (iron ore, gold ore, coal, stone and fish) are worth +25% compared to renewable resources like trees, corn, etc.
3. Wine takes some extra wood to build (compared to corn) so +0.1
4. You can only build a few iron/gold mines (compared to coal) so +0.2
Here are the OLD resource values (as of r4001):
Tree trunks 1 Stones 0.666666686534882 Timber 1 Iron ore 2 Gold ore 2 Coal 2 Iron 5 Gold 2.5 Wine barrels 1 Corn 1 Loaves 1.5 Flour 2 Leather 2.5 Sausages 1.66666662693024 Pigs 4 Skins 4 Wooden shields 2 Iron shields 8 Leather armor 3.5 Iron armor 8 Hand axes 3 Swords 8 Lances 3 Pikes 8 Longbows 3 Crossbows 8 Horses 5 Fish 1.5
UPDATE: These values were tweaked a bit from the originals, see my post here.
Tree trunks 1.61363637447357 Stones 0.362318843603134 Timber 1.11451053619385 Iron ore 1.13749992847443 Gold ore 1.13749992847443 Coal 0.967741966247559 Iron 2.65570068359375 Gold 1.41625726222992 Wine barrels 1.10000002384186 Corn 0.86956524848938 Loaves 1.16229581832886 Flour 1.61030602455139 Leather 2.31136417388916 Sausages 1.52928996086121 Pigs 3.88198757171631 Skins 3.88198757171631 Wooden shields 1.74608945846558 Iron shields 4.39763641357422 Leather armor 3.01724648475647 Iron armor 4.39763641357422 Hand axes 2.82902097702026 Swords 4.23882722854614 Lances 2.84440565109253 Pikes 4.23882722854614 Longbows 2.82902097702026 Crossbows 4.25502157211304 Horses 5.21739149093628 Fish 1.2295081615448
Please remember that as before when you trade you lose resources in the process. If we have two resource of equal value, 2.5 will buy you 1. (so 150% of the original resource is lost in the process of trading) This has not been changed.
Lets take some popular trades and compare them:
Coal -> Trunks:
Previously: 1 coal -> 1 trunk
Now: 4 coal -> 1 trunk
Iron bars -> Horses:
Previously: 2 iron -> 1 horse
Now: 5 iron -> 1 horse
We realise the market was useful for speeding up gameplay, and we might address these issues separately. If wood is slow to produce, that's a problem in itself, the market should not be the solution for such a problem.
Please let us know what you think
Reason: Tweaked values, see my comment