Post 13 Oct 2012, 01:50 by EDMatt
I believe Mully made a fair point about the market , and I believe that market has its flaws too, but it also has pros, before making any changes one would have to think about their goal before hand.
So we need to raise a big question for everybody to work around it.
The question is .. is the market balanced or not? is it fair?
To do that we would have to first understand that market is a tool, a building that one has control over, it is only as good as the user using it.
Market is also a double edged sword, you give to gain, but you make a loss no matter how you look at it, but will the loss be turned into profit? that depends on the user and how he handles the market.
One thing for sure, Market adds variety to the game , it lets players play the game they want to (e.g. boosting their wood to build faster food economy or weapons making) and gives the player much more control over their build order.
Also I have to mention that non market users might not necessarily be at a massive disadvantage , I have seen TDL create almost the same ammount of units and wares as most of us did(and I used some heavy marketing there) in a game we had late at night, cursed ravine I believe it was (the map name), so competing against the market is possible without the market itself if the resources are used in the right way (one more example of that is Revolution who is rather solid in his early and lategame with little market use).
The game surprisingly lasted for 2 hours and 30 minutes, and at around the 1 hour 30miinutes I run out of coal completely (I actually stopped trading at 55 minutes into the game ) and as a result was forced to suffer with no gold, but thankfully i could trade iron for coal which was rather expensive, but shortly I run out of iron too and at this stage the I was suffering what I would call the after effects of the heavy market abuse that I did and luckily I had enough bread to trade for coal to keep producing Gold in order to keep training new units, this is just one scenario where one benefits from a market but is also punished later in the game, for every action there is a reaction.
So we already have evidence that a game play with little market use can be competed and might even be an advantage in some respects to one who is not abusing market but that is only the case if the map is balanced.
Ofcourse market has some obvious flaws such as 2 iron bars for a horse which in my opinion is just WAY too cheap.
I believe market needs some small changes but I do not think it would be wise to completely reconstruct it, market is a tool,it will never guarantee a win, never, but market does contain some unfair advantage as I said before, like trading iron for horse , small changes like that are worthy looking at.
This is my 2 cent guys.
Roses are red
violets are blue
I.G. is blessed
To be the BEST!!