In short me and my ally won.
I made a mistake of strengthening my economy too much at the beginning of the game. In Mountainous region (which I never played before) you already start with a town
and a ton of resources. Still, being used to my old strategies, I didn't think much of it. By the time the peacetime was over, I had a ton of economy buildings, tree trunks, corn, wine, etc, but only a few weapons; perhaps enough for five bowmen and ten militia. When I scouted the center of the map, I am horrified by the sight of my enemy, already towered up there. Had the peace time been just minutes longer, my ally would have been completely cut off from me, since we built no towers.
As for the other player's armies, by now I can tell that the teams ended up balancing. My economy was strong, while my ally's army was huge. The same goes for the opposing team. One player had a strong army and the other a strong economy.
My ally was the most aggressive player I've ever seen play KaM. By the time I have fielded a small army, my ally sends some scouts over to the towers of the opponent with the strong economy...and charges them! One of the towers was empty, the recruit had gone for food. This was do or die time. I wasn't going to sit back and have my ally's scouts die for naught. I took my army and attacked with him. My army was larger than my opponent's, but even then, I don't believe he thought I would attack, because he didn't send all his men to the fight until my army had passed his towers. I fear the other opponent. he could easily send his strong army town and squash me before his line of defense could be penetrated by my ally, but I press my attack, hoping that my past experience with KaM players supports my theory: the strong opponent will likely be too afraid to help his ally. he worries only for his own skin. Once my army is victorious, I march into the village. His economy is large, but not as large as mine. He hadn't;t trained a single soldier by the time I reached his barracks. He quit. He quit, knowing his ally was not coming. In a way, it saddened me. To think of being abandoned like that. But I press on. Knowing that in a 2 to 1 situation, all my ally and I needed to to was out-produce our opponent. But our enemy isn't going down easy. He has a few dozen crossbowmen, some archers, and some melee units. He quickly builds another layer of towers in the single chokepoint to his base, since the center of the map now belongs to my team. Just as I am asking my ally if he is ready to attack, he quits the game! The odds are now 1 to 1 again! A large portion of my opponent's army was killed soon before my ally ran off, but I still relied on my ally's huge army of crossbows to protection and for the final offensive. I still have a huge advantage though. My economy cannot be denied. I started the game more to the long-style of play, and it turned out to be the right choice. Before my opponent can recover, I assault him with a huge army of axe-fighters and militia. They charge the towers, killing indiscriminately at those who walk in their path. Many die, but there are too many of them. With crossbowmen and archers backing my men up, they soon slaughter their enemy's army. Victory. A victory that showed fear does not win games. A victory that shows that courage, and a bit a luck, offer opportunity. A victory that shows that towers can be helpful, but offer the worst thing a general can get. A false confidence. A barrier that cannot be relied on.
Whew I really got into that. Thanks for asking about it, I really appreciate it. I'm surprised you even noticed I was playing.
By the way, I switched from past tense to present tense somewhere in that story. It isn't something one should do, but I'm sure you guys had no trouble reading it.
