
Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
Re: Official KaM Remake Ideas topic
- People see one little bit of information and then go and make huge assumptions about the balance of the entire game and the way the engine works:
a) if we gave militia zero defence, the game would crash because it would be dividing by zero. 1 is the absolute minimum defence. You have no understanding of the formulae used in the fighting system, so PLEASE do not tell me "you must rebalance it!" based on the unit statistics. If you have a reason to think militia are unbalanced from your experience playing with them, that's a different matter. But you CAN'T just look at the statistics are make assumptions when you don't understand how those statistics are used in game.
b) Militia do not need rebalancing. Have you found them too powerful in game? I haven't, they die very quickly and don't do much damage. The difference between 1 defence and 2 is twice as much, meaning they will take twice as many hits as an axefighter. They are as weak as a serf! Don't assume things are unbalanced without understanding the formulae and testing it.
Also, @Jeronimo: One post you said something like "militia should be cheaper because they are so weak and useless" and now you say "militia are overpowered". I am therefore at the conclusion that you assumed these things based on the unit statistics and no knowledge of the fighting system formulae, rather than from an observation in-game. By the way, there is a topic somewhere called "fighting system analysis". I suggest you read it, but keep in mind that you CANNOT balance a game by looking at formulae and unit statistics. You must test it to see how things work out, it won't always be how you expect.
- People keep bringing up the same things again and again, especially regarding the town hall/siege equipment. I find I am repeating myself every week explaining the same reasons over and over. If the sprites for these units didn't exist, everyone wouldn't be crying at us to add them. We will NEVER add something to this game just because there are some cool unused sprites lying around. We will only add things when they fit nicely into the game balance and structure, which we think siege equipment and the town hall do not.
- People keep saying things like: "you must do this", "in your to do list must be", etc. etc.
No, it's our project, we "mustn't" do anything because you told us to, especially when you are making stupid assumptions based on statistics when you don't even understand how those statistics are used to simulate a fight. Please have some respect.
I think tower+crossbowmen faceoffs are a problem in KaM online. However I think the crossbowmen are the biggest problem. Lake Wololo will always have this issue because there is only one narrow entrance from one side to the other. I've still played some great game on it though. I really don't think tower limiting is a good idea, if we want to limit something it should be archers! Walls of crossbowmen defending a base scare me more than a few towers. A town will kill 3-4 soldiers then be empty, a crossbowmen can kill hundreds.
I don't want to limit anything, I'm just saying that towers aren't a big problem, the crossbowmen are the problem.
B) You dont complain about spamming Militias (1 axe/1 gold chest) that have Charge ability, but you consider that Rebels (2 gold chests) would be a problem? I think its a contra-logic.
They start eating 1 bread/1 sausage (which completes them). The problem is that if you have, for instance NO bread, then they will eat 1 sausage/1 wine/1 fish -> a complete waste because sausuage+wine will leave them with 80% condition and then eat a fish which is pure economic lose (fish adds +60% bar).
Stats? it has 1 defense it should be 0 (no armour) cost? one single axe, time? one recruit and one axe and no armour needed? is the faster units to be trained at a very cheap cost, use? massing them in few time to kamikaze against towers, and die by other massed unit, the cross.

Huge thanks to The Dark Lord and GreatWhiteBear for having some sense.