
Shadaoe's maps

King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle

Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Auto decorate does not effect the gameplay in any way... The resources are cloned between starting positions so they are the same.

I'm not sure how to explain it very well. Just compare the positions and their coal.
Anyway, in my opinion, I think that if a map doesn't look good, it isn't fun to play on it. I know that the map would be more "fair" but you can perfectly balance a map out AND make it look nice, but it takes more time. A lot more time.
Still, one should take pride in their work

I used to spam this forum so much...
Re: Shadaoe's maps
I updated the first post with informations about a map I'm currently working on, I'll quote it here :
-Horror in the swamp
State : finished. It still needs improvements but it's ready for a beta test.
It took a lot of time to improve the fist draw of the terrain, but I think it's much better now and worth the hours of work (thanks to Lewin for all the tips to improve it !)
This is a 6 players map for 3v3, with a lot of water and that will (I think) be quite hard, I'll need the beta test to be sure about that :p
Re: Shadaoe's maps
i dislike your second map, for many things, including its essence. Though I strongly suggest to roughen those mountains of yours (they are too round and smooth)
Re: Shadaoe's maps
Well I already said I won't change the mountains of The Valley of Dangers. It's done on purpose.
And I work hard to do better mountains on my future maps, you can see on the screenshots of my last map that I did many efforts for it.
And I work hard to do better mountains on my future maps, you can see on the screenshots of my last map that I did many efforts for it.
Re: Shadaoe's maps
Well I already said I won't change the mountains of The Valley of Dangers. It's done on purpose.
And I work hard to do better mountains on my future maps, you can see on the screenshots of my last map that I did many efforts for it.
What i really meant is that i dislike your map's essence, BUT im not the only one that plays kam. Some people like it. I was just suggesting to make those mountains look better, with holes and stuff on them.
Re: Shadaoe's maps
And again, I already said that it'll stay like that for this map :p
What do you think about the map I'm currently doing for example ? It's for this one that I need some suggestions, just in case.
What do you think about the map I'm currently doing for example ? It's for this one that I need some suggestions, just in case.

King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
Re: Shadaoe's maps
I've played some fun games on Valley of Dangers and whenever I'm in the lobby I see people playing on it. But I don't see why you wouldn't improve the elevation. It would make the map look better and it would still be as fair. It's not like someone has an advantage from better-looking mountains. 
Horror in the Swamp looks good. I can imagine myself playing on it.

Horror in the Swamp looks good. I can imagine myself playing on it.

Re: Shadaoe's maps
I've played some fun games on Valley of Dangers and whenever I'm in the lobby I see people playing on it. But I don't see why you wouldn't improve the elevation. It would make the map look better and it would still be as fair. It's not like someone has an advantage from better-looking mountains.
Horror in the Swamp looks good. I can imagine myself playing on it.
I'll try to do a beta test as soon as possible, I really wonder if it's playable :p
Re: Shadaoe's maps
Ok, I just updated the first post : I changed the images with the img tags (and no slow imageshack anymore).
Some news :
- I'm working on "Mirror land", a map for two players wich both have the exact same area. This is a huge map and one player can't go into the other's area.
What's the point then ? This is a map dedicated to building, and only that, try to beat your opponent not with swords but with number of buildings, wares, or just watch your village becoming a great city !
No screenshot yet, it's in a too early stage.
And a screen of the (W.I.P.) The Valley Of Dangers 2 ! Don't worry, the surrounding moutains just aren't done yet, but you have quite an idea of how a player's area will look like.

This second version will still be a perfectly equal map, but it'll look much more natural, polished. I hope nobody will say it's ugly anymore :p
I had to change some things though, the valley in the middle is just reduced to a narrow corridor, I had to do this because with the "natural" shape of the moutains, it reduced the players' areas so I extended it. I'm not sure how it'll end up, I hope the map will still have the same spirit ..
The market will not be buildable, just survive with what the nature gives you ! I also created some obstacles in the main entrance, so that if you build too many towers, you'll have quite a traffic jam if you try to extend outside !
I know my moutains aren't perfect, the screen is mainly to show the shape, it's still work in progress :p
Suggestions are welcome !
Some news :
- I'm working on "Mirror land", a map for two players wich both have the exact same area. This is a huge map and one player can't go into the other's area.
What's the point then ? This is a map dedicated to building, and only that, try to beat your opponent not with swords but with number of buildings, wares, or just watch your village becoming a great city !
No screenshot yet, it's in a too early stage.
And a screen of the (W.I.P.) The Valley Of Dangers 2 ! Don't worry, the surrounding moutains just aren't done yet, but you have quite an idea of how a player's area will look like.

This second version will still be a perfectly equal map, but it'll look much more natural, polished. I hope nobody will say it's ugly anymore :p
I had to change some things though, the valley in the middle is just reduced to a narrow corridor, I had to do this because with the "natural" shape of the moutains, it reduced the players' areas so I extended it. I'm not sure how it'll end up, I hope the map will still have the same spirit ..
The market will not be buildable, just survive with what the nature gives you ! I also created some obstacles in the main entrance, so that if you build too many towers, you'll have quite a traffic jam if you try to extend outside !
I know my moutains aren't perfect, the screen is mainly to show the shape, it's still work in progress :p
Suggestions are welcome !
Who is online
Users browsing this forum: No registered users and 6 guests