Map Database  •  FAQ  •  RSS  •  Login

vehicles workshop--cheating?

<<

Ben

User avatar

Former Site Admin

Posts: 3814

Joined: 08 Jan 2009, 23:00

Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 24 Dec 2008, 06:01

vehicles workshop--cheating?

Hi everyone,

I have always wondered, is making siege weapons fair? The ballista are way to powerful in my opinion! They seem to take the fun of making iron armored soldiers away.
I used to spam this forum so much...
<<

Lewin

User avatar

KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 25 Dec 2008, 05:11

Hmmm... I think it is fair. Sure, they are super powerful but I don't think it makes the game unbalanced. They are very slow and very weak meaning they can be quite easily killed. They are also quite expensive and slow to build.
So mostly I think they are fair. After all, it takes a very long time to make a large number of them and even then they can be quite easily killed by charging or shooting them.

However, I still don't know if they really fit in with KaM. They are not really like the other KaM things.
Lewin.
<<

Krom

User avatar

Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 25 Dec 2008, 06:24

IMHO they don't fit into KaM. Beside they look stupid - operating themselfes, just like robots :D
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
<<

Litude

User avatar

King Karolus

Posts: 1233

Joined: 01 May 2006, 22:00

Website: http://www.knightsandmerchants.net

Location: Finland

Post 25 Dec 2008, 13:20

The "doesn't fit into KaM" is probably partly because everyone got so used to TSK that the sudden addition of units like these years later (obviously most people got TPR a lot later than 2001) felt ways off.
Personally I hardly use siege weapons 'cause they are so slow to build, and having a huge troop of crossbowmen firing their bolts on the enemy is just so much more enjoyable for whatever reason :).
<<

Sir Peter

Rogue

Posts: 53

Joined: 07 Dec 2008, 23:00

Location: Croatia

Post 25 Dec 2008, 14:42

I know in which mission they are cheating, in 13. mission of TPR, as I already mentioned here. :P
<<

Marcus Antonius

Peasant

Posts: 1

Joined: 22 Feb 2009, 23:00

Post 27 Feb 2009, 02:56

Well, I think siege weapons should fit in any kind of medieval warfare game. In fact, I believe siege warfare should be enhanced in the next instalment of the game, making'em essential in taking heavily fortified feuds and walled cities.

The manufacturing process of a siege weapon should, perhaps, be more complex. Like, having the vehicle workshops produce wheels and other parts prior assembling the final product.

Adding a Recruit or two to man the vehicle seems very nice (or maybe a specialized unit for it).

But then again, it wouldn't feel like good ol' Knights and Merchants...
<<

Ben

User avatar

Former Site Admin

Posts: 3814

Joined: 08 Jan 2009, 23:00

Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 08 Oct 2009, 02:26

I didn't mean that I think they shouldn't be in the game, infact I am glad they are and I'm glad they don't starve to death (for building watch towers like in Nicks mission "Smart"). I just think they are un-balanced. If you build like 3 Vechicles workshops then you get a whole lot of ballista and they kill in 1 hit. In mission 20 TSK I had the hardest time winning untill TPR came out. Then my 40 some axe fighter and 20 bowmen cut through the hunreds of enemy soldiers like a hot knife through butter. I think That all TPR things should be excluded form TSK, they just make it seem so...different. I only use TPR for TSK due to the fast button. Anyway I always make sure you can't build a Vechicles workshops in my campaigns (The only time I let anyone have one is if they start with them).
Anyway that's what I think.
IMHO they don't fit into KaM
I have always wondered what IMHO ment. Could someone tell me please?
I used to spam this forum so much...
<<

Lewin

User avatar

KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 08 Oct 2009, 02:44

I have always wondered what IMHO ment. Could someone tell me please?
In My Humble Opinion.
<<

Juba

Barbarian

Posts: 104

Joined: 02 Feb 2009, 23:00

Location: Finland

Post 08 Oct 2009, 13:49

Oh really? *ya, really*

I always thought that IMHO = In My Honest Opinion


I think siege weapons are ok because they're so expensive. I don't use siege weapons unless I have those at start, so it doesn't matter me.

Return to “Website”

Who is online

Users browsing this forum: No registered users and 7 guests