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Fisherman

PostPosted: 28 Jan 2009, 03:00
by Ben
I love fishing,


and I was so happy to see that you could make fisheramn in the game!
However, there is soemthing stupid about fishing in the game. Fish run out. very dumb. STUPID! Not even real. You don't jsut go off and fish every fish in the sea!

So I was thinking. It take about 40 minutes to get to the point of starvation in this game, (tested in TPR 11 [all fighting mission]) so lets say it took 30 minutes fora fisherman to get his catch. (assuming it was 5 more minutes intill he was hungry) That way fishing wouls only be productive if you had a lot of them, whcih would be good. Also, Fish would never run out, that way you always have fish to feed to your people, you could also have a large fishing village! It would be great! Also, you could make a fishing mission in the game, where fish was vital for survival! It would be nice huh? PErhaps the fish would go back to decorations like they were in the original game, or for every - lets say 20 fish in the sea you could take 1 mintute off the time it takes to catch one. (or two if it was kept that way)
Please give it a thought.

PostPosted: 28 Jan 2009, 04:09
by Lewin
Ignoring the fact that THIS CAN'T BE DONE WITHOUT THE SOURCE CODE, I don't think it's a good idea for SR3.

It would be good for a mod though.
However, you would need to make sure that fish would not become a super easy source of food. They should either run out or be slow to catch.
Lewin.

PostPosted: 28 Jan 2009, 09:10
by Litude
Yeah, if we had the source code this idea could be reconsidered. I think it could be made quite balanced if the fisherman was given a longer delay when fishing, but as said, no chance without the source code :(.

PostPosted: 01 Feb 2009, 03:42
by Ben
Well how did SR2 do it? (make fisherman wait longer)

PostPosted: 01 Feb 2009, 10:20
by kuba11100
In unit.dat - it's possible to change with Merchator's editor.

PostPosted: 03 Feb 2009, 05:30
by Ben
THIS CAN'T BE DONE WITHOUT THE SOURCE CODE
In unit.dat - it's possible to change with Merchator's editor.
So it is possible?

PostPosted: 03 Feb 2009, 08:12
by Lewin
With Merchator's editor it is possible to change:
- The number of fish caught each time the fisherman goes fishing
- The time taken catching the fish
- The time taken waiting at the hut before he goes fishing again.

But you can't change stuff like making fish never run out or making fish respawn automatically.
So part of your idea can be done, but not enough to make it really work.
Lewin.

PostPosted: 04 Feb 2009, 03:51
by Ben
Oh I see, that is what I ment, but that does not change the fact that this cannot be done wthout the sorce code.

PostPosted: 25 Apr 2010, 01:36
by CuDi
I actually might be able to get the source code, No lie I know some people that are good with that kind of stuff.

PostPosted: 25 Apr 2010, 02:05
by Lewin
I actually might be able to get the source code, No lie I know some people that are good with that kind of stuff.
I'm not sure what you or your friends have in mind but if you can get us a copy of the source code or even just a well organised decompiled version from the EXE, it would be much appreciated. Even if we can't get it to compile it would still be useful to see how the game files are encoded to help with tools and remakes.

Fisherman

PostPosted: 25 Apr 2010, 10:42
by Michieru
Is it possible to feed soldiers with fish?

Soldiers get wine, sausage and bread but no fish...

Is it possible to realize that without the source code?

PostPosted: 25 Apr 2010, 16:01
by Litude
It has been tried but no luck so far, so don't get your hopes up.

PostPosted: 26 Apr 2010, 12:53
by batoonike
"With Merchator's editor it is possible to change:
- The number of fish caught each time the fisherman goes fishing
- The time taken catching the fish
- The time taken waiting at the hut before he goes fishing again. "

If he catches 24 fishes, will still only 1 fish be removed from the lake? If its so, he could cathc like 5 fishes each trip and the delays should be adjusted accordingly, to make it balanced. And then make delays a bit longer, to avoid the "superfood efect". Like the fish doesnt have to be infite but it could be available much longer.

PostPosted: 19 Aug 2010, 00:16
by Ben
If he catches 24 fishes, will still only 1 fish be removed from the lake? If its so, he could cathc like 5 fishes each trip and the delays should be adjusted accordingly, to make it balanced. And then make delays a bit longer, to avoid the "superfood efect". Like the fish doesnt have to be infite but it could be available much longer.
In SR2 this was changed by making the fisherman get 2 fish for every trip (instead of just 1). This was nice considering if someone goes fishing for food -- not sport -- they usually not stop till they get at least 4 or 5, depending on the size of the fish.

I see what you mean, though. Yet, 27 fish would be WAY to much. He'd have to wait so long, it be worth just destroying the hut and making a new one (thus, allowing you to get a LOT of fish really easily).

After some consideration, I think that my idea (fist post on this thread) is better for a mod, but I think that SR3 should increase the size of the catch to three and make him wait longer, then I'd be content.

PostPosted: 02 Jan 2011, 00:22
by Michieru
There is one more bug with the fisherman!

If u ran out of fish, the fisherman won't stop fishing and u won't get any message, that there isn't any fish left.

Can this be fixed with SR3? Or need we again the damn source code?