Map Database  •  FAQ  •  RSS  •  Login

Beta 6 is here!

<<

Litude

User avatar

King Karolus

Posts: 1233

Joined: 01 May 2006, 22:00

Website: http://www.knightsandmerchants.net

Location: Finland

Post 06 Feb 2009, 11:02

Well it won't do anything bad to a default install of TPR, but in case you're trying to install it on your work in progress mod you're better off doing it manually.

I guess you're all quite bored waiting for beta 7 so I thought I'd throw in a status report for once. Some work has been done, a lot of minor bugs have been fixed but there isn't nearly as much stuff as in the latest betas. I'm still unfinished with mission 16 but the rest are done. Mainly having problems with the "Old English" scripts of the tutorial. No offence meant to Lewin, but I think many of the revisions sound too tacked on and I'm clueless as to how make them better myself. :(

As for the manuals that were supposed to be updated, good news is that the English and German manuals are pretty much done. I don't have the source files for the rest of the languages so I'll have to see what I can do.
<<

H.A.H.

Post 08 Mar 2009, 13:25

Well it won't do anything bad to a default install of TPR, but in case you're trying to install it on your work in progress mod you're better off doing it manually.

I guess you're all quite bored waiting for beta 7 so I thought I'd throw in a status report for once. Some work has been done, a lot of minor bugs have been fixed but there isn't nearly as much stuff as in the latest betas. I'm still unfinished with mission 16 but the rest are done. Mainly having problems with the "Old English" scripts of the tutorial. No offence meant to Lewin, but I think many of the revisions sound too tacked on and I'm clueless as to how make them better myself. :(

As for the manuals that were supposed to be updated, good news is that the English and German manuals are pretty much done. I don't have the source files for the rest of the languages so I'll have to see what I can do.
But isn't this a task for the other webmasters? zB NL and PL message board users??

And what beta 7 means...."but there isn't nearly as much stuff as in the latest betas" is this not a sign, that the game will be free ofb terrible bugs? I think this is a good sign! :wink:
<<

Litude

User avatar

King Karolus

Posts: 1233

Joined: 01 May 2006, 22:00

Website: http://www.knightsandmerchants.net

Location: Finland

Post 08 Mar 2009, 14:51

Yeah I've already recreated a Hungarian manual and sent it off to a Hungarian fan for fixing. Started recreating the Dutch manual which I'll still have to send to someone. That still leaves the Russian and the Polish manual up in the air and I don't even have the texts for the Polish manual.
<<

Muertee

Post 05 May 2009, 18:10

KaM

Hello , anyone can help me? My problem is i have 64 bit vista and when in game the half of the screen is pink :S so its playable :( any ide what is the problem? i have ati 4870
<<

Muertee

Post 05 May 2009, 18:11

KaM

Ohh and my version is 1.58 HUN but i triyed with 1.60 eng but it dosnt work :(
<<

Litude

User avatar

King Karolus

Posts: 1233

Joined: 01 May 2006, 22:00

Website: http://www.knightsandmerchants.net

Location: Finland

Post 05 May 2009, 19:53

Well I guess I'm not going to release another beta for some time due to certain circumstances so I put up the Hungarian beta. Note that it's not the same build as the rest of the beta 6 builds, it's something in between which I whipped up when I needed assistance in the translating.
<<

Thunderwolf

User avatar

Crossbowman

Posts: 233

Joined: 22 Jan 2008, 23:00

Website: http://thunderwolf.freehost10.com/KaMMissionBuilder/index.php

Location: Netherlands

Post 06 May 2009, 10:17

Hello , anyone can help me? My problem is i have 64 bit vista and when in game the half of the screen is pink :S so its playable Sad any ide what is the problem? i have ati 4870
I don't know how you got it that way. I can get that same result when I use d3dwindower. Normally however, it runs in normal colours, but with ~1fps, which causes the mouse to be unusable.
~old sig
MissionBuilder v0.9f2 UPDATED!!
Defend The Outer Colony. fight for your king and uncover the secrets of this land.
Temporary version at
http://thunderwolf.x10hosting.com/index.php
"You can't defeat me, I've played Knights and Merchants"
<<

Litude

User avatar

King Karolus

Posts: 1233

Joined: 01 May 2006, 22:00

Website: http://www.knightsandmerchants.net

Location: Finland

Post 06 May 2009, 11:33

Trying different resolutions is known to help in problems with miscolored stuff.
<<

The Knight

User avatar

Pikeman

Posts: 177

Joined: 28 Jul 2006, 22:00

KaM Skill Level: Average

Post 03 Jun 2009, 22:47

Well I guess I'm not going to release another beta for some time due to certain circumstances so I put up the Hungarian beta. Note that it's not the same build as the rest of the beta 6 builds, it's something in between which I whipped up when I needed assistance in the translating.
which circumstances ?
<<

Litude

User avatar

King Karolus

Posts: 1233

Joined: 01 May 2006, 22:00

Website: http://www.knightsandmerchants.net

Location: Finland

Post 04 Jun 2009, 18:40

I was hoping for the source code release, but seeing as ZuXXeZ now just ignores us, I might have to release beta 7 after all.
<<

H.A.H.

Post 07 Jul 2009, 14:02

Is this necessary to make patch as a BAT file? BAT don`t work to good in GNU/Linux systems, i need to manually change filenames. This was terrible work. :D
<<

Litude

User avatar

King Karolus

Posts: 1233

Joined: 01 May 2006, 22:00

Website: http://www.knightsandmerchants.net

Location: Finland

Post 07 Jul 2009, 14:20

Well the final patch will be in a .exe installer but I don't know how much easier that will make stuff under Linux.
<<

H.A.H.

Post 07 Jul 2009, 15:52

Well the final patch will be in a .exe installer but I don't know how much easier that will make stuff under Linux.
I running game by application called WineHQ. Game work and old SR works great too, so... If you make files like SR and SR2, then all will work great. :}
<<

Lewin

User avatar

KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 09 Jul 2009, 06:27

I running game by application called WineHQ. Game work and old SR works great too, so... If you make files like SR and SR2, then all will work great. :}
That is correct. Wine runs KaM better than the Linux demo of KaM!

Wine will also run installers, I haven't found one that it won't run fine.
So don't worry to much about Linux compatibility, true Linux nerds will still make it work.

Mac could be a problem though...
Lewin.
<<

The Knight

User avatar

Pikeman

Posts: 177

Joined: 28 Jul 2006, 22:00

KaM Skill Level: Average

Post 02 Aug 2009, 20:11

I have read in source code forum, that litude couldn't finish beta 7, because he needs the source code. So I want to know, why he don't fix the bugs, which DON'T need the source code? Litude could cancel the source code features from the todo list and release the SR3 with old the other bug fixes. Isn't ok for you?

Return to “1.60 Patch (Service Release 3)”

Who is online

Users browsing this forum: No registered users and 22 guests