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Beta 5 has been released!

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kuba11100

Sword Fighter

Posts: 286

Joined: 16 Jul 2008, 22:00

Location: Poland

Post 09 Sep 2008, 13:42

I thought that I already reported this, but can't find the post so:
2 TSK:
- too big radius of enemy soldiers - they take more if my army is placed only few squares above the southern part of the iron mountain; in my opinion it should be only few squares beyond the water, as marked there: http://img114.imageshack.us/img114/3271/2tskradiusyx2.png
- fixed map file - fix for the stone traces: http://kuba11100.c0.pl/priv/save02.map
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Lewin

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KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

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Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 10 Sep 2008, 01:40

Hmm... From that map file I would deduce that the stone bug is cause by having pieces of stone like these. Correct? Kind of makes sense, cause the stonemason needs a flat surface to mine, but this flat surface is facing a corner, so he can't do it.
Maybe we should check some other maps to see if they exist there?
Defence radius looks about right to me.
Lewin.
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Litude

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King Karolus

Posts: 1233

Joined: 01 May 2006, 22:00

Website: http://www.knightsandmerchants.net

Location: Finland

Post 10 Sep 2008, 21:24

Thanks for the reports. I'll have to take a deeper look at those stone mountains after I finish off what I'm currently working on.
Oh and the Dutch version of Beta 5 was released.
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kuba11100

Sword Fighter

Posts: 286

Joined: 16 Jul 2008, 22:00

Location: Poland

Post 12 Sep 2008, 14:06

3 TSK:
- for some reason sometimes one yellow axeman group stays at the south for longer time (they should join fight with one lanceman group)

//edit: 4 TSK
most things seems to be ok, only two stone traces appear

//one more edit: 5 TSK
Everything seems to be okay, except:
- Sometimes enemy takes more troops when player's defense is placed at X=42 and it's near the water
- later, enemy placed his lanceman group at 69/19
No problem with stone traces.

//yup, another edit:
6 TSK:
- seems to be okay, but I've tested it only once and the bug with two not attacking troops didn't occur all the time in old version
7 TSK:
- also seems to be good, only blue enemy's attack (except the initial one) and stone mountains are untested yet
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Thunderwolf

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Crossbowman

Posts: 233

Joined: 22 Jan 2008, 23:00

Website: http://thunderwolf.freehost10.com/KaMMissionBuilder/index.php

Location: Netherlands

Post 17 Sep 2008, 07:43

time to report a (minor) bug:

5 TPR:

- enemies are brown on minimap instead of their own color.
8)
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The Knight

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Pikeman

Posts: 177

Joined: 28 Jul 2006, 22:00

KaM Skill Level: Average

Post 17 Sep 2008, 13:27

I also have palyed Beta 5 Tutorial.

I see some problems:

1) The font color of the hitpoints word of every building (in german called "ZUSTAND:") is terrible (light brown or so). Can you change it into white?

2) Every building can only be build, if stone and wood houses are build. But the fishers hut can be build after the tavern. WHY is that so? I think this should be changed.

3) especially for the tutorial. The briefings are coming too fast. After I have build the tavern there comes a briefing to build farms etc. After school i should build wood house, but I can't do that. I think that should be reworked.
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Litude

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King Karolus

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Joined: 01 May 2006, 22:00

Website: http://www.knightsandmerchants.net

Location: Finland

Post 17 Sep 2008, 14:09

1) The font color of the hitpoints word of every building (in german called "ZUSTAND:") is terrible (light brown or so). Can you change it into white?
Should be possible, need to take a look.
2) Every building can only be build, if stone and wood houses are build. But the fishers hut can be build after the tavern. WHY is that so? I think this should be changed.
Also been wondering why the fisherman's could be built this early. My guess is that Joymania never changed the building order when they replaced the house with it.
If noone has anything against it, I could attempt changing this, no promise.
3) especially for the tutorial. The briefings are coming too fast. After I have build the tavern there comes a briefing to build farms etc. After school i should build wood house, but I can't do that. I think that should be reworked.
Seemingly I messed up when creating the German tutorial. The English version works fine.
Still, Beta 6 will have a completely reworked tutorial (explains each building from start to finish :)).
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The Knight

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Pikeman

Posts: 177

Joined: 28 Jul 2006, 22:00

KaM Skill Level: Average

Post 17 Sep 2008, 17:03

Hurra, sounds good!

But who translate german texts?
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Merchator

Sword Fighter

Posts: 336

Joined: 27 Dec 2006, 23:00

Location: Germany

Post 17 Sep 2008, 17:16

Hurra, sounds good!

But who translate german texts?
A faithful german KaM fan :D
I don't know if I always choosed the right expression/ word, maybe you could have a look at it?
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Nick

Crossbowman

Posts: 240

Joined: 09 Jan 2007, 23:00

Post 17 Sep 2008, 17:30

mmm no offense but in my opinion this is becoming more a MOD then a patch :S
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The Knight

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Pikeman

Posts: 177

Joined: 28 Jul 2006, 22:00

KaM Skill Level: Average

Post 17 Sep 2008, 17:35

This is not a patch this is a really mod.
Contract by me and zuxxez! This is a patch, but we don't call him so. :D

@ Merchator: Sprich doch bitte deutsch ja. -.-
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Merchator

Sword Fighter

Posts: 336

Joined: 27 Dec 2006, 23:00

Location: Germany

Post 17 Sep 2008, 18:21


@ Merchator: Sprich doch bitte deutsch ja. -.-
Ist das hier nicht ein englisches Forum? Find's pers?nlich ein wenig unh?flich, hier auf deutsch loszureden, aber nungut. Eigentlich wollte ich nur erreichen, dass du dir meine ?bersetzungen in KaM nochmal ansiehst und es dann sagst, wenn du ein paar merkw?rdig klingende Wendungen/stumpfe W?rter findest. Aber das hast du ja sicher verstanden :wink:
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The Knight

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Pikeman

Posts: 177

Joined: 28 Jul 2006, 22:00

KaM Skill Level: Average

Post 17 Sep 2008, 18:38

Ja, da gabs was. "in die N?he von W?ldern". Sollte das nicht in DER N?he von W?ldern hei?en?? :D
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Danjb

Sword Fighter

Posts: 288

Joined: 14 May 2007, 22:00

Post 18 Sep 2008, 21:31

mmm no offense but in my opinion this is becoming more a MOD then a patch :S
Heh, I've been there.

To be honest though, TPR needs all the help it can get, and I've become willing to accept any changes, so long as TSK remains in tact.
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Litude

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King Karolus

Posts: 1233

Joined: 01 May 2006, 22:00

Website: http://www.knightsandmerchants.net

Location: Finland

Post 19 Sep 2008, 22:31

I think I've fixed most of the bugs reported. The stone rocks are still a bit uncertain as I'll have to do some more testing to fix that.

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