Thanks Lewin, a very balanced post, and I very much agree with what you said about the building being unlocked slowly - it made me want to play on in order to get the new buildings.
And blocking the fisher's hut on levels with no water does sound sensible.
As for the thing with adding animals, what is your problem with that? It hardly affects the game at all, and it makes it look more interesting. I would say that in most cases they were just forgotten by Joymainia.
I don't have too much of a problem with this, and you're right, it's not a big deal. But I always like seeing the little wolves running about, and putting them on every level makes them seem a tad less special
I don't really disagree with it as a change, in fact thinking about it, it does seem like quite a nice change to be honest. But I wouldn't say it's a fix, and I don't think we can assume they were forgotten. But yeah, not a big deal.
If you ask me - keep TSK missions way they were in TSK release
That's exactly what I think (except for actual bugfixes like whole AI towns starving, etc., and maybe some script improvements), but while I don't agree with TPR buildings being allowed, I do see where people are coming from, and it's good that they've been disabled towards the start.
And for us classic players, we can always just ignore them
It's not just the same anymore when someone says "I've completed TSK campaign", because to be honest I consider that an achievement, but with siege weapons, etc. allowed, it's probably significantly easier.