King Karolus
Posts: 1233
Joined: 01 May 2006, 22:00
Website: http://www.knightsandmerchants.net
Location: Finland
Service Release 3 - Beta testing has started!
Update: Beta release 2 is now available!
Alright, it took slightly longer than I had expected, but Service Release 3 is now ready for beta testing. I decided to make a public beta test because I assumed a private beta test wouldn't really bring in too many bug reports.
This is a beta test and as such there might be bugs present in this release! Anyone is allowed to download this release, but if you encounter a bug remember to post a message here!
Now I already posted the changelog once, but this seems like a quite good place to recap, so here it is for the curious. It might omit a change or two but should give you a good idea of what has changed.
General Changes
- Vehicles workshop and townhall can no longer be built on trees or other similar objects
- Iron mine icon is now blue
- Game music player now says "Track" before track number
- Fisherman now uses unique greeting and death sound
- Added two missing Polish letters to grey.fnt
The Shattered Kingdom Campaign
- Missing enemy farm in mission 12 now visible
- Missing enemy armory workshop and gold mines in mission 15 now visible (this makes the mission considerably tougher, one of the teams no longer runs out of gold)
- Increased defense radius of southern gray enemy in mission 15. This was to also make them defend the northern watchtower.
- Increased defense radius of green enemy in mission 15. Previously they had motivation problems defending their base
- Some extra road pieces removed/added
- Some missing fields/field pieces added to mission 9 and 18
The Peasants Rebellion Campaign
Mission 3
- Added a max troop limit to both enemy teams. This is because they do not attack, and would otherwise fill the whole map with troops causing the game to get sluggish.
- Some extra road pieces removed/added.
Mission 4
- All opponents will now attack.
- Decreased defense radius of green team because they seemed to think that your secondary storehouse was their territory.
- Decreased defense radius of eastern yellow team because they seemed to think that your secondary storehouse was their territory.
- Decreased defense radius of northern yellow team to allow easier expansion of your base northwards.
- Removed the iron ore and 200 coal from the secondary storehouse and replaced them with some leather equipment.
- Added a lot of skins to the northern yellow player because they fail at producing skins on their own.
- Some extra road pieces removed/added.
Mission 6
- The western green team and the southeastern grayish team will now attack.
- Added a max limit to brown team soldiers. They do not attack, so it was necessary.
- Decreased defense radius of green team. Previously, if you expanded your base somewhat southwards and the green team attacked, their whole army would join once you tried to defeat them.
- Decreased defense radius of dark green team because they seemed to think that your secondary storehouse was their territory.
- The brown team now handles soldiers of the axeman class correctly.
- The brown team has slightly altered defense positions. This was necessary as they did not know how to handle soldiers of the axeman class.
- Added an additional 15 wine barrels and 10 pieces of loaf to your main storehouse. This was because you didn't have nearly enough food to feed your army.
- Gave the southeastern grayish team additional iron to make sure they won't run out of supplies so fast.
- The western green team now starts producing recruits sooner.
- The southern dark green team now starts producing recruits later.
- Slight changes done to the northern stone mountain.
- Some extra road pieces removed/added.
Mission 7
- All opponents will now attack.
- The yellow team that was initially attacking from west was green on the minimap. This has been fixed.
- Hardcoded the defense positions for the green team.
- The green team has slightly changed defense positions. This was done because the player didn't know how to handle lance carriers properly.
- Slightly changed one of the iron mountains in mission 7 to allow placement of iron mine.
- Gave the southern yellow player additional skins and iron to make sure the player can keep on making soldiers for a longer time.
- Some extra road pieces removed/added.
Mission 9
- All opponents will now attack.
- Blocked iron mine from being buildable in mission 9. There are no iron vein mountains in this mission.
- The northern purple team had a faulty color value. This has been fixed.
- Gave some starting skins to the western team to make sure they could train soldiers.
- Gave some more iron to both purple teams so that they wouldn't instantly run out of resources.
- Removed a totally misplaced bakery from the brown team (the bakery never appeared either so it doesn't make a huge difference).
- Some extra road pieces removed/added.
Mission 10
- All opponents will now attack.
- The northern purple team had a faulty color value. This has been fixed.
- Slightly changed one of the gold mountains in mission 10 to allow placement of gold mine.
- Gave some starting skins to the blue player to make sure they wouldn't stop creating soldiers.
- Gave some extra gold and iron to the purple players to make sure they wouldn't have to stop creating soldiers.
- Decreased the amount of troops needed to launch an attack for certain teams
- Some extra road pieces removed/added.
Mission 12
- All opponents will now attack.
- Made all enemies on the map allied with the fourth player.
- Altered the blue opponent so that he will no longer create recruits (doesn't have any weapons to recruit soldiers with).
- Removed the initial attack the blue team made. This was likely to be unintended and the attack by the grayish team is enough.
- Gave some starting skins to the eastern and western teams to make sure they wouldn't have to stop creating soldiers.
- Some extra road pieces removed/added.
Mission 14
- Added a max troop limit to all enemy teams. This is because they do not attack, and would otherwise fill the whole map with troops causing the game to get sluggish.
Misc. Mission Changes
- Some missing road pieces added to tutorial
- Blocked iron, coal and gold mines from being buildable in the tutorial
Text Fixes:
- Check language specific readme
To install the beta patch, download the version that matches the language of your game. Then just copy it over into your game folder and extract. When asked about overwriting, chose yes to all and all files should be automatically placed into their correct paths.
Remember that this patch is here primarily for beta testing! Any encountered bugs should be reported here ASAP!
Download:
English
Dutch
German
Polish
Enjoy and remember to send in your bug reports!