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Information about palettes (Decoding)

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Tha Mippie

Peasant

Posts: 1

Joined: 03 Apr 2010, 22:00

Location: Netherlands

Post 04 Apr 2010, 11:04

Information about palettes (Decoding)

Heey guys,

I did a little research on the palette files, and I found some potentially useful stuff. It might be know already, but it hasn't been added to the decoding page.

I experimented a little, simply by deleting them one at a time and placing them back. this is what I found: (Everything is based on TPR)

Setup.lbm: Used for the main menu.
pal[x].bbm: This is the most important palette, it's used for everything that is seen while playing, the terrain, the buildings, the minimap and the sidebar.
map.bbm: This palette is used for the introduction to the missions of the TSK-campaign. The name 'Map' refers to the map of the kingdom.
mapgold.lbm: Same as above, but for TPR.
Setup2.bbm: This one is used after the missions, when statistics are shown with the throne in the background.

As far as I know pal0, pal2, pal3, pal4 and pal5 aren't used at all. When I deleted them, I didn't notice any changes


Edit: Harold just pointed out to me that pal[x] is used for brightness setting
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Krom

User avatar

Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 04 Apr 2010, 14:31

You can also try FontEditor to see which palettes used for which fonts in-game :)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de

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