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"KaM Editor" WIP thread

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Krom

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Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 16 Apr 2009, 08:45

There's a new version out :)

Version 0.6 features:
- Added support for extra large maps up to 1024x1024 tiles (not compatible with KaM, but can be of use for creating terrains and splitting them into smaller maps);
- Improved minimap display, now it displays heights and stretches according to map size;
- Added brush shape selector for terrain brush;
- Added speed selector for relief brush, also made Unequalize brush to work in 2 modes, raise and reduce;
- Updated tile rotation tool, now it can repeat rotation across many tiles - useful for water flow setup.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Lewin

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KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 16 Apr 2009, 11:12

Nice!
Suggestions:
- For some reason when you first click to place terrain/tiles, nothing happens until you have dragged it. For example, if I choose dirt then click once to place an area of it, then it doesn't place.
- I think that "Brush angle" would be better as "Tile Rotation"
- Both types of wheat object (yellow grass) should be drawn as quads.
- When using a map larger than 256, placing houses/roads/fields causes a "Range check error"

The first and last of these are quite major issues, which I think should be fixed soon.

Still, good work!
Lewin.
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Krom

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Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 16 Apr 2009, 11:38

Thanks for report Lewin!

1. Fixed.

2. I don't want it to be confused with neighbour Rotate Tile tool.

3. Maybe later. KaM Editor code is a mess :D

4. Fixed.

I will upload the tool in few minutes with the same version number, new package size is 880'385bytes.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Lewin

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KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 26 Apr 2009, 03:33

Hi Krom,
I think I've found another problem. Try opening this map:
http://lewin.namsys.com.au/kam/Temp/TradeRoutes.rar

Look at the snow bank in the middle. (remove the objects so you can see it clearly) There is a sort of chequered pattern that looks like this for me:
http://lewin.namsys.com.au/kam/Temp/krom06bug.png
Is that what it looks like for you? Does this also happen in the Remake? Seems like a rendering error with lighting.
Lewin.
P.S. I don't think that uploading the same version number is a good idea. I think you should have made that 0.6.1 or 0.6a or something, so that people don't end up with different versions of the same thing. (this is one of my policies with publishing software)
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Krom

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Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 26 Apr 2009, 05:48

I checked the map and it looks allright on my PC. I wonder why is that happening, looks like some triangles aren't rendering... maybe z-buffer error, but I use no Z in Editor... at least it looks like so, anyway..

Does anyone has same bug?

P.S. I agree.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Lewin

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KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 28 Apr 2009, 07:08

I just checked on another computer and it looks fine. So it must be something to do with my computer? Maybe my graphics card? I am using an NVIDIA 6600. I'll have another look later, but don't trouble yourself about this if it only happens to me.
Lewin.
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Krom

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Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 28 Apr 2009, 08:17

I have tested Editor and Remake on number of GPUs (5900, 6600, IntelGMA, notebookNV, 5200) and never saw such a bug. Maybe it's something special with your drivers?
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Lewin

User avatar

KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 02 May 2009, 05:33

Yeah, don't worry about it. I might have odd drivers or something, but it's probably my issue not yours.
No further discussion needed.
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Categoricus

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Warrior

Posts: 128

Joined: 31 Oct 2009, 23:00

KaM Skill Level: Average

Location: Ireland

Post 23 Jan 2010, 11:52

Last week I've made it to translate the terrain editor to Hungarian, although I can't be satisfied with my work, as a UUEncode form for an application doesn't allow me to change the length of in-game strings and a Hungarian word is typically longer for a certain English one. For example, it was impossible to translate "All" and "Find" standing alone.

@Krom:
To make it fit, I need access to your Pascal sources.
By the way, I hope you don't mind if TGWH shares the current translation at the Hungarian fan site.
Primus Christianus Hungaricus Categoricus
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Krom

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Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 25 Jan 2010, 08:06

Since I've decided to remove password protection from KaM maps made by KaM Editor, its sources can be opened. I need to talk with Lewin - maybe we can include the Editor into KaM Remake SDK (apart from our plans to make it that KaM Remake will have it's own built-in map/mission editor)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Krom

User avatar

Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 12 Jul 2010, 08:04

KaM Editor 0.6b released at http://code.google.com/p/castlesand/downloads/list

There's nothing new apart from few bugs fixed.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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kuba11100

Sword Fighter

Posts: 286

Joined: 16 Jul 2008, 22:00

Location: Poland

Post 28 Jul 2010, 18:12

Just noticed a report by @rTeq from Polish forum (sent month ago), it's not fixed in 0.6b:
"Show flow direction" option does not show arrows on ice (but the water under it still flows).
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Krom

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Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 28 Jul 2010, 18:38

Bugreport accepted, thanks :)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Danjb

Sword Fighter

Posts: 288

Joined: 14 May 2007, 22:00

Post 31 Aug 2010, 22:26

Just to say that I'm still around and loving your work :)

Keep it up guys!
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Krom

User avatar

Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 03 Nov 2010, 20:24

Featured KaM Editor 0.6d features new feature - Magic Water. It aligns waterflow across all interconnected water tiles, neat and tidy :)

Download location at: http://krom.reveur.de/index.php?t=kam_tools
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de

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