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"KaM Editor" WIP thread

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Krom

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Knights Province Developer

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Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 28 Jun 2006, 13:13

"KaM Editor" WIP thread

Recent version can be downloaded from here: Link
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Original post:

I plan to make it alike Heroes of Might&Magic map editor with few controls for terrain editing from SimCity. At the moment tool is not capable of making maps from scratch for there are some unclear values.

Yesterday I've coded minimap to display terrain map correct. I started coding module responsible for loading trees/houses from KM resource files. I have certain problems with palletes and loading images both to KMEditor UI and OpenGL, but I hope to solve them and continue with other tasks.

I'll write more WIP info if you are interested in reading it :)
I'm open to your suggestions.

P.S. Do you know a way to run KM in a window ? Also, I forgot what was that key in KM-TSK to speed up time.
Last edited by Krom on 17 Dec 2011, 15:43, edited 1 time in total.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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twelvespike

Rogue

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Joined: 04 Jun 2006, 22:00

Location: England

Post 30 Jun 2006, 00:15

Re: "KaM Editor" WIP thread

Speed it up?! :O awesome. That should be interesting.

Lol F12 pauses the game, though i expect you already knew that and also that is probably a useless piece of information!

Regards,

Martyn
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Litude

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King Karolus

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Post 03 Jul 2006, 16:53

Nice to hear about the progress. I don't know any way of running Knights and Merchants in a window, but I'm quite sure it would prove troublesome considering that the game still uses 8-bit depth and there's some other poor coding around.

AFAIK you can't speed up the time in TSK, it can only be done in TPR with F9 (?).
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Krom

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Knights Province Developer

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KaM Skill Level: Fair

Location: Russia

Post 08 Jul 2006, 07:00

Resource loading fixed and works fine now :) Now I need to figure out relation between map object IDs and actual sprites. Then I'll be ready to present next WIP screenies :)

I found that HyperSnap captures screenshots from KaM correctly. I've captured few dozens of screenshots from various locations on 1st mission and compiled them into extra-large seamless image (alike those 300x300 mission maps available in walkthroughs but much bigger). Now it will be easier to match editors look with KaM.

I need to come up with a development plan and features list. For now I code features randomly.

Features to-do:
- various views of map (passability, heights, etc..)
- auto-blending of heighbour terrain tiles
- height editing brushes (few circular sizes)
- resource brush with fixed resource supply
- random brush
- object brushes
- copy-paste brushes
- map from scratch
- Mission editor
+ your ideas ..

P.S. If all those brushes it's going to be PhotoShop for KaM :lol: LOL
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Litude

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King Karolus

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Location: Finland

Post 09 Jul 2006, 22:13

I found that HyperSnap captures screenshots from KaM correctly.
Yeah if you had read the FAQ you would have known it for the past two years that it has been there. :P
- auto-blending of heighbour terrain tiles
Is that the same as smart tiling, I mean that when you put a piece of stone all it's corners will pe put automatically? If it is, then map editing will be a lot faster and it is a really great addition.

There could be somekind of map overview thing where you can check what mapsize you're currently editing, how many players there are and number of objects or something similar.

Anyways, your ideas look great, I'm sure that the editor will be great!
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Krom

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Knights Province Developer

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Post 12 Jul 2006, 11:12

LOL
I'll try to read those FAQs more now :)

I see it either smart tiling or none. Placing every tile individualy doesn't sounds like a good plan incase you have 64x64 map, or even 176x176 :P

Map overview function (aswell many other features) may happen if I have enough stamina to release at least closed beta version. Which is not looking that impossible now :) Though displaying map size can be done in 2 minutes or less - I'll include it today.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Litude

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King Karolus

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Post 16 Jul 2006, 21:44

I forgot one thing, a button that takes a screenshot of the whole map would be great! It would allow you to show other people your map while it's still progressing and could be useful in other situations as well. I don't know how hard this freature would be to make.
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Krom

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Knights Province Developer

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Post 17 Jul 2006, 06:27

I have already dealed with all keyboard manufacturers and they supported this idea :lol: they say that they included it as "PrintScreen" button :wink:
Micro$oft also agreed to make their Windows support that 8)

P.S. It won't make any problem to zoom out of map and use printscreen button. One can later use MSPaint for example to save image as jpg.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Litude

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King Karolus

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Post 17 Jul 2006, 08:57

But if you zoom out and take the screenshot it won't be full size (okay I'm not sure if anyone needs fullsize pics) and if you manually take pictures from every place on your map and paste them together it will take hours.
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Krom

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Knights Province Developer

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Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 17 Jul 2006, 12:31

I'm sorry for joking. It just occured to me very funny at the moment.
As for you say I'll think about it.
Though I can't see a reason on posting images bigger than screen size anyway :?
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Merchator

Sword Fighter

Posts: 336

Joined: 27 Dec 2006, 23:00

Location: Germany

Post 30 Dec 2006, 20:27

I know, its a long time ago since the last post, but
are u still working on the editor? I've readed, that it is in the pre-alpha phase.
So, are there any reasons?
It would be great!
Scripting maps and missions isn't easy, but a editor makes something easyer!

I hope u are working on it?

I dont know the word, i say it so:
Can u make mission "exercises"?
Or write "mission-letters"?
Would be important, but it isn't decoded, is it?
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Litude

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King Karolus

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Joined: 01 May 2006, 22:00

Website: http://www.knightsandmerchants.net

Location: Finland

Post 30 Dec 2006, 22:18

Krom has not been around here for a while, but I know he isn't at least dead as his website was last updated on the 29th (yesterday), but it seems like he's working on a lot of other stuff right now. If someone feels like contacting him, go ahead. I personally hate pushing people so I won't do it. :D

EDIT:
His website is found at http://krom.rscsites.org/
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olegasole

Knight

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Post 30 Dec 2006, 22:22

you are right all of us have real lives....dont we? Just kidding YA
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Merchator

Sword Fighter

Posts: 336

Joined: 27 Dec 2006, 23:00

Location: Germany

Post 30 Dec 2006, 22:28

Of course everybody has a real life!
Maight he can give us the beta or alpha versione! So we can look at it and maybe fix bugs!
He was using Delphi, i know delphi well, but im not perfekt in it...im a "rookie".
So, if u are agree, i will ask him for his hal ready-editor! :D
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olegasole

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Post 30 Dec 2006, 22:29

me too i want to see what he had done

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