"KaM Editor" WIP thread
Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
1. Multiplayer maps almost are working fine. Just evelating of hills in unexplored areas is very flat somehow.
Lewin.
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Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
@Danjb: you mean this? http://lewin.namsys.com.au/kam/downloads/MapValidator-1.0.zip
Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
well u cna call it a fixer but your map will look very flat and not nice... dunno if it rly starts the game cuz i only was be able to play against myself trough hamachi but not with someone else
Yeah, my tool may not fix everything, but it's a start. I am aiming to update it at some point, but I have no idea how to.
Lewin.
Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
I was thinking of the elevation as that's the only problem with me, I haven't had any crashes with custom maps (I think this may have been to do with an older version of a map editor?)
I am now thinking that it is a different byte causing these issues, there are quite a lot of unknowns. Maybe 12 and 13 that The Barbarian seemed to think affected the light settings?
I'm going to have a look at this at some point, but right now a new editor release seems more important.
Lewin.
i made a map with KaM editor, but he doesn't find it,
and even the exported houses and roads filecan't be opened by the editor...
and when i decode it, and read it all kind of strange signs are in the file..
and if i decode one of the origianal files and read it thare is normal text..
please help me..
as example:
origianal file:
!SET_MAP "data\Mission\MMaps\save09.map"
!SET_MAX_PLAYER 4
!SET_CURR_PLAYER 1
!ENABLE_PLAYER 1
!SET_AI_PLAYER
!SET_AI_CHARACTER TOWN_DEFENSE 100
!SET_AI_START_POSITION 20 22
!SET_ALLIANCE 2 1
!SET_ALLIANCE 3 1
made file:
???????????????????????????????????
and even the exported houses and roads filecan't be opened by the editor...
and when i decode it, and read it all kind of strange signs are in the file..
and if i decode one of the origianal files and read it thare is normal text..
please help me..
as example:
origianal file:
!SET_MAP "data\Mission\MMaps\save09.map"
!SET_MAX_PLAYER 4
!SET_CURR_PLAYER 1
!ENABLE_PLAYER 1
!SET_AI_PLAYER
!SET_AI_CHARACTER TOWN_DEFENSE 100
!SET_AI_START_POSITION 20 22
!SET_ALLIANCE 2 1
!SET_ALLIANCE 3 1
made file:
???????????????????????????????????
I'm working on new version that will support XL maps (512x512). Of course KaM won't be able to load them, but you could make one giant landscape and then copy it's pieces into individual maps, granting perfect terrain flow across missions.
Credit for the idea goes to Harold.
Credit for the idea goes to Harold.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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