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"KaM Editor" WIP thread

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Merchator

Sword Fighter

Posts: 336

Joined: 27 Dec 2006, 23:00

Location: Germany

Post 19 Aug 2008, 12:18

1. Multiplayer maps almost are working fine. Just evelating of hills in unexplored areas is very flat somehow.

2. No, AI doesen't work with multiplayer :(
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Lewin

User avatar

KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 20 Aug 2008, 05:45

1. Multiplayer maps almost are working fine. Just evelating of hills in unexplored areas is very flat somehow.
Oh, I didn't know that. I think that's because the light value is now set to 16, and that will change the rendering. Download my Multiplayer Map Fixer (from advance downloads on Litude's site) and convert the map file using different numbers. (in the little spin edit thing) Originally Krom's editor used 0, and that crashed KaM in multiplayer. (but worked in single player) My guess is that higher numbers mean less shadow so try a low number like 1 and see if it looks any better. If it does then I will ask Krom to change it.
Lewin.
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Krom

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Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 06 Sep 2008, 07:59

--------DELETE---------
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Danjb

Sword Fighter

Posts: 288

Joined: 14 May 2007, 22:00

Post 06 Sep 2008, 09:13

Where is this multiplayer map fixer you speak of?
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kuba11100

Sword Fighter

Posts: 286

Joined: 16 Jul 2008, 22:00

Location: Poland

Post 06 Sep 2008, 09:30

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Nick

Crossbowman

Posts: 240

Joined: 09 Jan 2007, 23:00

Post 07 Sep 2008, 15:33

well u cna call it a fixer but your map will look very flat and not nice... dunno if it rly starts the game cuz i only was be able to play against myself trough hamachi but not with someone else
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Lewin

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KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 08 Sep 2008, 01:56

well u cna call it a fixer but your map will look very flat and not nice... dunno if it rly starts the game cuz i only was be able to play against myself trough hamachi but not with someone else
Hmm... Well at least you CAN play the map. Before it was impossible, and I think there was also the elevation error then. (but you couldn't see it because of the fake fog of war)
Yeah, my tool may not fix everything, but it's a start. I am aiming to update it at some point, but I have no idea how to.
Lewin.
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Danjb

Sword Fighter

Posts: 288

Joined: 14 May 2007, 22:00

Post 08 Sep 2008, 15:06

I was thinking of the elevation as that's the only problem with me, I haven't had any crashes with custom maps (I think this may have been to do with an older version of a map editor?)
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Lewin

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KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 10 Sep 2008, 01:31

I was thinking of the elevation as that's the only problem with me, I haven't had any crashes with custom maps (I think this may have been to do with an older version of a map editor?)
Yes, (it was an older version of Krom's map editor) and it wasn't a crash, it was the fake fog of war.
I am now thinking that it is a different byte causing these issues, there are quite a lot of unknowns. Maybe 12 and 13 that The Barbarian seemed to think affected the light settings?
I'm going to have a look at this at some point, but right now a new editor release seems more important.
Lewin.
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thimo

Serf

Posts: 7

Joined: 16 Feb 2009, 23:00

Location: holland

Post 23 Feb 2009, 15:48

i made a map with KaM editor, but he doesn't find it,
and even the exported houses and roads filecan't be opened by the editor...

and when i decode it, and read it all kind of strange signs are in the file..

and if i decode one of the origianal files and read it thare is normal text..

please help me..

as example:

origianal file:

!SET_MAP "data\Mission\MMaps\save09.map"
!SET_MAX_PLAYER 4

!SET_CURR_PLAYER 1
!ENABLE_PLAYER 1
!SET_AI_PLAYER
!SET_AI_CHARACTER TOWN_DEFENSE 100
!SET_AI_START_POSITION 20 22
!SET_ALLIANCE 2 1
!SET_ALLIANCE 3 1

made file:

???????????????????????????????????
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harold

Knight

Posts: 562

Joined: 19 Nov 2007, 23:00

Post 23 Feb 2009, 17:35

I thought for a moment that that might be the standard encoding, but a quick test showed that it wasn't - it's either just complete bullshit or something I haven't heard of.
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thimo

Serf

Posts: 7

Joined: 16 Feb 2009, 23:00

Location: holland

Post 01 Mar 2009, 10:36

I thought for a moment that that might be the standard encoding, but a quick test showed that it wasn't - it's either just complete bullshit or something I haven't heard of.
do i have to prove it??
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harold

Knight

Posts: 562

Joined: 19 Nov 2007, 23:00

Post 01 Mar 2009, 10:47

Wait.. did you say you opened the MAP as mission? That would explain the "funny pattern" that I saw in the data. I didn't think it would actually be a map though..
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thimo

Serf

Posts: 7

Joined: 16 Feb 2009, 23:00

Location: holland

Post 01 Mar 2009, 11:51

no i didn't say that!

look when i open KAM and try to find the map in the ehh.. (in the dutch it is "losse kaarten" but i don't know in the english><) i can't find it...
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Krom

User avatar

Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 13 Mar 2009, 11:00

I'm working on new version that will support XL maps (512x512). Of course KaM won't be able to load them, but you could make one giant landscape and then copy it's pieces into individual maps, granting perfect terrain flow across missions.

Credit for the idea goes to Harold.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de

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