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Should TKE be revived?

Should TKE be revived?

No
6
27%
Yes
16
73%
 
Total votes : 22
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harold

Knight

Posts: 562

Joined: 19 Nov 2007, 23:00

Post 18 Sep 2013, 08:32

Re: Should TKE be revived?

Well, so far it' looks like throwing TKE at The Community wouldn't be especially well-received.
Private project it is, then.

@Krom well, I'll consider it anyway, learning Delphi shouldn't be all that hard, right?
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dicsoupcan

Moorbach's Guard

Posts: 1314

Joined: 12 Feb 2012, 21:36

KaM Skill Level: Fair

Post 18 Sep 2013, 08:38

Re: Should TKE be revived?

I did not mean to discourage you, but there is no way we can guess what impact TKE will have on the total kam community and i think we all do not want the community to divide and crumble apart.
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
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T*AnTi-V!RuZz

User avatar

Site Admin

Posts: 1814

Joined: 03 Jan 2007, 23:00

Location: The Netherlands

KaM Skill Level: Beginner

Post 18 Sep 2013, 08:41

Re: Should TKE be revived?

Same as dicsoupcan ^

In no way I meant to discourage you, but I was just giving my opinion about what I think is realistic.

That being said, I'm glad you're back after such a long while so I'm definitely hoping you'll hang around.
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harold

Knight

Posts: 562

Joined: 19 Nov 2007, 23:00

Post 18 Sep 2013, 08:49

Re: Should TKE be revived?

I'm not discouraged from working on TKE, but yea, privately.
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T*AnTi-V!RuZz

User avatar

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Location: The Netherlands

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Post 18 Sep 2013, 08:53

Re: Should TKE be revived?

harold wrote:I'm not discouraged from working on TKE, but yea, privately.

Well in that case I think it's still better using a community for feedback and testing, but that's your call of course :)
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Krom

User avatar

KaM Remake Developer

Posts: 3194

Joined: 09 May 2006, 22:00

Location: Russia

KaM Skill Level: Fair

Post 18 Sep 2013, 09:49

Re: Should TKE be revived?

harold wrote:Well, so far it' looks like throwing TKE at The Community wouldn't be especially well-received.
Private project it is, then.

@Krom well, I'll consider it anyway, learning Delphi shouldn't be all that hard, right?



You should definitely make it a public project, at least post status reports and take part in discussions like you did few years ago. That is a huge motivation bonus.

I recall you know C# (which iirc was designed a lot inspired by Delphi) you should not have big problems at all. Give me a call if you want to give it a try - Remake has a dozen of supporting tools and you could experiment with them to get started.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
<<

pawel95

User avatar

Castle Guard Swordsman

Posts: 1911

Joined: 03 Oct 2008, 22:00

Location: "Pawel95" on Youtube.com

KaM Skill Level: Skilled

Post 18 Sep 2013, 13:39

Re: Should TKE be revived?

Krom wrote:
@Pawel: We don't have plans to stop Remake development. Judging from my previous experience with WR tools, when those plans appear it will take ~1.5 years till the project is abandoned.


:D That´s nice to hear :D I wanted say that maybe you don´t want to "implement balista/th" and say the remake is finish Or whatever :D It was just an example that everything could happen :)
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Krom

User avatar

KaM Remake Developer

Posts: 3194

Joined: 09 May 2006, 22:00

Location: Russia

KaM Skill Level: Fair

Post 18 Sep 2013, 13:41

Re: Should TKE be revived?

I doubt TH and siege weapons could be a major unique selling point of TKE, after all in the next few years we might as well add them, given proper fighting/economy/perception balance :)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
<<

T*AnTi-V!RuZz

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Location: The Netherlands

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Post 18 Sep 2013, 13:42

Re: Should TKE be revived?

I don't think they'll ever implement them, but I have heard some rumors about Kirov Airships..

Image
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Bence791

Knight

Posts: 618

Joined: 20 Jul 2012, 20:25

Location: Hungary

KaM Skill Level: Beginner

Post 18 Sep 2013, 13:48

Re: Should TKE be revived?

And I have heard rumors about Swordfish towers, maybe it could be a nice addition to TKE? I guess Lewin and Krom don't want an Aquarium Demo so it's the opportunity to take the Remake over!

Image

Kidding ;p
Last edited by Bence791 on 18 Sep 2013, 13:51, edited 1 time in total.
The Kamper is always taking my colour!

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dicsoupcan

Moorbach's Guard

Posts: 1314

Joined: 12 Feb 2012, 21:36

KaM Skill Level: Fair

Post 18 Sep 2013, 13:49

Re: Should TKE be revived?

aw anti do not steal revo his joke :(
but the hope for th units is not lost whoooo!
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
<<

T*AnTi-V!RuZz

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Posts: 1814

Joined: 03 Jan 2007, 23:00

Location: The Netherlands

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Post 18 Sep 2013, 13:52

Re: Should TKE be revived?

dicsoupcan wrote:aw anti do not steal revo his joke :(

I never steal. Show me some evidence!
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Bence791

Knight

Posts: 618

Joined: 20 Jul 2012, 20:25

Location: Hungary

KaM Skill Level: Beginner

Post 18 Sep 2013, 13:55

Re: Should TKE be revived?

Your post is enough I guess :D Tho try to stay on topic guys, it shouldn't be too hard!

Ontopic: WOOOOOOOO maybe even siege equipments! HOOOOOOOOOOOORAAAAAAAAAAAAAAAY! +100500
The Kamper is always taking my colour!

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pawel95

User avatar

Castle Guard Swordsman

Posts: 1911

Joined: 03 Oct 2008, 22:00

Location: "Pawel95" on Youtube.com

KaM Skill Level: Skilled

Post 18 Sep 2013, 14:20

Re: Should TKE be revived?

! MODBREAK: Don't use tags you're not supposed to.
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harold

Knight

Posts: 562

Joined: 19 Nov 2007, 23:00

Post 22 Sep 2013, 14:44

Re: Should TKE be revived?

How about if I don't make multiplayer?
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