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Re: Ben's Custom Tiles

PostPosted: 26 Jan 2014, 09:54
by sado1
I'm not sure we should do the new map format still. What pros and cons are from it?

My initial idea was to use one of empty bytes to store additional tile Id there (as Lewin explained, up to 65536 different tiles). Or maybe use 6 upper bits of rotation byte.
I didn't realize that the new format isn't needed for new tiles. If that's the case, then we definitely should go for it. Shame we didn't think about that 1-2 months ago, as near-RC time is probably not good for a change like that, so it means we will likely play the first maps using it in a year or so...

Re: Ben's Custom Tiles

PostPosted: 26 Jan 2014, 10:01
by The Dark Lord
Not necessarily. Since the Remake now has this handy file transfer feature, it would be much easier to spread maps (although it remains to be seen whether 'randoms' will actually try and download maps or just keep playing Cursed Ravine). But hey, I'm happy that I will be able to finish Frostbite one day without ugly grass tiles around my stone mountains. :)
Edit: this will also force me to use the Remake's editor. D:

Re: Ben's Custom Tiles

PostPosted: 26 Jan 2014, 10:52
by sado1
Not necessarily. Since the Remake now has this handy file transfer feature
Which doesn't work for spreading a new .exe of the Remake... it is not the maps that need to be modified first.

Re: Ben's Custom Tiles

PostPosted: 26 Jan 2014, 12:04
by The Dark Lord
Well Lewin and Krom coud just force a tiny update on everyone... (A)

Re: Ben's Custom Tiles

PostPosted: 27 Jan 2014, 00:54
by Ben
Well it's happened before. Remember the market update for r4001? ;)