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Re: Ben's Custom Tiles

PostPosted: 20 Mar 2013, 14:39
by Ben
KaM has ~20 tile types (resources excluded). Let's assume each of these types need to have ~10 transitions (grass needs more, abyss needs few). That is roughly 20 * 10 / 2 (divide by 2 because transitions are bidirectional) = 100 transitions. Each transition needs 3 ways (2 corners and half), that means theoretical tileset amount should be 100 * 3 + 25 + 30 (25 tiletypes, 30 special tiles) = 355 tiles. We currently have 247 tiles (roads/debri excluded). So .. to sum up this calculus we would need ~100 tiles to be drawn if we use traditional way. Sounds like not that impossible amount.

If we do masked approach we need 20 * 3 transitions drawn, plus another 15 for those with intermediary features (water-grass, water-sand). But tenfolds more programming work.

Both ways would demand to change map format.
Honestly, I don't see a need for more than a few new transitions. Does the iron mountain really need to be able to touch the dirt&snow mix? Not really. It would be nice, but it isn't important in my opinion. The two most important ones for me is to make coal and stone more versatile. Other than that, I don't think that we need much more terrain.

Re: Ben's Custom Tiles

PostPosted: 20 Mar 2013, 16:20
by Krom
Yes. Anyway we need support in code for it.

Re: Ben's Custom Tiles

PostPosted: 20 Mar 2013, 17:38
by The Dark Lord
Ben you hero! :D
Awesome job. :)

Re: Ben's Custom Tiles

PostPosted: 20 Mar 2013, 21:35
by Ben
"Hero"? too much honor for an hour's work ;)

But thanks, Dark Lord :D

Re: Ben's Custom Tiles

PostPosted: 20 Mar 2013, 21:41
by Da Revolution
"Hero"? too much honor for an hour's work ;)

But thanks, Dark Lord :D
Even an hour is an hour. It doesn't matter how much time it costs, whether it's 1 hour or 5 hours it's still nice work, it's about the result ;)

Re: Ben's Custom Tiles

PostPosted: 21 Mar 2013, 08:20
by Siegfried
Grass is actually stranger I think. It takes longer for grass to grow than for snow to cover the ground.
You're right. So what Lewin said: dirt is the tile of choice.

Re: Ben's Custom Tiles

PostPosted: 21 Mar 2013, 08:27
by Lewin
Grass is actually stranger I think. It takes longer for grass to grow than for snow to cover the ground.
You're right. So what Lewin said: dirt is the tile of choice.
I don't see any reason to change it. KaM is not about being perfectly realistic. I've never heard anybody complain that grass appears from under stone before. Similarly I don't think people would complain if snow appeared from under stone.

Re: Ben's Custom Tiles

PostPosted: 21 Mar 2013, 15:02
by Ben
I don't see any reason to change it. KaM is not about being perfectly realistic. I've never heard anybody complain that grass appears from under stone before. Similarly I don't think people would complain if snow appeared from under stone.
I agree. I see no problem with snow coming out from underneath the stone, but I suppose that dirt would be nice, too. Hmmmmm.......

Re: Ben's Custom Tiles

PostPosted: 21 Mar 2013, 15:43
by Siegfried
I don't see any reason to change it. KaM is not about being perfectly realistic. I've never heard anybody complain that grass appears from under stone before. Similarly I don't think people would complain if snow appeared from under stone.
Krom showed: snow on the roofs is slowly blended in. So it's not about fake realism, it's about inner consistency.

Re: Ben's Custom Tiles

PostPosted: 21 Mar 2013, 23:28
by Lewin
I don't see any reason to change it. KaM is not about being perfectly realistic. I've never heard anybody complain that grass appears from under stone before. Similarly I don't think people would complain if snow appeared from under stone.
Krom showed: snow on the roofs is slowly blended in. So it's not about fake realism, it's about inner consistency.
I think I can speak for both me and Krom on this issue: We're not changing it so dirt appears from under stone instead of grass.

As for Ben's snow stone, I don't think it matters if snow appears from under the stone, but it won't be implemented for quite a long time so there's no point getting all worked up about it yet ;)

Re: Ben's Custom Tiles

PostPosted: 22 Mar 2013, 13:02
by The Dark Lord
I don't think it's a problem if snow appears from 'under' a stone mountain. Stonemasons cut tiny parts off the mountain, so the snow will be revealed very slowly.

Re: Ben's Custom Tiles

PostPosted: 22 Mar 2013, 15:54
by KillingB
@the dark lord
agreed.

@Ben
Looks really really REALLY good :)

Re: Ben's Custom Tiles

PostPosted: 22 Mar 2013, 16:26
by Ben
Thanks, KillingB, but it doesn't compare to the work that you've done on the snowy buildings ;)

Re: Ben's Custom Tiles

PostPosted: 17 Jul 2013, 21:17
by The Dark Lord
Reminder! Sado goes on his knees for these stone/snow tiles! ;)

And I would like them too.

Re: Ben's Custom Tiles

PostPosted: 17 Jul 2013, 21:22
by sado1
Oh please don't kill me, I didn't know TDL will go and make a post like that! :D

Although, I want to make more snowy maps, yeah, and I'd love to have all the different kinds of tile transitions available :P