Weird Problem with Lewin's Mission Editor?
Say I have the line:
The next time I load the mission, it will look like this:
- Code:
// Reveal Maps
!CLEAR_UP 62 65 15 //
!CLEAR_UP 62 65 15 //
!CLEAR_UP 62 65 15 //
!CLEAR_UP 62 65 15 //
!CLEAR_UP 62 65 15 //
!CLEAR_UP 62 65 15 //
!CLEAR_UP 62 65 15 //
!CLEAR_UP 62 65 15 //
!CLEAR_UP 62 65 15 //
!CLEAR_UP 62 65 15 //
!CLEAR_UP 62 65 15 //
!CLEAR_UP 62 65 15 //
!CLEAR_UP 62 65 15 //
!CLEAR_UP 62 65 15 //
!CLEAR_UP 62 65 15 //
!CLEAR_UP 62 65 15 //
!CLEAR_UP 62 65 15 //
!CLEAR_UP 62 65 15 //
!CLEAR_UP 62 65 15 //
!CLEAR_UP 62 65 15 //
!CLEAR_UP 62 65 15 //
!CLEAR_UP 62 65 15 //
!CLEAR_UP 62 65 15 //
!CLEAR_UP 62 65 15 //
!CLEAR_UP 62 65 15 //
!CLEAR_UP 62 65 15 //
!CLEAR_UP 62 65 15 //
!CLEAR_UP 62 65 15 //
!CLEAR_UP 62 65 15 //
!CLEAR_UP 62 65 15 //
!CLEAR_UP 62 65 15 //
!CLEAR_UP 62 65 15 //
!CLEAR_UP 62 65 15 //
!CLEAR_UP 62 65 15 //
If I save the map and load it again, the commands will be duplicated again, resulting in the file becoming exponentially larger.
Has anyone else had this problem?
Thanks,
Danjb
EDIT: Here is the data of the mission file I'm editing - I'm trying to make TSK 01 into a co-op map:
- Code:
!SET_MAP "data\mission\sMaps\save01.map"
!SET_MAX_PLAYER 5
!SET_CURR_PLAYER 0 //
!SET_HUMAN_PLAYER 0
!ENABLE_PLAYER 0
!CENTER_SCREEN 55 65
// Reveal Maps
!CLEAR_UP 62 65 15 //
// Goals
// Lost Goals
// Messages
!ADD_GOAL 2 0 530 1200 //
// Animals
!SET_UNIT 28 17 58 //
!SET_UNIT 28 24 56 //
!SET_UNIT 28 22 64 //
!SET_UNIT 28 17 51 //
!SET_UNIT 28 17 44 //
!SET_UNIT 28 20 37 //
!SET_UNIT 28 13 34 //
!SET_UNIT 28 18 17 //
!SET_UNIT 28 18 9 //
!SET_UNIT 28 15 10 //
!SET_UNIT 25 72 52 //
!SET_UNIT 25 81 58 //
!SET_UNIT 25 87 57 //
!SET_UNIT 31 73 52 //
!SET_UNIT 31 78 56 //
!SET_UNIT 31 83 56 //
!SET_UNIT 25 38 57 //
!SET_UNIT 25 35 62 //
!SET_UNIT 25 31 67 //
!SET_UNIT 25 27 73 //
!SET_UNIT 25 23 78 //
!SET_UNIT 25 29 83 //
!SET_UNIT 25 20 87 //
!SET_UNIT 25 36 89 //
!SET_UNIT 25 41 89 //
!SET_UNIT 25 45 92 //
!SET_UNIT 25 50 91 //
!SET_UNIT 25 56 92 //
!SET_UNIT 25 61 92 //
!SET_UNIT 25 92 88 //
!SET_UNIT 25 92 87 //
!SET_UNIT 25 5 19 //
!SET_UNIT 25 11 24 //
!SET_UNIT 25 15 24 //
!SET_UNIT 25 7 31 //
!SET_UNIT 25 6 37 //
!SET_UNIT 25 10 41 //
!SET_UNIT 25 5 47 //
!SET_UNIT 25 10 53 //
!SET_UNIT 25 5 59 //
!SET_UNIT 25 8 64 //
!SET_UNIT 25 5 71 //
!SET_UNIT 25 11 77 //
// Blocked Buildings
!BLOCK_HOUSE 1 // Iron Smithy
!BLOCK_HOUSE 2 // Weapon Smithy
!BLOCK_HOUSE 3 // Coal Mine
!BLOCK_HOUSE 4 // Iron Mine
!BLOCK_HOUSE 5 // Gold Mine
!BLOCK_HOUSE 6 // Fisherman's Hut
!BLOCK_HOUSE 10 // Armor Smithy
!BLOCK_HOUSE 12 // Stables
!BLOCK_HOUSE 15 // Metallurgist's
!BLOCK_HOUSE 16 // Swine farm
!BLOCK_HOUSE 17 // Watchtower
!BLOCK_HOUSE 18 // Town Hall
!BLOCK_HOUSE 20 // Armory Workshop
!BLOCK_HOUSE 21 // Barracks
!BLOCK_HOUSE 23 // Vehicles Workshop
!BLOCK_HOUSE 24 // Butcher's
!BLOCK_HOUSE 25 // Tannery
// Pre-allowed Buildings
!RELEASE_HOUSE 9 // Woodcutter's
// Colour
!SET_NEW_REMAP 24 25 26 27 28 29 30 31 // Red
!SET_MAP_COLOR 229 // Red
// Alliances
// Buildings
!SET_HOUSE 21 67 67 //
!SET_HOUSE 17 67 57 //
!SET_HOUSE_DAMAGE 200
!SET_HOUSE 17 59 56 //
!SET_HOUSE_DAMAGE 70
!SET_HOUSE 11 63 70 //
!SET_HOUSE_DAMAGE 60
!SET_HOUSE 9 55 62 //
!SET_HOUSE_DAMAGE 170
!SET_HOUSE 19 55 69 //
!SET_HOUSE_DAMAGE 200
!SET_HOUSE 0 50 64 //
!SET_HOUSE_DAMAGE 272
!SET_HOUSE 22 66 60 //
!SET_HOUSE_DAMAGE 350
!SET_HOUSE 17 70 58 //
!SET_HOUSE_DAMAGE 250
!SET_HOUSE 27 56 73 //
!SET_HOUSE_DAMAGE 170
!SET_HOUSE 13 62 75 //
!SET_HOUSE_DAMAGE 150
!SET_HOUSE 8 50 71 //
!SET_HOUSE_DAMAGE 345
!SET_HOUSE 17 51 67 //
!SET_HOUSE_DAMAGE 250
!SET_HOUSE 7 51 75 //
!SET_HOUSE_DAMAGE 350
!SET_HOUSE 22 57 66 //
!SET_HOUSE_DAMAGE 270
// Roads
!SET_STREET 66 68 !SET_STREET 67 69 !SET_STREET 67 68 !SET_STREET 66 69
!SET_STREET 66 70 !SET_STREET 67 70 !SET_STREET 52 70 !SET_STREET 57 67
!SET_STREET 66 58 !SET_STREET 67 58 !SET_STREET 62 71 !SET_STREET 64 71
!SET_STREET 65 71 !SET_STREET 63 71 !SET_STREET 66 71 !SET_STREET 59 57
!SET_STREET 59 58 !SET_STREET 59 62 !SET_STREET 59 60 !SET_STREET 59 61
!SET_STREET 59 59 !SET_STREET 59 63 !SET_STREET 59 64 !SET_STREET 59 65
!SET_STREET 59 66 !SET_STREET 59 67 !SET_STREET 59 68 !SET_STREET 60 69
!SET_STREET 60 70 !SET_STREET 60 71 !SET_STREET 61 71 !SET_STREET 63 59
!SET_STREET 61 59 !SET_STREET 62 59 !SET_STREET 60 60 !SET_STREET 61 60
!SET_STREET 63 58 !SET_STREET 60 68 !SET_STREET 54 63 !SET_STREET 55 63
!SET_STREET 56 63 !SET_STREET 56 64 !SET_STREET 57 64 !SET_STREET 58 64
!SET_STREET 54 70 !SET_STREET 55 70 !SET_STREET 56 70 !SET_STREET 57 70
!SET_STREET 58 70 !SET_STREET 59 69 !SET_STREET 59 70 !SET_STREET 49 65
!SET_STREET 50 65 !SET_STREET 51 65 !SET_STREET 52 65 !SET_STREET 52 64
!SET_STREET 53 64 !SET_STREET 53 63 !SET_STREET 53 70 !SET_STREET 57 74
!SET_STREET 58 74 !SET_STREET 59 74 !SET_STREET 59 73 !SET_STREET 59 72
!SET_STREET 59 71 !SET_STREET 56 74 !SET_STREET 59 75 !SET_STREET 59 76
!SET_STREET 61 76 !SET_STREET 60 76 !SET_STREET 49 72 !SET_STREET 51 72
!SET_STREET 52 72 !SET_STREET 50 72 !SET_STREET 52 71 !SET_STREET 58 67
!SET_STREET 52 76 !SET_STREET 53 76 !SET_STREET 53 75 !SET_STREET 54 75
!SET_STREET 54 74 !SET_STREET 55 74 !SET_STREET 64 58 !SET_STREET 65 58
!SET_STREET 62 76 !SET_STREET 63 76 !SET_STREET 63 75 !SET_STREET 63 74
!SET_STREET 63 73 !SET_STREET 63 72 !SET_STREET 64 59
// Fields
// Wine Fields
// Units
!SET_UNIT 5 54 70 //setze einheit
// Units at storehouse
!SET_UNIT_BY_STOCK 9 // Labourer
!SET_UNIT_BY_STOCK 9 // Labourer
!SET_UNIT_BY_STOCK 9 // Labourer
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
// Wares
!ADD_WARE 1 400 // Stone
!ADD_WARE 2 50 // Timber
!ADD_WARE 7 700 // Gold
!ADD_WARE 8 70 // Wine
!ADD_WARE 9 20 // Corn
!ADD_WARE 10 50 // Loaves
// Wares to Second
// Weapons
!ADD_WEAPON 18 20 // Leather Armor
!ADD_WEAPON 24 9 // Longbow
// Troops
!SET_GROUP 15 63 54 0 3 10 //axtkämpfer
!SEND_GROUP 63 47 0
!SET_GROUP 14 76 66 7 5 15 //Mililz
!SET_CURR_PLAYER 1 //
!SET_HUMAN_PLAYER 1
!ENABLE_PLAYER 1
!CENTER_SCREEN 55 65
// Reveal Maps
!CLEAR_UP 62 65 15 //
// Goals
// Lost Goals
// Messages
!ADD_GOAL 2 0 530 1200 //
// Blocked Buildings
!BLOCK_HOUSE 1 // Iron Smithy
!BLOCK_HOUSE 2 // Weapon Smithy
!BLOCK_HOUSE 3 // Coal Mine
!BLOCK_HOUSE 4 // Iron Mine
!BLOCK_HOUSE 5 // Gold Mine
!BLOCK_HOUSE 6 // Fisherman's Hut
!BLOCK_HOUSE 10 // Armor Smithy
!BLOCK_HOUSE 12 // Stables
!BLOCK_HOUSE 15 // Metallurgist's
!BLOCK_HOUSE 16 // Swine farm
!BLOCK_HOUSE 17 // Watchtower
!BLOCK_HOUSE 18 // Town Hall
!BLOCK_HOUSE 20 // Armory Workshop
!BLOCK_HOUSE 21 // Barracks
!BLOCK_HOUSE 23 // Vehicles Workshop
!BLOCK_HOUSE 24 // Butcher's
!BLOCK_HOUSE 25 // Tannery
// Pre-allowed Buildings
!RELEASE_HOUSE 9 // Woodcutter's
// Colour
!SET_NEW_REMAP 64 65 66 67 68 69 70 71 // Light Green
!SET_MAP_COLOR 68 // Light Green
// Alliances
// Buildings
// Roads
// Fields
// Wine Fields
// Units
// Units at storehouse
!SET_UNIT_BY_STOCK 9 // Labourer
!SET_UNIT_BY_STOCK 9 // Labourer
!SET_UNIT_BY_STOCK 9 // Labourer
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
// Wares
!ADD_WARE 1 400 // Stone
!ADD_WARE 2 50 // Timber
!ADD_WARE 7 700 // Gold
!ADD_WARE 8 70 // Wine
!ADD_WARE 9 20 // Corn
!ADD_WARE 10 50 // Loaves
// Wares to Second
// Weapons
// Troops
!SET_GROUP 14 55 82 7 5 20 //Mililz
!SEND_GROUP 45 67 7
!SET_GROUP 14 57 81 0 5 15 //Mililz
!SEND_GROUP 61 63 0
!SET_CURR_PLAYER 2 //
!ENABLE_PLAYER 2
!SET_AI_PLAYER
!SET_AI_START_POSITION 20 5
!SET_AI_CHARACTER RECRUT_COUNT 0
// AI Defence Formations
// AI Defence Positions
!SET_AI_DEFENSE 28 33 4 0 10 0 //
!SET_AI_DEFENSE 34 4 2 0 10 0 //
!SET_AI_DEFENSE 12 3 2 0 10 0 //
!SET_AI_DEFENSE 10 10 2 0 10 0 //
// AI Attacks
!SET_AI_ATTACK TYPE 0 //Repeating
!SET_AI_ATTACK TOTAL_AMOUNT 1
!SET_AI_ATTACK TROUP_AMOUNT 0 1 //Melee
!SET_AI_ATTACK TROUP_AMOUNT 1 0 //Anti-horse
!SET_AI_ATTACK TROUP_AMOUNT 2 0 //Ranged
!SET_AI_ATTACK TROUP_AMOUNT 3 0 //Mounted
!SET_AI_ATTACK TARGET 2 //Closest Building From Start Position
!COPY_AI_ATTACK 0 //
!SET_AI_CHARACTER TOWN_DEFENSE 0
!SET_AI_NO_BUILD
// Colour
!SET_NEW_REMAP 32 33 34 35 36 37 38 39 // Light Blue
!SET_MAP_COLOR 36 // Light Blue
// Alliances
!SET_ALLIANCE 3 1
// Buildings
!SET_HOUSE 11 20 5 //
!SET_HOUSE 27 23 9 //
// Roads
!SET_STREET 22 10 !SET_STREET 21 10 !SET_STREET 20 8 !SET_STREET 20 7
!SET_STREET 19 7 !SET_STREET 19 6 !SET_STREET 20 9 !SET_STREET 20 10
// Fields
// Wine Fields
// Units
// Units at storehouse
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
// Wares
!ADD_WARE 8 9000 // Wine
!ADD_WARE 10 9000 // Loaves
// Wares to Second
// Weapons
// Troops
!SET_GROUP 15 28 33 4 5 10 //axtkämpfer
!SET_GROUP 15 34 4 2 4 8 //axtkämpfer
!SET_GROUP 15 12 3 2 3 6 //axtkämpfer
!SET_GROUP 15 10 10 2 4 4 //axtkämpfer
!SET_GROUP 15 63 50 4 4 4 //axtkämpfer
!ATTACK_POSITION 65 54
!SET_GROUP 15 63 44 4 3 6 //axtkämpfer
!ATTACK_POSITION 59 56
!SET_CURR_PLAYER 3 //
!ENABLE_PLAYER 3
!SET_AI_PLAYER
!SET_AI_START_POSITION 83 21
!SET_AI_CHARACTER WORKER_FACTOR 2
!SET_AI_CHARACTER CONSTRUCTORS 0
!SET_AI_CHARACTER RECRUT_COUNT 3000
!SET_AI_CHARACTER RECRUTS 1
// AI Defence Formations
!SET_AI_CHARACTER TROUP_PARAM 0 9 3 // Melee
!SET_AI_CHARACTER TROUP_PARAM 1 12 4 // Anti-horse
!SET_AI_CHARACTER TROUP_PARAM 2 8 4 // Ranged
// AI Defence Positions
!SET_AI_DEFENSE 55 24 3 1 15 0 //
!SET_AI_DEFENSE 73 12 7 1 20 0 //
!SET_AI_DEFENSE 51 19 3 2 10 0 //
!SET_AI_DEFENSE 76 5 6 2 10 0 //
!SET_AI_DEFENSE 76 16 7 2 10 0 //
!SET_AI_DEFENSE 71 5 6 0 25 1 //
!SET_AI_DEFENSE 81 11 6 0 25 1 //
!SET_AI_DEFENSE 89 6 6 2 10 1 //
!SET_AI_DEFENSE 87 16 7 2 10 1 //
!SET_AI_DEFENSE 90 13 6 1 25 1 //
// AI Attacks
!SET_AI_ATTACK TYPE 0 //Repeating
!SET_AI_ATTACK TOTAL_AMOUNT 18
!SET_AI_ATTACK TROUP_AMOUNT 0 0 //Melee
!SET_AI_ATTACK TROUP_AMOUNT 1 1 //Anti-horse
!SET_AI_ATTACK TROUP_AMOUNT 2 1 //Ranged
!SET_AI_ATTACK TROUP_AMOUNT 3 0 //Mounted
!SET_AI_ATTACK TARGET 1 //Closest Building From Army
!COPY_AI_ATTACK 0 //
!SET_AI_ATTACK TYPE 0 //Repeating
!SET_AI_ATTACK TOTAL_AMOUNT 18
!SET_AI_ATTACK TROUP_AMOUNT 0 2 //Melee
!SET_AI_ATTACK TROUP_AMOUNT 1 0 //Anti-horse
!SET_AI_ATTACK TROUP_AMOUNT 2 0 //Ranged
!SET_AI_ATTACK TROUP_AMOUNT 3 0 //Mounted
!SET_AI_ATTACK TARGET 1 //Closest Building From Army
!COPY_AI_ATTACK 1 //
!SET_AI_CHARACTER TOWN_DEFENSE 0
!SET_AI_NO_BUILD
// Colour
!SET_NEW_REMAP 96 97 98 99 100 101 102 103 // Yellow
!SET_MAP_COLOR 233 // Yellow
// Alliances
!SET_ALLIANCE 1 1
// Buildings
!SET_HOUSE 11 83 21 //
!SET_HOUSE 27 80 25 //
!SET_HOUSE 21 89 27 //
!SET_HOUSE 13 78 21 //
!SET_HOUSE 19 87 21 //
!SET_HOUSE 20 91 20 //
// Roads
!SET_STREET 79 26 !SET_STREET 81 26 !SET_STREET 82 26 !SET_STREET 80 26
!SET_STREET 82 25 !SET_STREET 82 24 !SET_STREET 83 23 !SET_STREET 82 23
!SET_STREET 83 22 !SET_STREET 88 28 !SET_STREET 87 28 !SET_STREET 86 28
!SET_STREET 85 27 !SET_STREET 83 27 !SET_STREET 83 26 !SET_STREET 84 27
!SET_STREET 86 27 !SET_STREET 77 22 !SET_STREET 78 22 !SET_STREET 79 22
!SET_STREET 82 22 !SET_STREET 81 22 !SET_STREET 80 22 !SET_STREET 84 22
!SET_STREET 85 22 !SET_STREET 86 22 !SET_STREET 89 28 !SET_STREET 90 28
!SET_STREET 91 28 !SET_STREET 91 26 !SET_STREET 87 22 !SET_STREET 88 22
!SET_STREET 89 22 !SET_STREET 90 22 !SET_STREET 90 21 !SET_STREET 91 21
!SET_STREET 91 27 !SET_STREET 92 25 !SET_STREET 92 24 !SET_STREET 92 23
!SET_STREET 92 22 !SET_STREET 91 22 !SET_STREET 92 26
// Fields
// Wine Fields
// Units
// Units at storehouse
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
!SET_UNIT_BY_STOCK 0 // Serf
// Wares
!ADD_WARE 8 9000 // Wine
!ADD_WARE 10 9000 // Loaves
!ADD_WARE 7 150 // Gold
!ADD_WARE 2 600 // Timber
!ADD_WARE 12 200 // Leather
// Wares to Second
// Weapons
// Troops
!SET_GROUP 19 55 24 3 4 8 //lanzenträger
!SET_GROUP 19 73 12 3 4 4 //lanzenträger
!SET_GROUP 17 50 20 3 4 8 //bogenschütze
!SET_GROUP 17 76 5 6 3 6 //bogenschütze
!SET_GROUP 17 87 17 7 3 6 //bogenschütze
!SET_GROUP 15 71 5 6 3 2 //axtkämpfer
!SET_GROUP 15 81 11 6 3 2 //axtkämpfer
!SET_GROUP 19 90 13 6 4 4 //lanzenträger
!SET_GROUP 19 53 70 0 3 5 //lanzenträger
!ATTACK_POSITION 54 69
!SET_GROUP 19 45 72 4 3 7 //lanzenträger
!ATTACK_POSITION 50 70
!SET_GROUP 19 57 63 4 3 5 //lanzenträger
!ATTACK_POSITION 57 66
!SET_GROUP 15 50 61 4 4 4 //axtkämpfer
!ATTACK_POSITION 50 63
!SET_GROUP 19 61 24 4 3 6 //lanzenträger
!SEND_GROUP 57 68 4
!SET_CURR_PLAYER 4 //
!ENABLE_PLAYER 4
!SET_AI_PLAYER
!SET_AI_START_POSITION 57 40
!SET_AI_CHARACTER RECRUT_COUNT 0
// AI Defence Formations
// AI Defence Positions
// AI Attacks
!SET_AI_ATTACK TYPE 0 //Repeating
!SET_AI_ATTACK TOTAL_AMOUNT 1
!SET_AI_ATTACK TROUP_AMOUNT 0 1 //Melee
!SET_AI_ATTACK TROUP_AMOUNT 1 0 //Anti-horse
!SET_AI_ATTACK TROUP_AMOUNT 2 0 //Ranged
!SET_AI_ATTACK TROUP_AMOUNT 3 0 //Mounted
!SET_AI_ATTACK TARGET 1 //Closest Building From Army
!COPY_AI_ATTACK 0 //
!SET_AI_CHARACTER TOWN_DEFENSE 100
!SET_AI_NO_BUILD
// Colour
!SET_NEW_REMAP 96 97 98 99 100 101 102 103 // Yellow
!SET_MAP_COLOR 233 // Yellow
// Alliances
!SET_ALLIANCE 1 1
!SET_ALLIANCE 2 1
// Buildings
// Roads
// Fields
// Wine Fields
// Units
// Units at storehouse
// Wares
// Wares to Second
// Weapons
// Troops
!SET_GROUP 15 56 59 4 3 3 //axtkämpfer
!ATTACK_POSITION 59 56
// Wares to All
// This Mission Was Created with Lewin's Knights and Merchants Mission Editor Version 0.9 at 10:09 on 2/26/2013
// For More Information Go To http://lewin.namsys.com.au/kam/ or email lewinjh@gmail.com