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Script Editor

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Dreamkiller

Militia

Posts: 45

Joined: 07 Jul 2013, 12:46

KaM Skill Level: Fair

Post 24 Aug 2013, 13:09

Script Editor

Hey there,
I just want to let you know what I am doing:
I have 3 running projects now: (animation for stonemason, animation for new tree) and this project:
I am working at a script editor to create scripts for KaM maps easy without coding(but you are able to add own code ;) ).

I think I will finish the first version in three weeks. Maybe earlyer.

Features:
- Create armys, positions, units, messages and areas for a good organization and overview
- See the timed events in a time line
- no need of code and fast and easy use
- messages for all languages in one overview
- save and load of a scriptgenerator file
- good coders can use this as a tool to organize the variables and can code without buttons in a normal textarea

Some first Screenshoots:
Image
Image
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Image

I hope you like the idea. :)
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Ben

User avatar

Former Site Admin

Posts: 3814

Joined: 08 Jan 2009, 23:00

Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 24 Aug 2013, 13:49

Re: Script Editor

Nice to see that this project is coming along nicely. It also looks like it's going to be pretty simple to use. The auto-comments (they are auto, right?) are great because they'll really be able to teach what the code does without huge amounts of reading :)

Keep up the good work, Dreamkiller.
I used to spam this forum so much...
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Dreamkiller

Militia

Posts: 45

Joined: 07 Jul 2013, 12:46

KaM Skill Level: Fair

Post 24 Aug 2013, 13:53

Re: Script Editor

Nice to see that this project is coming along nicely. It also looks like it's going to be pretty simple to use. The auto-comments (they are auto, right?) are great because they'll really be able to teach what the code does without huge amounts of reading :)

Keep up the good work, Dreamkiller.
Thanks! ;)
Do you mean the discriptions for creating conditions(for the parameters)? Yes they are auto-comments. :)
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Skypper

Knight

Posts: 436

Joined: 28 Jun 2013, 09:37

KaM Skill Level: Fair

Location: Dutch :D

Post 24 Aug 2013, 14:49

Re: Script Editor

i love your work dreamkiller :)
Greets Skypper (Totally Insane)

- Beginning map maker -
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Omigoshe

User avatar

Rogue

Posts: 55

Joined: 12 Jun 2013, 10:22

KaM Skill Level: Skilled

Post 24 Aug 2013, 16:00

Re: Script Editor

This is amazing! I don't' know anything at all from codes and scripting... So having such a program could stimulate me to create my own "script", keep us up to date! ;)
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dicsoupcan

Moorbach's Guard

Posts: 1314

Joined: 12 Feb 2012, 21:36

KaM Skill Level: Fair

Post 24 Aug 2013, 16:01

Re: Script Editor

This is amazing! I don't' know anything at all from codes and scripting... So having such a program could stimulate me to create my own "script", keep us up to date! ;)
+1

Also lewin and/or krom might be interested in how you make it but i think they will let you know themselves if they are ;)
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
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woloszek

User avatar

Sword Fighter

Posts: 394

Joined: 23 Apr 2012, 19:50

Location: Poland

Post 24 Aug 2013, 16:24

Re: Script Editor

You surprise me man, really. Nice :wink:
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ChrisEggII

User avatar

Sword Fighter

Posts: 254

Joined: 01 May 2012, 15:04

Website: http://www.youtube.com/user/krzysiek000

Location: Poland

Post 25 Aug 2013, 19:58

Re: Script Editor

I hope your nick don't say anything about future of this project ;)
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Dreamkiller

Militia

Posts: 45

Joined: 07 Jul 2013, 12:46

KaM Skill Level: Fair

Post 27 Aug 2013, 16:19

Re: Script Editor

Sry guys, but my editor isn't needed anymore. :( You better use this: viewtopic.php?f=6&t=1764&p=30382#p30382
And I will start working at my own game. :P
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Shadaoe

Knight

Posts: 584

Joined: 28 Jul 2011, 22:00

Website: https://www.youtube.com/user/KaMRemake

Post 27 Aug 2013, 16:21

Re: Script Editor

Too bad :/ Sorry, it really looked like a nice tool, good luck with your projects !
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T*AnTi-V!RuZz

User avatar

Former Site Admin

Posts: 1826

Joined: 03 Jan 2007, 23:00

KaM Skill Level: Fair

Website: http://www.knightsandmerchants.net

Location: The Netherlands

Post 27 Aug 2013, 16:37

Re: Script Editor

I'd just continue and try to make it better. Competition often causes better stuff :)
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pawel95

Castle Guard Swordsman

Posts: 1912

Joined: 03 Oct 2008, 22:00

KaM Skill Level: Skilled

Location: "Pawel95" on Youtube.com

Post 27 Aug 2013, 16:45

Re: Script Editor

I'd just continue and try to make it better. Competition often causes better stuff :)
True. Not really sure but I think there were also some "worse" map editors for Knights and Merchants when Krom made his one,today it´s the "best and most up-to-date" mapeditor for KaM....
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Ben

User avatar

Former Site Admin

Posts: 3814

Joined: 08 Jan 2009, 23:00

Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 27 Aug 2013, 16:51

Re: Script Editor

One reason why we got the Remake so quickly is because TKE (The Kingdom Expanded, another remake for KaM) and KaM Remake were competing against each other. Back then, it was JBSnorrel and herold against Krom (and Alex?). Anyway, the forum was always exploding with information about the two projects. Of course, only KaM Remake endured.

But I can understand why you wouldn't want to continue working on your project. It is truly a shame, I was looking forward to your work.
I used to spam this forum so much...
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woloszek

User avatar

Sword Fighter

Posts: 394

Joined: 23 Apr 2012, 19:50

Location: Poland

Post 27 Aug 2013, 17:18

Re: Script Editor

..but what about new building? tree, and tiles? Will be continue?
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Ben

User avatar

Former Site Admin

Posts: 3814

Joined: 08 Jan 2009, 23:00

Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 27 Aug 2013, 19:22

Re: Script Editor

A little off topic, but true, Dreamkiller, your artwork is still breathtaking. It'll be great to see new artwork of yours if you continue them :)
I used to spam this forum so much...

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