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Re: Snowy buildings (yes i have something to show)

PostPosted: 17 Feb 2013, 14:01
by FeyBart
KillingB wrote:(...)
Doesn't look that great :(

I think it looks quite alright, yeah. Good job. So far, though, the storehouse and the vineyard would be my favorite.

Krom wrote:I'm not sure we could add snow roads to KaM Remake, because the tileset is limited to 256 elements and they all are already taken. However in distant future we may allow more tileset elements, but thats much harder than code for adding snow houses.

I wouldn't say it'd be too big of a priority. The roads look fairly realistic like this, as they get used constantly with serfs walking around on them. If it'd be possible, I would only add a little snow on the edges.

Re: Snowy buildings (yes i have something to show)

PostPosted: 17 Feb 2013, 14:47
by Siegfried
KillingB wrote:VIDEO GAME LOGIC!!!!!!!!!!!!!!!!!! or it's just really cold :D

Wait, some time ago in a very serious discussion we had agreed that KaM is realsitic. I mean, it's not realistic, but it tries to be realistic. This is valid in all field except the ones, where it is not realistic. I guess that this disagreeing result is binding then. You understand? ;)

Keep the good work coming!

Re: Snowy buildings (yes i have something to show)

PostPosted: 17 Feb 2013, 16:21
by FeyBart
Siegfried wrote:(...)
Wait, some time ago in a very serious discussion we had agreed that KaM is realsitic. I mean, it's not realistic, but it tries to be realistic. This is valid in all field except the ones, where it is not realistic. I guess that this disagreeing result is binding then. You understand? ;)

Keep the good work coming!

Tell me which roofs here apply to your theory.

Re: Snowy buildings (yes i have something to show)

PostPosted: 17 Feb 2013, 18:19
by Oleg
KillingB wrote:For now i don't really want to go much in to detail. First roofs then everything else :)

Image

I know this is small but how about adding some frost on the windows of the school?

Re: Snowy buildings (yes i have something to show)

PostPosted: 17 Feb 2013, 18:45
by Siegfried
FeyBart wrote:Tell me which roofs here apply to your theory.

You did not understand the joke in this, did you?

Re: Snowy buildings (yes i have something to show)

PostPosted: 17 Feb 2013, 19:36
by FeyBart
Siegfried wrote:(...)
You did not understand the joke in this, did you?

No, I didn't.

Re: Snowy buildings (yes i have something to show)

PostPosted: 17 Feb 2013, 21:01
by Siegfried
I guess I should have made it clearer with more ;) or what. Sorry.

Re: Snowy buildings (yes i have something to show)

PostPosted: 17 Feb 2013, 21:56
by Ben
Siegfried wrote:No, seriously. Snow on the sun side melts on medium and dark surfaces. Let me show you a photo from today:

Image


Totally unnecessary. Besides, KillingB's point about it being "really cold" is valid. Also, I think that it would look worse if this was taken into account.

Re: Snowy buildings (yes i have something to show)

PostPosted: 18 Feb 2013, 10:16
by Siegfried
It can't be that cold - the serfs are wearing T-shirts.

Man, I just can't stop ...

Re: Snowy buildings (yes i have something to show)

PostPosted: 18 Feb 2013, 10:45
by Nissarin
I've another concern regarding this whole idea (sorry) - what about damaged, i.e.burning buildings ? I guess you could ignore it but nevertheless it might look strange.

Re: Snowy buildings (yes i have something to show)

PostPosted: 18 Feb 2013, 10:48
by Krom
Fire looks strange anyway ;)

Re: Snowy buildings (yes i have something to show)

PostPosted: 18 Feb 2013, 11:44
by FeyBart
Maybe some melting snow? Or less snow when there's more fire?

Re: Snowy buildings (yes i have something to show)

PostPosted: 18 Feb 2013, 15:49
by Ben
Nissarin wrote:I've another concern regarding this whole idea (sorry) - what about damaged, i.e.burning buildings ? I guess you could ignore it but nevertheless it might look strange.


I say ignore it (which is what other RTS games do).

Re: Snowy buildings (yes i have something to show)

PostPosted: 18 Feb 2013, 17:35
by KillingB
Yes they look really strange when burning :D
Every time i play multiplayer i leave my snowy buildings on... AND IT LOOKS REALLY,REALLY WIERD.
Image
(i wanted to show the screenshot from the replay.. but the replay viewer sucks! :@ it lacks few features. )
EDIT:
The screenshot is on the next page :)

Re: Snowy buildings (yes i have something to show)

PostPosted: 18 Feb 2013, 17:39
by pawel95
Well when you add it as "new" objects later implementing it to kam, you could solve the problem, making more problems for burning i think. So first the snow is melting and than the fire pops up,or sth like that :D