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Snowy buildings (yes i have something to show)

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Ben

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Post 15 Feb 2013, 20:03

Re: Snowy buildings (yes i have something to show)

Krom wrote:Icicles within Store entrance look unusual, how did they get there?


Good point, but it still looks cool :D
#thunderposting #greentornado
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KillingB

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Post 16 Feb 2013, 13:13

Re: Snowy buildings (yes i have something to show)

I remade the storehouse.
Image

Don't even mention the word "icicles" as for some reason i can't really draw them :D
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ChrisEggII

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Post 16 Feb 2013, 13:50

Re: Snowy buildings (yes i have something to show)

Add snow to the windows for more realism.
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KillingB

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Post 16 Feb 2013, 17:08

Re: Snowy buildings (yes i have something to show)

Image

Doesn't look that great :(
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Da Revolution

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Post 16 Feb 2013, 17:31

Re: Snowy buildings (yes i have something to show)

It does, but poor sausages. Left in the cold :(. Anyway this building is hard because you got stuff like the bench which should have a bit of snow on it from a realistic point of view
"No one saves us but ourselves. No one can and no one may. We ourselves must walk the path" - Buddha
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Krom

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Post 16 Feb 2013, 18:10

Re: Snowy buildings (yes i have something to show)

Bench does not mandatory need to get a lot of snow cos its in constant use. Maybe a little snow next to windows?

Looks good overall :)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Oleg

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Post 16 Feb 2013, 23:35

Re: Snowy buildings (yes i have something to show)

This looks amazing but have you thought of making the roads with splotches of snow on them? Also you see how you have the frost going up on the watchtower? you should do that a little bit on all the buildings. Lastly, add a little snow to parts inside the building that are visible like the entrance to the storehouse.
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Krom

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Post 17 Feb 2013, 07:14

Re: Snowy buildings (yes i have something to show)

I'm not sure we could add snow roads to KaM Remake, because the tileset is limited to 256 elements and they all are already taken. However in distant future we may allow more tileset elements, but thats much harder than code for adding snow houses.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Siegfried

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Post 17 Feb 2013, 08:18

Re: Snowy buildings (yes i have something to show)

KillingB wrote:Image

Reminds me of Après-ski
:lol:
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Lewin

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Post 17 Feb 2013, 08:25

Re: Snowy buildings (yes i have something to show)

Krom wrote:I'm not sure we could add snow roads to KaM Remake, because the tileset is limited to 256 elements and they all are already taken. However in distant future we may allow more tileset elements, but thats much harder than code for adding snow houses.

It wouldn't have to be as complicated as that, we could just load up the snow overlay texture separately (like we do for water animations) and automatically render it on top of roads when the tile under the road is snow. There's really no need for roads/fields to be in the 256 terrain tiles anyway, since they never get used for the tile type (as in fTerrain.Land[X,Y].Terrain is NEVER set to the road/field tiles in the map file OR while the game is running), the only similarity is in the way they get rendered, but the same goes for water animations...
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KillingB

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Post 17 Feb 2013, 09:26

Re: Snowy buildings (yes i have something to show)

For now i don't really want to go much in to detail. First roofs then everything else :)

Image
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Siegfried

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Post 17 Feb 2013, 10:05

Re: Snowy buildings (yes i have something to show)

No, seriously. Snow on the sun side melts on medium and dark surfaces. Let me show you a photo from today:

Image
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KillingB

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Post 17 Feb 2013, 10:12

Re: Snowy buildings (yes i have something to show)

Siegfried wrote:No, seriously. Snow on the sun side melts on medium and dark surfaces. Let me show you a photo from today:

Image


VIDEO GAME LOGIC!!!!!!!!!!!!!!!!!! or it's just really cold :D

i'm not the greatest artist, so don't expect from me anything "HIGH QUALITY".
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Da Revolution

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Post 17 Feb 2013, 11:49

Re: Snowy buildings (yes i have something to show)

You don't have to pay attention to the sunny side that much when there is a lot of snow (and if its cold enough i guess).
"No one saves us but ourselves. No one can and no one may. We ourselves must walk the path" - Buddha
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Krom

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Post 17 Feb 2013, 12:46

Re: Snowy buildings (yes i have something to show)

Farm and school look definitely good to me :)
One little remark for the school - maybe snow below the chimney should be a little darker and/or less snow, since it is in shadow and the surface is almost vertical )
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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