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Snowy buildings (yes i have something to show)

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Krom

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Knights Province Developer

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Post 13 Mar 2013, 17:57

Re: Snowy buildings (yes i have something to show)

Experimenting with snow house sprites in-game (I took KillingB's wineyard in snow and clipped it from screenshot). I've used some random noise texture to make the snow slowly buildup once the house is built (very similar to how houses appear when building). I hope with proper artistic approach it could look much better.

This is how snow houses look with this feature:
snow_buildup.png

house on left was built few moments ago, house on right was build several minutes ago. Current slow buildup pace from 0 to full is 100sec, but it can be tweaked ) House detects itself when it is positioned on snow (at least half of it).
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Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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dicsoupcan

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Post 13 Mar 2013, 18:20

Re: Snowy buildings (yes i have something to show)

i love it! :D
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
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FeyBart

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Post 13 Mar 2013, 20:32

Re: Snowy buildings (yes i have something to show)

That's a pretty cool way of implementing those buildings. It also really solves the problem that buildings would immediately have snow on them when finishing, but not when building. Pretty neat.
Nice coffee is always nice.
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Ben

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Post 13 Mar 2013, 20:36

Re: Snowy buildings (yes i have something to show)

Krom wrote:...House detects itself when it is positioned on snow.


I was thinking about this a few weeks ago. Consider this: What if there was a "point" system for houses to detect if they should have snow?
For example: Say that for each dirt&snow-mix tile that the house was on, it got one point, and for each snow tile it was on, it got five points. If the points are equal to 5, than the house would be considered a "snow house."
#thunderposting #greentornado
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Lewin

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Post 13 Mar 2013, 20:49

Re: Snowy buildings (yes i have something to show)

Ben wrote:
Krom wrote:...House detects itself when it is positioned on snow.


I was thinking about this a few weeks ago. Consider this: What if there was a "point" system for houses to detect if they should have snow?
For example: Say that for each dirt&snow-mix tile that the house was on, it got one point, and for each snow tile it was on, it got five points. If the points are equal to 5, than the house would be considered a "snow house."

A house is considered "on snow" if more than 50% of the tiles underneath it are snow.
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Remake 2012

Knight

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Post 14 Mar 2013, 14:29

Re: Snowy buildings (yes i have something to show)

Lewin wrote:
Ben wrote:
Krom wrote:...House detects itself when it is positioned on snow.


I was thinking about this a few weeks ago. Consider this: What if there was a "point" system for houses to detect if they should have snow?
For example: Say that for each dirt&snow-mix tile that the house was on, it got one point, and for each snow tile it was on, it got five points. If the points are equal to 5, than the house would be considered a "snow house."

A house is considered "on snow" if more than 50% of the tiles underneath it are snow.


(6) Great job (!)
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Ben

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Post 14 Mar 2013, 15:40

Re: Snowy buildings (yes i have something to show)

Lewin wrote:A house is considered "on snow" if more than 50% of the tiles underneath it are snow.


A simple, yet straight-forward solution. Works fine by me.
#thunderposting #greentornado
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KillingB

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Bowman

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Post 20 Mar 2013, 15:44

Re: Snowy buildings (yes i have something to show)

I'm back! :)
Image
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Krom

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Post 20 Mar 2013, 16:22

Re: Snowy buildings (yes i have something to show)

Good to see you with new artwork :)

Is it only me, or the snow on fishermans hut is lit too random and plain?
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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KillingB

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Post 20 Mar 2013, 16:48

Re: Snowy buildings (yes i have something to show)

Krom wrote:Good to see you with new artwork :)

Is it only me, or the snow on fishermans hut is lit too random and plain?

well... after long time of not doing anything i had some problems making that roof look good :D
i'll play around with it.
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Ben

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Post 20 Mar 2013, 21:38

Re: Snowy buildings (yes i have something to show)

Hehe, the fisherman needs some tools for icefishing now :D

I'm sure that you'll be able to get the roof perfect. These snowy buildings are certainly your forte! :)
#thunderposting #greentornado
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KillingB

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Post 22 Mar 2013, 15:46

Re: Snowy buildings (yes i have something to show)

Small changes.
Image
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Ben

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Post 22 Mar 2013, 16:18

Re: Snowy buildings (yes i have something to show)

I know! I know! I know! :) The change is that the one on the right has a fisherman "inside" it :D
#thunderposting #greentornado
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KillingB

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Bowman

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Post 22 Mar 2013, 16:20

Re: Snowy buildings (yes i have something to show)

Ben wrote:I know! I know! I know! :) The change is that the one on the right has a fisherman "inside" it :D

close enough! :D
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KillingB

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Bowman

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Post 25 Mar 2013, 19:50

Re: Snowy buildings (yes i have something to show)

Image
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