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Re: Snowy buildings (yes i have something to show)

PostPosted: 28 Feb 2013, 20:25
by KillingB
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Thank you all for your KIND words. It really keeps me motivated :)

Re: Snowy buildings (yes i have something to show)

PostPosted: 28 Feb 2013, 20:27
by Ben
The building looks odd behind the carpenter. The image for him leaning against the wall may have to be changed, I guess.

Re: Snowy buildings (yes i have something to show)

PostPosted: 28 Feb 2013, 20:31
by KillingB
The building looks odd behind the carpenter. The image for him leaning against the wall may have to be changed, I guess.
yeah the carpenter sprites need to be edited. But i'm too lazy to do that right now.
It's not really that hard. All there needs to be done is to remove the background.

Re: Snowy buildings (yes i have something to show)

PostPosted: 28 Feb 2013, 20:47
by Oleg
Where are you editing all this from? I would love to make something like this too

Re: Snowy buildings (yes i have something to show)

PostPosted: 28 Feb 2013, 22:52
by Ben
The building looks odd behind the carpenter. The image for him leaning against the wall may have to be changed, I guess.
yeah the carpenter sprites need to be edited. But i'm too lazy to do that right now.
It's not really that hard. All there needs to be done is to remove the background.
I figured as much. I really don't know why a background is included with the original sprites anyway.

Re: Snowy buildings (yes i have something to show)

PostPosted: 01 Mar 2013, 03:46
by Lewin
I figured as much. I really don't know why a background is included with the original sprites anyway.
It's included so the shadow of the carpenter's head on the wall is visible. In KaM's day every pixel they could save was important because graphics cards had very limited RAM, 16MB was the recommended for KaM TSK IIRC. There's not many sprites where they included something without a good reason.

Re: Snowy buildings (yes i have something to show)

PostPosted: 01 Mar 2013, 04:44
by Ben
I figured as much. I really don't know why a background is included with the original sprites anyway.
It's included so the shadow of the carpenter's head on the wall is visible. In KaM's day every pixel they could save was important because graphics cards had very limited RAM, 16MB was the recommended for KaM TSK IIRC. There's not many sprites where they included something without a good reason.
I figured as much (that I was missing something). Such a simple "mistake" would be noticed by professional designers :P

*going back ontopic*

Re: Snowy buildings (yes i have something to show)

PostPosted: 01 Mar 2013, 06:12
by Krom
@KillingB: Well done! :) How many houses has left?

Re: Snowy buildings (yes i have something to show)

PostPosted: 01 Mar 2013, 06:19
by Ben
I counted 15 buildings on this forum. If he's satisfied with those, than that leaves 12; however, if there is any chance of other buildings getting implemented (such as the town-hall) than I think that they should be done, too. Wouldn't it be a bummer if we added a new building but our fantastic artist decided to move on to a different game? :P

Re: Snowy buildings (yes i have something to show)

PostPosted: 01 Mar 2013, 08:03
by FeyBart
I counted 15 buildings on this forum. If he's satisfied with those, than that leaves 12; however, if there is any chance of other buildings getting implemented (such as the town-hall) than I think that they should be done, too. Wouldn't it be a bummer if we added a new building but our fantastic artist decided to move on to a different game? :P
I think the town hall and the siege workshops are actually implemented in the game, but just not available, aren't they? In... I think it was Race Against the Clock, I saw a siege workshop.

Re: Snowy buildings (yes i have something to show)

PostPosted: 01 Mar 2013, 08:31
by Lewin
I think the town hall and the siege workshops are actually implemented in the game, but just not available, aren't they? In... I think it was Race Against the Clock, I saw a siege workshop.
They'll appear on the map if you use them in the mission script but they just show an empty interface, they can't do anything.

Re: Snowy buildings (yes i have something to show)

PostPosted: 01 Mar 2013, 12:38
by FeyBart
(...)
They'll appear on the map if you use them in the mission script but they just show an empty interface, they can't do anything.
Ah, okay. So the sprites are implemented, but the mechanics are not.

Re: Snowy buildings (yes i have something to show)

PostPosted: 01 Mar 2013, 13:53
by KillingB
@KillingB: Well done! :) How many houses has left?
i think 12 :D (with town hall 13)

Re: Snowy buildings (yes i have something to show)

PostPosted: 01 Mar 2013, 13:55
by KillingB
I figured as much. I really don't know why a background is included with the original sprites anyway.
It's included so the shadow of the carpenter's head on the wall is visible.
Really? There's a shadow? :D never noticed that.

Re: Snowy buildings (yes i have something to show)

PostPosted: 01 Mar 2013, 18:00
by KillingB
Image

Hopefully the guy inside this building is not going to freeze to his death :O