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Snowy buildings (yes i have something to show)

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KillingB

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Bowman

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Post 28 Feb 2013, 20:25

Re: Snowy buildings (yes i have something to show)

Image
Thank you all for your KIND words. It really keeps me motivated :)
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Ben

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Post 28 Feb 2013, 20:27

Re: Snowy buildings (yes i have something to show)

The building looks odd behind the carpenter. The image for him leaning against the wall may have to be changed, I guess.
#thunderposting #greentornado
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KillingB

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Post 28 Feb 2013, 20:31

Re: Snowy buildings (yes i have something to show)

Ben wrote:The building looks odd behind the carpenter. The image for him leaning against the wall may have to be changed, I guess.

yeah the carpenter sprites need to be edited. But i'm too lazy to do that right now.
It's not really that hard. All there needs to be done is to remove the background.
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Oleg

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Post 28 Feb 2013, 20:47

Re: Snowy buildings (yes i have something to show)

Where are you editing all this from? I would love to make something like this too
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Ben

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Post 28 Feb 2013, 22:52

Re: Snowy buildings (yes i have something to show)

KillingB wrote:
Ben wrote:The building looks odd behind the carpenter. The image for him leaning against the wall may have to be changed, I guess.

yeah the carpenter sprites need to be edited. But i'm too lazy to do that right now.
It's not really that hard. All there needs to be done is to remove the background.


I figured as much. I really don't know why a background is included with the original sprites anyway.
#thunderposting #greentornado
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Lewin

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Post 01 Mar 2013, 03:46

Re: Snowy buildings (yes i have something to show)

Ben wrote:I figured as much. I really don't know why a background is included with the original sprites anyway.

It's included so the shadow of the carpenter's head on the wall is visible. In KaM's day every pixel they could save was important because graphics cards had very limited RAM, 16MB was the recommended for KaM TSK IIRC. There's not many sprites where they included something without a good reason.
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Ben

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Post 01 Mar 2013, 04:44

Re: Snowy buildings (yes i have something to show)

Lewin wrote:
Ben wrote:I figured as much. I really don't know why a background is included with the original sprites anyway.

It's included so the shadow of the carpenter's head on the wall is visible. In KaM's day every pixel they could save was important because graphics cards had very limited RAM, 16MB was the recommended for KaM TSK IIRC. There's not many sprites where they included something without a good reason.


I figured as much (that I was missing something). Such a simple "mistake" would be noticed by professional designers :P

*going back ontopic*
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Krom

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Post 01 Mar 2013, 06:12

Re: Snowy buildings (yes i have something to show)

@KillingB: Well done! :) How many houses has left?
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Ben

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Post 01 Mar 2013, 06:19

Re: Snowy buildings (yes i have something to show)

I counted 15 buildings on this forum. If he's satisfied with those, than that leaves 12; however, if there is any chance of other buildings getting implemented (such as the town-hall) than I think that they should be done, too. Wouldn't it be a bummer if we added a new building but our fantastic artist decided to move on to a different game? :P
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FeyBart

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Post 01 Mar 2013, 08:03

Re: Snowy buildings (yes i have something to show)

Ben wrote:I counted 15 buildings on this forum. If he's satisfied with those, than that leaves 12; however, if there is any chance of other buildings getting implemented (such as the town-hall) than I think that they should be done, too. Wouldn't it be a bummer if we added a new building but our fantastic artist decided to move on to a different game? :P

I think the town hall and the siege workshops are actually implemented in the game, but just not available, aren't they? In... I think it was Race Against the Clock, I saw a siege workshop.
Nice coffee is always nice.
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Lewin

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Post 01 Mar 2013, 08:31

Re: Snowy buildings (yes i have something to show)

FeyBart wrote:I think the town hall and the siege workshops are actually implemented in the game, but just not available, aren't they? In... I think it was Race Against the Clock, I saw a siege workshop.

They'll appear on the map if you use them in the mission script but they just show an empty interface, they can't do anything.
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FeyBart

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Post 01 Mar 2013, 12:38

Re: Snowy buildings (yes i have something to show)

Lewin wrote:(...)
They'll appear on the map if you use them in the mission script but they just show an empty interface, they can't do anything.

Ah, okay. So the sprites are implemented, but the mechanics are not.
Nice coffee is always nice.
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KillingB

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Post 01 Mar 2013, 13:53

Re: Snowy buildings (yes i have something to show)

Krom wrote:@KillingB: Well done! :) How many houses has left?

i think 12 :D (with town hall 13)
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KillingB

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Bowman

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Post 01 Mar 2013, 13:55

Re: Snowy buildings (yes i have something to show)

Lewin wrote:
Ben wrote:I figured as much. I really don't know why a background is included with the original sprites anyway.

It's included so the shadow of the carpenter's head on the wall is visible.

Really? There's a shadow? :D never noticed that.
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KillingB

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Bowman

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Post 01 Mar 2013, 18:00

Re: Snowy buildings (yes i have something to show)

Image

Hopefully the guy inside this building is not going to freeze to his death :O
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