Re: Snowy buildings (yes i have something to show)

Thank you all for your KIND words. It really keeps me motivated

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Ben wrote:The building looks odd behind the carpenter. The image for him leaning against the wall may have to be changed, I guess.
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KillingB wrote:Ben wrote:The building looks odd behind the carpenter. The image for him leaning against the wall may have to be changed, I guess.
yeah the carpenter sprites need to be edited. But i'm too lazy to do that right now.
It's not really that hard. All there needs to be done is to remove the background.
Ben wrote:I figured as much. I really don't know why a background is included with the original sprites anyway.
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Lewin wrote:Ben wrote:I figured as much. I really don't know why a background is included with the original sprites anyway.
It's included so the shadow of the carpenter's head on the wall is visible. In KaM's day every pixel they could save was important because graphics cards had very limited RAM, 16MB was the recommended for KaM TSK IIRC. There's not many sprites where they included something without a good reason.
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Ben wrote:I counted 15 buildings on this forum. If he's satisfied with those, than that leaves 12; however, if there is any chance of other buildings getting implemented (such as the town-hall) than I think that they should be done, too. Wouldn't it be a bummer if we added a new building but our fantastic artist decided to move on to a different game?
FeyBart wrote:I think the town hall and the siege workshops are actually implemented in the game, but just not available, aren't they? In... I think it was Race Against the Clock, I saw a siege workshop.
Lewin wrote:(...)
They'll appear on the map if you use them in the mission script but they just show an empty interface, they can't do anything.
Krom wrote:@KillingB: Well done!How many houses has left?
Lewin wrote:Ben wrote:I figured as much. I really don't know why a background is included with the original sprites anyway.
It's included so the shadow of the carpenter's head on the wall is visible.
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