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Snowy buildings (yes i have something to show)

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Ben

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Post 06 Feb 2014, 05:19

Re: Snowy buildings (yes i have something to show)

Ooohh, here is another nice one. Makes me feel chilly just looking at it! :)
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The Dark Lord

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Post 06 Feb 2014, 11:56

Re: Snowy buildings (yes i have something to show)

So, a question from practical point of view: what happens/how does it look like when a building is on fire? :P
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dicsoupcan

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Post 06 Feb 2014, 13:29

Re: Snowy buildings (yes i have something to show)

suspicious that you ask this just when he made a snowy market...
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thunder

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Post 06 Feb 2014, 14:20

Re: Snowy buildings (yes i have something to show)

Hey KillingB!:)

Seriously, you forget the two most important and the most powerfull buildings ever from KAM series! ;P
/ TH, SW /

I think to those will be needed soon also :) I hope as a choosable option.

Im just joking of course. Anyway nice job with the snowmanagement, we also got it in Hungary at the and of january XD
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KillingB

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Post 06 Feb 2014, 14:33

Re: Snowy buildings (yes i have something to show)

So, a question from practical point of view: what happens/how does it look like when a building is on fire? :P
Image
Im just joking of course. Anyway nice job with the snowmanagement, we also got it in Hungary at the and of january XD
Thanks! :D And now let's wait 1 more year for it to go in the remake! :D :D :D"
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Tiank

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Post 27 Aug 2014, 18:18

Re: Snowy buildings (yes i have something to show)

What about adding it to next release? I mean all snow buildings are ready, right? It would be nice to have them in some snow maps :).
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RandomLyrics

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Post 27 Aug 2014, 18:54

Re: Snowy buildings (yes i have something to show)

Can u add some "snow" to the roads? ( between stones ) :P i think it will look more pleasant :)
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pawel95

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Post 27 Aug 2014, 19:10

Re: Snowy buildings (yes i have something to show)

I really like that project, but I don´t like 2 main points here:

1.) A building get´s "snowy" if it is on a small snowarea also. I am not sure in which mission that was, but it was in late TPR(Maybe even the last mission in TPR). You location hasn´t much snow but exactly where the stourehouse is, there is a bit of snow so the storehosue is also FULL covered with snow. This looks strange (what I have seen, if it was implemented for this one Testrelease).

2.) Already mentioned 20 times: Burning houses.

How about an idea like taking the snow animation (If you have done that for every building) from the last picture to the first picture? So with increasing fire, in the same time the size of snow decreases ? It won´t look too good still, but still better than what it is now (Just looking at your marketplace under Fire picture)

And now let's wait 1 more year for it to go in the remake!
Not sure if that´s a statement to the Remakedevelopers to implement it (faster). I know your feeling, my Flower isn´t implemented and won´t be implemented as an extra object also, even if I have invested much time in it, but there are always things that doesn´t fit to the game (shadows,looks on different terain etc.) So be patient and just try to fix the things, specialy the 2 developers will tell you to fix :mrgreen: If it won´t get into the remake, don´t worry you have it for yourself and for your Remake probably :D I also won´t invest more time in such things, because of the reason that it might not be implemented, but that´s a risk at such "fanwork" I guess/same as Map that should be added or not :mrgreen:


Greetings

Pawel
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Rhaenon

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Post 27 Aug 2014, 22:21

Re: Snowy buildings (yes i have something to show)

Maybe it is stupid, but I have a feeling the buildings might look better if they had a little more blue, not like oh lets paint the walls dark blue. But more like: the roof and such looks great. But the rest still feels pretty warm. Just making the rest of the building a little "colder" (in color) would compliment it even more I think. I will try and show you what I mean in the next post.

EDIT: Consider this the next post:
I tried to quickly illustrate my point with the iron mine, really quickly adjusted some stuff in photoshop. What do you guys think? I know it is only a small thing but I noticed it so I thought I would comment. But for example, the wine building looks great as is.
Also, I do not mean to hijack this tread.

Your original:
Image
My (slightly) changed version:
Image

I hope this illustrates my point.
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Ben

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Post 27 Aug 2014, 23:20

Re: Snowy buildings (yes i have something to show)

I can't see any difference, but I do have a crappy monitor so I'm not the best person to ask I guess :P

As for the topic, KillingB has been inactive for a very long time. You'll have a hard time reaching him to provide feedback because of this.
I used to spam this forum so much...
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Rhaenon

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Post 27 Aug 2014, 23:27

Re: Snowy buildings (yes i have something to show)

Ah that is unfortunate.

If you can't see any difference, I am afraid I have no way of showing you...
It kinda does strengthen the argument that it is a very, very subtle change.
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Lewin

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Post 28 Aug 2014, 00:15

Re: Snowy buildings (yes i have something to show)

What about adding it to next release? I mean all snow buildings are ready, right? It would be nice to have them in some snow maps :).
I thought there were still some missing buildings... If not then yes we could add it to the next release.
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Vladimir III

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Post 02 Mar 2017, 23:08

Re: Snowy buildings (yes i have something to show)

Hey Guys, did these buildings got implemented in any version?
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Ben

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Post 03 Mar 2017, 03:31

Re: Snowy buildings (yes i have something to show)

They were implemented in a beta version a long time ago. However, KillingB never finished the building set. Unfortunately, the idea was abandoned after :(
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Krom

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Post 03 Mar 2017, 05:36

Re: Snowy buildings (yes i have something to show)

The idea is fine. The Remake has the code. The only things we miss - some houses artwork and some work animation sprites fixes (https://github.com/Kromster80/kam_remak ... houses.txt).
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de

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