Re: New unit brainstorm
PostPosted: 28 Jan 2013, 21:44
Alright then, my apologies. I interpreted it in the wrong way.
Talk about Knights and Merchants!
http://www.knightsandmerchants.net/forum/
http://www.knightsandmerchants.net/forum/viewtopic.php?t=1336
And how will it have an attack powerful enough to kill sword fighters in such a rate that they are 'a counter', but not so powerful that they slaughter knights as well?
But hey, I have a brilliant idea, let's reduce the attack of the sword fighter just a tiny bit so it's less 'op'.
And how will it have an attack powerful enough to kill sword fighters in such a rate that they are 'a counter', but not so powerful that they slaughter knights as well?Jero's idea isn't that bad, I mean it will help leather become more useful, but that was not what this discussion was about as far as I know (and personally I don't see the need for a 'leather buff' yet).But hey, I have a brilliant idea, let's reduce the attack of the sword fighter just a tiny bit so it's less 'op'.
@EDMatt: Launch KaM Remake, F11, Export Resources, units.rxx. It will export all units animations to KaM Remake\Export\Units.rxx. There you will need to find stonemason sprites manually.
Sorry for spam, its not topic for this, but i really think Jero`s idea sounds very good. I dont say, this will be balance leather and iron, I just think maybe one time we can try this in some RC.
gg Mixons.Sorry for spam, its not topic for this, but i really think Jero`s idea sounds very good. I dont say, this will be balance leather and iron, I just think maybe one time we can try this in some RC.