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Tree with no falling animation

PostPosted: 16 Sep 2012, 12:03
by pawel95

The woodcutter does not cut down this tree in KaM: (no animation for them falling)
Image
That is annoying when they are in your area and you want to remove them to build there.
Not to this nice map, but to this statement. This mean, that in orignal TPR+TSK there where no animation,too.
For palms in Remake there is no animation either,right?

Can you send me pls this "not animated" tree via Email. I cant find it in my Export files in the Remake as a BMP file?!
Maybe i could spend some time to that tree.

Re: czechboss map 3v2

PostPosted: 16 Sep 2012, 13:20
by Lewin
Can you send me pls this "not animated" tree via Email. I cant find it in my Export files in the Remake as a BMP file?!
Maybe i could spend some time to that tree.
When you export trees.rx it is: 109, 110, 111.

Re: czechboss map 3v2

PostPosted: 16 Sep 2012, 17:11
by pawel95
Can you send me pls this "not animated" tree via Email. I cant find it in my Export files in the Remake as a BMP file?!
Maybe i could spend some time to that tree.
When you export trees.rx it is: 109, 110, 111.
Ahh now I see. Thx

Only first tries for today. it is nearly impossible(for me) to make simply grafic from other perspectives, than the pictures shows. So i combinated some fallen tree´s with this tree. The shadows are simple,but biggest problem for me.
Here only Alpha State Pictures(Animations are easy, if i have finished 4-5 fallen pictures,like other trees):

Original tree:
Image

First fallen picture:
Image

Maybe last(hardest to make) picture:
Image

This is the original picture, from an other Tree"type":
Image


Those are only "first drafts"



pawel95

Re: Tree with no falling animation

PostPosted: 17 Sep 2012, 05:31
by Lewin
I split these posts from czechboss's map topic because they were not related.

@Pawel: The images you made are quite blurry and obviously edited, I think they'll look unnatural in KaM.
I'm also not sure whether this tree should be given a falling animation, some map authors assume it can't be cut down and put it to cover ugly bits in the map like tile edges that can't be fixed. I guess it wouldn't do much harm though, what do other people think?

Re: Tree with no falling animation

PostPosted: 17 Sep 2012, 09:11
by Siegfried
I don't like trees that cannot be cut, but as long as we don't have the animations, I can live with it.

Re: Tree with no falling animation

PostPosted: 17 Sep 2012, 14:28
by pawel95
I split these posts from czechboss's map topic because they were not related.

@Pawel: The images you made are quite blurry and obviously edited, I think they'll look unnatural in KaM.
I'm also not sure whether this tree should be given a falling animation, some map authors assume it can't be cut down and put it to cover ugly bits in the map like tile edges that can't be fixed. I guess it wouldn't do much harm though, what do other people think?
Yeah i know, this are the first drafts. However I can´t make this tree normaly from an other perspective,because the paint-program cannot think, how maybe the tree are looking on the bottom.

Re: Tree with no falling animation

PostPosted: 17 Sep 2012, 15:31
by sado1
It's the effect you try to fix here, not the cause. Why won't you change the editor, so the unfallable (?) trees are marked somehow, and map makers won't put them if they don't really mean to?

Re: Tree with no falling animation

PostPosted: 18 Sep 2012, 16:24
by pawel95
It's the effect you try to fix here, not the cause. Why won't you change the editor, so the unfallable (?) trees are marked somehow, and map makers won't put them if they don't really mean to?
Editor? what you mean?

Re: Tree with no falling animation

PostPosted: 18 Sep 2012, 16:52
by sado1
I mean, if mapmakers would stop putting these trees UNLESS they really want to, the problem wouldn't be happening again and again on new maps

Re: Tree with no falling animation

PostPosted: 18 Sep 2012, 17:39
by pawel95
I mean, if mapmakers would stop putting these trees UNLESS they really want to, the problem wouldn't be happening again and again on new maps
Ahh yes this is right. Or only on Tactic maps :D

Re: Tree with no falling animation

PostPosted: 03 Nov 2012, 23:14
by Ben
What?! No way! If this tree could be cut down, than we may as well be able to remove palm trees, desert shrubs, big rocks, etc.
If there is a problem in a map where there are too many of these trees than that is a problem with the map not the tree..

Re: Tree with no falling animation

PostPosted: 04 Nov 2012, 07:34
by Krom
Problem is that this tree looks too similar to other cut-able trees, but palms - not.

Re: Tree with no falling animation

PostPosted: 04 Nov 2012, 16:09
by Ben
But it defiantly looks different enough that it isn't hard to distinguish between the two. For new players this could be a problem, but since these trees usually (and it probably shouldn't be otherwise) accompany other trees, it shouldn't take long for new players to figure it out. And on that note, why can't they cut down palm trees? A new player wouldn't know-- or understand-- that either.

Re: Tree with no falling animation

PostPosted: 05 Nov 2012, 19:21
by Private.NL
Playing the game a lot would learn that. I managed to find out at TSK 1. The forest on the right of the map has one tree like that. And the palmtrees, i found out about that on tropical dundee. :P

Re: Tree with no falling animation

PostPosted: 25 May 2014, 18:11
by pawel95
Post reported :rolleyes: However nice that you have at least remind me about this topic :P I have to say that there is no update from my site, cause it was too much work to do, when I had other tasks in kam to do and the finished work would bring "ONLY" one new tree to the game, that is cutatble :P