Map Database  •  FAQ  •  RSS  •  Register  •  Login

New building and possible units

<<

T*AnTi-V!RuZz

User avatar

Former Site Admin

Posts: 1832

Joined: 03 Jan 2007, 23:00

Location: The Netherlands

KaM Skill Level: Beginner

Post 22 Jul 2012, 13:48

Re: New building and possible units

HellRacer wrote:I tried something on the snow covered houses. My first attempt was a little too blue but I added it for comparison.

Image Image

What do you think of it so far? Know that I have never done anything like this before.

Looks cool :)
<<

EDMatt

Knight

Posts: 409

Joined: 08 Jul 2012, 00:43

KaM Skill Level: Expert

Post 22 Jul 2012, 13:49

Re: New building and possible units

Image
Some proggress, but alot of work has to be done on it.
Image

Roses are red
violets are blue
I.G. is blessed
To be the BEST!!
<<

The Dark Lord

User avatar

King Karolus Servant

Posts: 2152

Joined: 29 Aug 2007, 22:00

Location: In his dark thunderstormy castle

KaM Skill Level: Veteran

Post 22 Jul 2012, 13:50

Re: New building and possible units

Lewin wrote:
The Dark Lord wrote:I'm wondering what Santa looks like in Australia? Does he wear shorts and sunglasses? :P

Image


Haha, a Santa-wetsuit!

HellRacer wrote:I tried something on the snow covered houses. My first attempt was a little too blue but I added it for comparison.

Image Image

What do you think of it so far? Know that I have never done anything like this before.


Interesting! Please make an image of how it would look ingame, e.g. pasting the image on a snowy background (if the snow looks too much like KaM snow you might not see the roof :P).
Btw I love the ice hanging down above the entrance. :D
<<

HellRacer

Lance Carrier

Posts: 60

Joined: 13 Mar 2012, 21:58

Post 22 Jul 2012, 14:03

Re: New building and possible units

You should match the style of the game (snow), pay attention to how it is drawen there, also I would suggest to seperate secrtions of snow between each tile of the roof to give it the feeling that there is a roof and give the feel of the shape of the roof.

Like The Dark Lord said, it shouldn't match the snow too well, as you might not see the roof. I should put this storehouse ingame to see if it fits or not.
I could give sepperating the roof tiles a try :)

Looks cool

Thanks :)

Interesting! Please make an image of how it would look ingame, e.g. pasting the image on a snowy background (if the snow looks too much like KaM snow you might not see the roof ).
Btw I love the ice hanging down above the entrance.

I was trying to put this storehouse ingame, but I had no idea on how to do this :P
<<

Shadaoe

Knight

Posts: 584

Joined: 28 Jul 2011, 22:00

Post 22 Jul 2012, 14:07

Re: New building and possible units

I'm waiting to see how it is in game but .. it looks really good ! Good work :p
<<

The Dark Lord

User avatar

King Karolus Servant

Posts: 2152

Joined: 29 Aug 2007, 22:00

Location: In his dark thunderstormy castle

KaM Skill Level: Veteran

Post 22 Jul 2012, 14:09

Re: New building and possible units

You don't have to exchange files or something to see how it would look; since it is a transparent image you could take a screenshot of a snowy area and simply paste the storehouse on it. It won't be as good as possible but probably good enough to see if it fits.
<<

Krom

User avatar

Knights Province Developer

Posts: 3237

Joined: 09 May 2006, 22:00

Location: Russia

KaM Skill Level: Fair

Post 22 Jul 2012, 14:38

Re: New building and possible units

Looks nice: )
What do you think of removing part of the snow from roof to let see part of original tiles?
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
<<

HellRacer

Lance Carrier

Posts: 60

Joined: 13 Mar 2012, 21:58

Post 22 Jul 2012, 14:56

Re: New building and possible units

Looks nice: )
What do you think of removing part of the snow from roof to let see part of original tiles?

Yes, I was thinking of that too, like that a part of the roof had already melted away/was too steep to have a lot of snow on it.
I think it's a good idea because it won't all look too snowy, and a little color of the roofs will make it better.

I managed to place the storehouse on a KaM picture, I think it doesn't fit very well :P I'll have to match the colors and texture a little bit more
Image
<<

Krom

User avatar

Knights Province Developer

Posts: 3237

Joined: 09 May 2006, 22:00

Location: Russia

KaM Skill Level: Fair

Post 22 Jul 2012, 15:22

Re: New building and possible units

The roof blends in with terrain too much IMO, leaving part of it uncovered will surely look better. By the way, Warcraft2 had some snowy roof I remember.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
<<

The Dark Lord

User avatar

King Karolus Servant

Posts: 2152

Joined: 29 Aug 2007, 22:00

Location: In his dark thunderstormy castle

KaM Skill Level: Veteran

Post 22 Jul 2012, 15:29

Re: New building and possible units

Yes, it's a bit too much. But I'm impressed, I'm sure it will work out okay. :)
<<

HellRacer

Lance Carrier

Posts: 60

Joined: 13 Mar 2012, 21:58

Post 22 Jul 2012, 16:05

Re: New building and possible units

It will look something like this, maybe?
Image
<<

T*AnTi-V!RuZz

User avatar

Former Site Admin

Posts: 1832

Joined: 03 Jan 2007, 23:00

Location: The Netherlands

KaM Skill Level: Beginner

Post 22 Jul 2012, 16:07

Re: New building and possible units

HellRacer wrote:It will look something like this, maybe?
Image

I don't like this one, sorry :P
<<

The Dark Lord

User avatar

King Karolus Servant

Posts: 2152

Joined: 29 Aug 2007, 22:00

Location: In his dark thunderstormy castle

KaM Skill Level: Veteran

Post 22 Jul 2012, 16:18

Re: New building and possible units

No I think it should be a little scattered, like the cameoflage colours on soldiers' outfits.
<<

Da Revolution

User avatar

Knight

Posts: 719

Joined: 13 Apr 2012, 12:07

Location: Near the inn

Post 22 Jul 2012, 16:21

Re: New building and possible units

you'll need more snow on that one
"No one saves us but ourselves. No one can and no one may. We ourselves must walk the path" - Buddha
<<

HellRacer

Lance Carrier

Posts: 60

Joined: 13 Mar 2012, 21:58

Post 22 Jul 2012, 16:22

Re: New building and possible units

T*AnTi-V!RuZz wrote:I don't like this one, sorry :P

Is possible :P
But what Krom said is actually true, snow won't normally stay put on such steep rooftops.
There must be a way to let it look naturally and make it fit within KaM.

The Dark Lord wrote:No I think it should be a little scattered, like the cameoflage colours on soldiers' outfits.

Scattered all over the roofs? or colors?
something like this? I just added some more snow to the tower roofsImage
Last edited by HellRacer on 22 Jul 2012, 16:31, edited 1 time in total.
PreviousNext

Return to Other Creations

Who is online

Users browsing this forum: No registered users and 1 guest

cron