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thunder's map

PostPosted: 26 May 2012, 09:49
by thunder
Hi!

Some easy maps aren't in cronological line...

Enjoy the games!




PS:Okay maximum 12 attachement picture.

Cold Water
viewtopic.php?f=5&t=984&start=165
Alagsor:
viewtopic.php?f=5&t=984&start=135
SharpLand
viewtopic.php?f=5&t=984&start=135

Re: thunder's map

PostPosted: 26 May 2012, 11:15
by Da Revolution
Way better than your first map, but i think you got the same problem again. Mountains....certain ones need to be improved imo especially the stone ones.

Re: thunder's map

PostPosted: 10 Jun 2012, 13:00
by thunder
Hi!

I controled again. Yes, the mountains of multiland aren't the best, but my destiny wasn't that (I tried to make a total equal map what kind of Valley of the Dangerous. That was the idea). I was thinking a lot what do i do with the hillies. I didn"t change them. More, I made a new map, what is random again, but now the bases is random too. :D I hope it will be enjoyable, because every locs are very reach in resources and places. MAybe iron of two locs are further then other six, but I am not thinking it will be problem the players.

Have fun game!

;)


lw.: now i hope the mountains is better then was the last versions ;) :)

Re: thunder's map

PostPosted: 10 Jun 2012, 13:59
by Da Revolution
I do dislike the names but indeed the mountains are way better now.

Re: thunder's map

PostPosted: 10 Jun 2012, 15:31
by thunder
I listened to music when i was drawing, and Alice was the singer;)

(and give me an idea...Alice and the barbarians...maybe next time i will make it...)

Re: thunder's map

PostPosted: 10 Jun 2012, 15:32
by Da Revolution
The problem is the number behind it imo. And multiland is quite clear why i dont like it i think

Re: thunder's map

PostPosted: 10 Jun 2012, 16:57
by Florek
About Alice468 - Wow, it's one of best maps I saw since koczis12 Golden Cliffs! I like detailed terrain and way of placing players positions. What to upgrade - in many places you spammed too many trees - it's looking like wall of trees somewhere. I also think few players will have stone problems at longer games. :p

MultiLand requires more work, many mountains are too flat or cutted in ugly way. Coal is too square looking sometimes, and those trees on it will be annoying as hell. And as in Alice - spam of trees somewhere.

I like your plateaus using style. Keep up your work - you are on good way to perfection! :)

Re: thunder's map

PostPosted: 11 Jun 2012, 17:12
by thunder
Thanks Florek!

Stone problem: i dont know that is the different styles tiles of stone equal?

Thanks again, and i write these(+Revo's) things on to do list:)

t

Re: thunder's map

PostPosted: 11 Jun 2012, 17:22
by HellRacer
thunder wrote:Stone problem: i dont know that is the different styles tiles of stone equal?

The most right stonetiles on Krom's map editor last longer I suppose

Re: thunder's map

PostPosted: 12 Jun 2012, 11:09
by Lewin
Interesting maps :) Although they do need some improvement as others suggested.

As for stone tiles, yes if you look on the tiles tab in Krom's map editor the ones on the right last longest, each time the stone mason mines the stone it gets "weaker" changing to the tile on the left. When the leftmost tile is mined, it turns to grass. So if you made the hill entirely out of the leftmost tile, each tile would disappear after only 1 mine. The rightmost tile will take 5 mines.
There are two rows of stone like this, but the values in the column for each row is the same, there is just two tiles for each stone intensity level to make it look more random.

Re: thunder's map

PostPosted: 12 Jun 2012, 13:42
by thunder
Thank you for the information!

Re: thunder's map

PostPosted: 12 Jun 2012, 15:24
by Da Revolution
I hope your map(s) make in one of the next releases :D

Re: thunder's map

PostPosted: 15 Jun 2012, 22:06
by thunder
:)
I repaired some problems, but i don't feel that now better.

Alice:I cut out more than 150trees from the map and added more stones to every locs.

Multiland2: changed form of coals and the mountains, and cut out the trees. But i would't like to modified the basic form of the hills of resources because, nearly equal. i know they arent the most beautiful...

DeadRivers: what will it happen with the 4 harbor if the water is exhaust from the rivers?

Re: thunder's map

PostPosted: 15 Jun 2012, 22:08
by thunder
DeadRivers-some pics

Re: thunder's map

PostPosted: 15 Jun 2012, 22:09
by thunder
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