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thunder's map

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ChrisEggII

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Sword Fighter

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Joined: 01 May 2012, 15:04

Website: http://www.youtube.com/user/krzysiek000

Location: Poland

Post 26 Jan 2013, 21:53

Re: thunder's map

No? Did I forget about something?
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T*AnTi-V!RuZz

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Post 26 Jan 2013, 22:23

Re: thunder's map

No? Did I forget about something?
How about the queen of the UK? :P
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ChrisEggII

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Sword Fighter

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Joined: 01 May 2012, 15:04

Website: http://www.youtube.com/user/krzysiek000

Location: Poland

Post 26 Jan 2013, 23:12

Re: thunder's map

Ups, what a fail. :( Should I feel like idiot? Anyway, I want to send my apologies for all British users. ;)
I'm interested only in polish politic, where they talk only about Smolensk, Tupolev and 10.04.2010.
Nice off-topic we made here :D
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Menszu

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Vagabond

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Joined: 05 Jan 2013, 09:45

KaM Skill Level: Fair

Location: Warsaw

Post 27 Jan 2013, 10:02

Re: thunder's map

This Iceline looks superb!
One note - how about turning this monumental bridge - which is completly out of place - into a passable swamp? :wink:
Puny lords starving your subjects, such weakness, shame on you...
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thunder

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Moorbach's Guard

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Joined: 15 Apr 2012, 12:11

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Location: In the Market

Post 27 Jan 2013, 12:13

Re: thunder's map

Hey!
TDL- i think the all locations are defendable. Okay maybe the ways are another kind of and thin differences are there.

Menszu-Unfortunatly i can show you some hungarian bridge with murds:(. And if you search bridges in KaM maps you will find really fast this style bridge;)
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The Dark Lord

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King Karolus Servant

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Joined: 29 Aug 2007, 22:00

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Location: In his dark thunderstormy castle

Post 27 Jan 2013, 14:27

Re: thunder's map

Okay, just giving my opinion. ;)
Something else I want to give my opinion about - I think you need to make sure that the team in the west can't shoot at iron/coal mines that belong to the eastern team. Maybe the mountain needs to be larger.
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thunder

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Post 27 Jan 2013, 17:36

Re: thunder's map

Bows can shoot to the other side. i hope it! These locs are Loc 3 and 6. Thin mountains. Yes.
i hope it because it need to be the reason for a not camp map!
And thanks TDL!

PS.: Maybe the mountains will be larger. still i dont know exactly. :S
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The Dark Lord

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King Karolus Servant

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Joined: 29 Aug 2007, 22:00

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Location: In his dark thunderstormy castle

Post 27 Jan 2013, 17:45

Re: thunder's map

Well ok, but it should be equal. If the left team makes iron/coal mines they can't be hit by archers I think, while the right team is vulnerable in that aspect.
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thunder

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Post 01 Feb 2013, 11:21

Re: thunder's map

Hey!

After some test on Iceline you report to me maybe location3 has less space than location 6. So i searched more space. I found some place to location 2 so loc3 will have more, and made more compact stonehill and smaller lake, and i transported some trees to the left side of the location3. Now the players on loc3 have more space for them iron and gold production without use the fell only function ( :) ). And add nearly 100 coal to right side/each players. I hope it will solve the problems.
I didnt change the overshooting the mountains, because seems to me it works fine. Yes some players told it is camp map. I have to agree, but it is true until the first shot... ;)

Download link: (Name of the map will be the same...)
http://www.mediafire.com/?kdoehh59v0byz9t

or under TS- lobby browser.

Thanks for the tests and reports!
Have fun guys!

:)
PS: 'this map for 2v2.'- Hmm,,, maybe 13vs 46 could work.
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Chris

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Militia

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Joined: 17 Jun 2012, 11:11

KaM Skill Level: Average

Post 01 Feb 2013, 13:53

Re: thunder's map

I like the map thunder, good job!
The clown formerly known as Fu
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thunder

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Moorbach's Guard

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Joined: 15 Apr 2012, 12:11

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Location: In the Market

Post 12 Feb 2013, 15:01

Re: thunder's map

Hello!

I checked my maps, and made some changes. Updated them. I corrected some Annies mines, deleted some Abraks ironmines slots and worked more on coalfield, refreshed Iceline(total new more playable loc3, changed walkable square, more variety loc1...etc), worked a little on Desert line too (good for 1v1,2v2,3v3,4v4-maybe 4v4 is the hardest), delete ranged from Circus, changed Multiland starting storehouse( because the new market strategies), and cut little Alice's hair ;P ....etc...

All maps changed a little bit what is in the pack. I just hope now better then were...

I just want to say thanks to you for the error reports, tests, and advices!
So, Thanks!

And Have Fun!
t
PS. : find it too on the TS under 'Kam', or 'Lobby'
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thunder

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Joined: 15 Apr 2012, 12:11

KaM Skill Level: Fair

Location: In the Market

Post 24 Feb 2013, 21:52

Re: thunder's map

Hello again!

i made a skecth last weeked.
I decided to draw it into the editor. I painted a little, and spammed some object.

The result:
http://www.mediafire.com/?pcw9d3p8u8a1o61

Have Fun!

;)

thund[ART]
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thunder

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Moorbach's Guard

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Joined: 15 Apr 2012, 12:11

KaM Skill Level: Fair

Location: In the Market

Post 19 May 2013, 12:23

Re: thunder's map

Hey!

Thanks for Ben i could make a little painting at north side of the map, so now North has also the same large area for the building.
DL:
http://www.mediafire.com/?98an7lkncdhpkxd

I wouldn't like to change place of the resources, i think those nearly equal becaus the map is mirrored on diagonal.
Thx again to Ben!
HF!

t

PS: if there any ideas just let say, and i try to solve it. ;)
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thunder

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Moorbach's Guard

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Joined: 15 Apr 2012, 12:11

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Location: In the Market

Post 24 May 2013, 19:10

Re: thunder's map

Hehehehelloo!

I dont remember when did i start this map but now its ready for test. Only for testXD
I enjoyed to working this map, because it seems to infinity as rivers.
The destiny was hardcore detailed fighting zone or areas (because in old time were lot micros) and make a hard building area. But under the last months i thought to change the building area to a little bit easier.
I think to this map has some nice part, possible not my best job, but i hope it will enough sharp for Romek's eyes ;P


DL:
http://www.mediafire.com/?biau17jcijwfk4i

Enjoy the game end don't forget!
Fight until the last citizen!
Have fun!
t
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Jeronimo

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Knight

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Joined: 24 Feb 2011, 23:00

Post 25 May 2013, 00:01

Re: thunder's map

Overall nice map. A small request for Storehouses.
What about trying same amount for all food and same amount for stone, timber, chests.

My suggestion is: 50 stone/timber/chests, and 20 wine/bread/fish/sausage.
As you see the set up is "hard" for players. It's a good initial challenge.

I am still surprised about how you managed to place 901 fish in a small pool (below loc 4).
It must be one of those scripts mods... (it's an optical illusion) ;)
KaM Skill Level: Jeronimo

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