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Re: Vatrix's Campaign Fixes

PostPosted: 23 Aug 2015, 13:53
by Tiank
Hmm, okay, you're probably right. I remember how hard and annoying it was in orignal TPR, now it's the same, so it's okay I guess :D.

I manage to beat it ;)

Re: Vatrix's Campaign Fixes

PostPosted: 24 Sep 2016, 03:21
by valardohaeriz
Registered just to say thanks.
I'm extremely grateful you tried to fix the campaign to match the original ones. I still remember getting confused not seeing any catapult unit the first time I played KAM Remake.

Re: Vatrix's Campaign Fixes

PostPosted: 25 Sep 2016, 12:12
by Vatrix
Thank you for appreciating my fixes! Nice to se someone new to say thanks :)

Sadly, catapults and ballistas are still not back in the Remake, so they can't be added to missions, where they belong... still hoping you enjoy my fixes! :)

Re: Vatrix's Campaign Fixes

PostPosted: 03 Jan 2017, 22:31
by pgetsos
Thanks :)

Will try it, since I have a...small problem with mission 5 :mrgreen:

Re: Vatrix's Campaign Fixes

PostPosted: 04 Feb 2018, 19:16
by Vatrix
Updated the fixes for the next release!

Re: Vatrix's Campaign Fixes

PostPosted: 05 Feb 2018, 17:12
by Vikingking
Just to be curious. What are the fixes? I can't find them, or am I stupid and don't look right

Re: Vatrix's Campaign Fixes

PostPosted: 05 Feb 2018, 18:43
by Vatrix
Just to be curious. What are the fixes? I can't find them, or am I stupid and don't look right
Just download and see, I've worked for too long on these fixes and lost changelog :rolleyes:

Re: Vatrix's Campaign Fixes

PostPosted: 05 Feb 2018, 21:46
by The Dark Lord
Just to be curious. What are the fixes? I can't find them, or am I stupid and don't look right
Just download and see, I've worked for too long on these fixes and lost changelog :rolleyes:
wut

Re: Vatrix's Campaign Fixes

PostPosted: 06 Feb 2018, 17:05
by Vatrix
Just to be curious. What are the fixes? I can't find them, or am I stupid and don't look right
Just download and see, I've worked for too long on these fixes and lost changelog :rolleyes:
wut
wut?

Re: Vatrix's Campaign Fixes

PostPosted: 06 Feb 2018, 20:23
by K@T
Wut = what ?!?!

Re: Vatrix's Campaign Fixes

PostPosted: 06 Feb 2018, 22:12
by Vatrix
Wut = what ?!?!
I know :D

Re: Vatrix's Campaign Fixes

PostPosted: 06 Feb 2018, 23:14
by Ben
Oh the spam. Glorious spam.

Re: Vatrix's Campaign Fixes

PostPosted: 07 Feb 2018, 14:58
by The Knight
Is there a complete changelog?

Re: Vatrix's Campaign Fixes

PostPosted: 07 Feb 2018, 16:23
by Vatrix
Is there a complete changelog?
I don't have proper changelog, but the changes are basically:
Some broken map tiles, ai attacks, ai defense positions and some other ai settings. All tactical maps mainly in TSK are completely remade. AI is not buiding cities, because in 9 out of 10 playthroughs it led to undesirable results. Strangelove added some scripts for blocking wares in ai storehouses and some other stuff to prevent ai from big serf traffic blocks. And some minor changes here and there, that most players won't even notice (removed/added roads or fields, or AI behavior in certain missions).

Re: Vatrix's Campaign Fixes

PostPosted: 12 Feb 2018, 18:53
by Ben
All tactical maps mainly in TSK are completely remade.
By this, do you mean you have remade all the attacks in the tactical missions? Or did you also dramatically change the starting soldiers?

Also: A wild "The Knight" appeared. Long time no see ;)