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Re: New Campaign On Foreign Lands

PostPosted: 30 Sep 2014, 12:25
by The Knight
I played in RC3 Mission 9 version included in hotfix1.zip (above) and it's now easy to win the Mission, because some enemy attacks was canceled. Also the units do not attack me if i destroy their barracks. You should made it a bit harder.
During playing I get mission script error messages, after blue spys are in my town.

And who the hell I can win the Mission 10 start battle!??! :O :O

Re: New Campaign On Foreign Lands

PostPosted: 30 Sep 2014, 13:07
by grayter
Hmm, it's working perfectly fine... Can you attach a replay?

Re: New Campaign On Foreign Lands

PostPosted: 30 Sep 2014, 14:49
by The Knight
Hmm, it's working perfectly fine... Can you attach a replay?
sry no. files overwritten.

Re: New Campaign On Foreign Lands

PostPosted: 01 Oct 2014, 07:14
by grayter
Okay, another version is attached below. The REV07, REV08 are fixed a little according to @The Knight reports.

Thanks for testing.

Re: New Campaign On Foreign Lands

PostPosted: 01 Oct 2014, 10:20
by The Knight
And whats on with M10? How can I win battle at mission start?

Re: New Campaign On Foreign Lands

PostPosted: 01 Oct 2014, 12:39
by grayter
Here is replay from my battle. Needs r6619.

Re: New Campaign On Foreign Lands

PostPosted: 06 Oct 2014, 12:59
by grayter
Hi guys,
I need help with my campaign briefing map.
I know nothing about computer graphics but my map needs improvements (burnt edges and some filters to make it older and decrease the contrast). Can anyone help me with that? If yes please send me a priv. I would like to include it in next RC.

Re: New Campaign On Foreign Lands

PostPosted: 06 Oct 2014, 14:45
by Moist Face
Hi guys,
I need help with my campaign briefing map.
I know nothing about computer graphics but my map needs improvements (burnt edges and some filters to make it older and decrease the contrast). Can anyone help me with that? If yes please send me a priv. I would like to include it in next RC.
Would've been nice, if you made a new topic about it. :P

Re: New Campaign On Foreign Lands

PostPosted: 11 Oct 2014, 07:21
by grayter
Hi guys, I attached below the final version of Campaign (v3.2) which be included in next release :) Enjoy!

Changes:
* campaign briefing map is improved
* AI attacks are improved
* reported bugs are fixed

Re: New Campaign On Foreign Lands

PostPosted: 11 Oct 2014, 09:03
by Vatrix
Hi grayter!
I didn't have time to say my opinion about your campaign, because of school, but now I'm going to play it as soon as possible. From my first look it looks very good :O , I'm glad to have more campaigns in The Remake!

I've found an error in the first mission script, it has occured after I defeated blue (is that blue?) army.
OFL01_Error.jpg
Log:
KaM_2014-10-11_10-39-23-551.zip

Re: New Campaign On Foreign Lands

PostPosted: 11 Oct 2014, 11:41
by grayter
Hi grayter!
I didn't have time to say my opinion about your campaign, because of school, but now I'm going to play it as soon as possible. From my first look it looks very good :O , I'm glad to have more campaigns in The Remake!

I've found an error in the first mission script, it has occured after I defeated blue (is that blue?) army.
OFL01_Error.jpg
Log:
KaM_2014-10-11_10-39-23-551.zip
Hmm recently nobody reported any bugs so I decided to flag it as finished, I will take a look, are you playing in last version (3.2) or earlier?

Re: New Campaign On Foreign Lands

PostPosted: 11 Oct 2014, 12:34
by Vatrix
I'm playing last version.

Re: New Campaign On Foreign Lands

PostPosted: 11 Oct 2014, 15:12
by grayter
please attach a replay I need to know when this bug appears and which actions has been called, because I cannot reproduce the problem

Re: New Campaign On Foreign Lands

PostPosted: 12 Oct 2014, 12:20
by Vatrix
Here's the replay:
OFL01.rar

Re: New Campaign On Foreign Lands

PostPosted: 13 Oct 2014, 07:04
by grayter
Ok, I updated the attachment in few post above.