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The Hostile Sands

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CrazyGuy

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Post 30 Apr 2014, 10:42

The Hostile Sands

hello,
I liked fighting maps where players have different armies and decided to create my own map like this.
please comment :)
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Last edited by CrazyGuy on 30 Apr 2014, 16:19, edited 2 times in total.
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Skypper

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Post 30 Apr 2014, 10:58

Re: The Hostile Sands

I haven't downloaded your map yet, but I think that if you play it it would be hard to tel the difference beteen walkable and unwalkable hills.
If you don't want people to walk on something make it a hill that is different than the others that are walkable
Greets Skypper (Totally Insane)

- Beginning map maker -
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andreus

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Website: https://github.com/andreus791/maps_feedback

Location: Russia

Post 30 Apr 2014, 13:53

Re: The Hostile Sands

Nice map ;)

Agree with Skypper, atm it's almost impossible to see which areas are walkable and which aren't. Maybe use big rocks to mark unwalkable areas?
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Tiank

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Post 30 Apr 2014, 14:29

Re: The Hostile Sands

I agree with Skypper and andreus, you should do something with that big unwalkable areas at both sides of the map. Instead of blocking passage with "block wallking" maybe try to elevate it in a way it's too sharp to walk on (or at least make it look too sharp, then block it). Places like 30:42 or 42:29 are okay having few unwalkable tiles (though in my opinion you should make it clear why they are unwalkable, like really sharp edge or a hole).

Armies look intersting and it's good, you made 6p map (I feel there should be more 6p battle maps :)).
Without honour, victory is hollow.
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CrazyGuy

Blacksmith

Posts: 26

Joined: 24 Feb 2014, 18:56

KaM Skill Level: Fair

Post 30 Apr 2014, 16:18

Re: The Hostile Sands

I made unwalkable hills higher and added some soldiers.
who wants to test the map with me? :)
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andreus

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Post 30 Apr 2014, 17:31

Re: The Hostile Sands

looks better now but unwalkable hills still aren't obvious ;)
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andreus

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Location: Russia

Post 30 Apr 2014, 19:29

Re: The Hostile Sands

played some games on this map. Different armies make the battles more interesting (btw who first made a map based on this idea? :P )

I liked the map but it still needs more work: objects placed too chaotically, unwalkabe hills can be more obvious.
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Tiank

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Post 30 Apr 2014, 19:44

Re: The Hostile Sands

I agree with andreus again, map looks messy now. Also maybe do something with trees? I suggest you not use 95 type of tree, it doesn't fit into sand theme imo. Work on trees' placement as well, cause in some places it looks bad (23:61 for example).
Without honour, victory is hollow.
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Skypper

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Post 01 May 2014, 15:55

Re: The Hostile Sands

yesterday we played 2 v 2 that did go quite well, but it the differecne between walkable and unwalkable is still hard to see.
and if you play 3 v 3 on it i think the battle ground is to small to, really use some tactics I think, there are just to many units then
Greets Skypper (Totally Insane)

- Beginning map maker -
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koczis12

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Militia

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Joined: 18 Dec 2011, 19:34

Post 01 May 2014, 19:48

Re: The Hostile Sands

For me map looks quite bad. The idea of it is just plain and does nothing to make you wanna play it. Elevations looks almost the same throughout the whole map, so many objects just makes my eyes hurt. I don't see here any cool fighting areas, just one open space to fight. The armies are to big for such a small map, there will be no tactics to use just one click attack nothing more. Strange mountains and water elevations and by "strange" I don't mean bad but it's not good also. In my opinion all these things that I've mentioned makes the map boring and by looking at it I personally don't feel excited enough to play it.

Greetings!
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CrazyGuy

Blacksmith

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Joined: 24 Feb 2014, 18:56

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Post 05 May 2014, 14:15

Re: The Hostile Sands

ok I will try to fix all issues
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andreus

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Post 30 May 2014, 12:34

Re: The Hostile Sands

any news? :P

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