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Small Passage (2P)

Poll ended at 17 May 2014, 20:00

How would you rate my map? (1-6, 1 is best)

2 - Very well.
0
No votes
2 - Very well.
0
No votes
4 - Better improve now!
0
No votes
4 - Better improve now!
0
No votes
6 - Worst thing in the universe.
0
No votes
6 - Worst thing in the universe.
0
No votes
4 - Better improve now!
0
No votes
4 - Better improve now!
0
No votes
5 - Don't try again.
0
No votes
5 - Don't try again.
0
No votes
6 - Worst thing in the universe.
0
No votes
6 - Worst thing in the universe.
0
No votes
 
Total votes : 0
<<

Remer

User avatar

Woodcutter

Posts: 19

Joined: 16 Apr 2014, 19:52

KaM Skill Level: Average

Location: Germany

Post 16 Apr 2014, 20:00

Small Passage (2P)

Hello fellow Knights And Merchants Player.

I recently signed up on this forum and would like to get a review on my (multiplayer) map 'draft'/'blueprint'.
I want to add something more, but I don't know why.

Image
Image
Image
Image

I am grateful for every good meant critic and improvement recommendations. :)

Sincerly,
Remer

(When you have questions, please ask. I'm pretty new on this board.
And if you really don't like it... You could give me a reason, please.)
<<

Skypper

Knight

Posts: 436

Joined: 28 Jun 2013, 09:37

KaM Skill Level: Fair

Location: Dutch :D

Post 16 Apr 2014, 20:16

Re: Small Passage (2P)

It definitely needs improvement
It will be quite campy and, the map isn't really variated.
But i am sure this isn't the worst map ever uploaded ;)
Greets Skypper (Totally Insane)

- Beginning map maker -
<<

Remer

User avatar

Woodcutter

Posts: 19

Joined: 16 Apr 2014, 19:52

KaM Skill Level: Average

Location: Germany

Post 16 Apr 2014, 20:18

Re: Small Passage (2P)

It definitely needs improvement
It will be quite campy and, the map isn't really variated.
But i am sure this isn't the worst map ever uploaded ;)
Hehe, Thanks. ^^

Actually my main idea was to make it campy, so the first one could camp at this position.
And to "build peacefully". ^^

But yeah, maybe I'll focus in the next map on "much flanky" ;)

Oh, and yeah, variation is something I fail at. xD
Last edited by Remer on 16 Apr 2014, 20:21, edited 1 time in total.
<<

Vatrix

User avatar

Council Member

Posts: 410

Joined: 19 Apr 2013, 20:30

KaM Skill Level: Veteran

Location: Czech Republic

Post 16 Apr 2014, 20:21

Re: Small Passage (2P)

Hi new map maker!

Here are the needed improvements:
Add download somewhere here! :mrgreen:
More elevation - map is too flat
Improve mountain elevation (look at some other maps, how's this problem solved there)
Too much seamless grass and dirt (again look at some other maps, how is terrain combined there)
Coal need more work (look at original TSK campaign, you will see what I'm talking about)
Add some more objects (trees, mushrooms, stones, flowers, etc.)
Set water to flow in one direction by magic water or by hand (by hand is better)
Work more with mountain shape

*edit: One more entrance should be fine
I fixed The Shattered Kingdom and The Peasants Rebellion here!
<<

Krom

User avatar

Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 17 Apr 2014, 04:16

Re: Small Passage (2P)

I got an impression, that Remer wanted critics and suggestion on the draft of the map. So heights, trees, flow direction, etc are coming later, but for now he might need some balance, prototype kind of advice.

1. Straight lines look boring, try to make the river in S shape perhaps
2. Having two passages might be more interesting to play, so at least players need to toggle between two and can do distractive maneuvers.
3. How about splitting stone into 2 deposits, closer smaller one and bigger distant one?
4. Maybe a bridge would look better, if that's the river?

Can't think of anything else at the moment.
Good luck!
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
<<

Remer

User avatar

Woodcutter

Posts: 19

Joined: 16 Apr 2014, 19:52

KaM Skill Level: Average

Location: Germany

Post 17 Apr 2014, 07:28

Re: Small Passage (2P)

I got an impression, that Remer wanted critics and suggestion on the draft of the map. So heights, trees, flow direction, etc are coming later, but for now he might need some balance, prototype kind of advice.

1. Straight lines look boring, try to make the river in S shape perhaps
2. Having two passages might be more interesting to play, so at least players need to toggle between two and can do distractive maneuvers.
3. How about splitting stone into 2 deposits, closer smaller one and bigger distant one?
4. Maybe a bridge would look better, if that's the river?

Can't think of anything else at the moment.
Good luck!
Yeah, Mostly, Thanks @all.
I'll see what I can do. If I redone/edited this map, I'll let y'all know. ^^

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