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Dangerous Shore

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TheRagingBullet

Warrior

Posts: 115

Joined: 05 Aug 2013, 09:37

KaM Skill Level: Beginner

Location: at home

Post 06 Apr 2014, 13:35

Dangerous Shore

Hello everyone

i've made a tactic map :)

there are different ways of playing it:
4p(2v2) locations 1,2 v 3,4
3p(1v2) locations 5 v 6,7
7p(3v4) locations 1,2,5 v 3,4,6,7

some feedback would be nice :wink:
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Tiank

User avatar

Knight

Posts: 592

Joined: 15 Sep 2013, 13:11

KaM Skill Level: Skilled

Location: Poland

Post 06 Apr 2014, 14:14

Re: Dangerous Shore

Mooi! :). I like it, simple and pretty! KaM needs more fighting maps like this one, where there's several gameplay options.

Oh, and 81:122. Well hidden :D.
Without honour, victory is hollow.
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woloszek

User avatar

Sword Fighter

Posts: 394

Joined: 23 Apr 2012, 19:50

Location: Poland

Post 06 Apr 2014, 14:54

Re: Dangerous Shore

yea I agree with TianK. I like very much the swamp, and this watermark is cool :mrgreen:. Good job ;)
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Skypper

Knight

Posts: 436

Joined: 28 Jun 2013, 09:37

KaM Skill Level: Fair

Location: Dutch :D

Post 06 Apr 2014, 16:48

Re: Dangerous Shore

Nahh, I love that mini vulcano thingy at X: 22 Y: 99 :D
and beautiful river/waterfall
If you want I would like to test it
Greets Skypper (Totally Insane)

- Beginning map maker -
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TheRagingBullet

Warrior

Posts: 115

Joined: 05 Aug 2013, 09:37

KaM Skill Level: Beginner

Location: at home

Post 06 Apr 2014, 16:55

Re: Dangerous Shore

well the 3p gamemode needs some testing
becouse its hard to tell if its balanced :wink:
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Skypper

Knight

Posts: 436

Joined: 28 Jun 2013, 09:37

KaM Skill Level: Fair

Location: Dutch :D

Post 06 Apr 2014, 16:57

Re: Dangerous Shore

Tip:
Personally I think the back side of the "Castle" is to steep...
Left side yours, right side my creation.
Example:
Image

But it is a great map :D
Greets Skypper (Totally Insane)

- Beginning map maker -
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TheRagingBullet

Warrior

Posts: 115

Joined: 05 Aug 2013, 09:37

KaM Skill Level: Beginner

Location: at home

Post 06 Apr 2014, 17:02

Re: Dangerous Shore

i prefer my 'style'
just because i dont like it when a wall or castle looks so flat :)
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Skypper

Knight

Posts: 436

Joined: 28 Jun 2013, 09:37

KaM Skill Level: Fair

Location: Dutch :D

Post 06 Apr 2014, 17:45

Re: Dangerous Shore

I agree with that, but it just looks like there is no wall at all now :?
Greets Skypper (Totally Insane)

- Beginning map maker -
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pawel95

Castle Guard Swordsman

Posts: 1912

Joined: 03 Oct 2008, 22:00

KaM Skill Level: Skilled

Location: "Pawel95" on Youtube.com

Post 06 Apr 2014, 18:03

Re: Dangerous Shore

well the 3p gamemode needs some testing
becouse its hard to tell if its balanced :wink:
If I can give you some advice. Try to find 3 players that are nearly at the same level. All 3 players should have time. Then you should play like at least 10, where every single player is on every loc in a game. I am just telling you that, because I know older 3p maps/5p maps where the mapmaker tested like 3 games, all with different people, and one time the "alone" guy won so it was balanced in his mind :D Actualy today those maps aren´t really playable, because they aren´t balanced at all.
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Krom

User avatar

Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 06 Apr 2014, 20:21

Re: Dangerous Shore

I like the RagingBullets style too - it makes the wall look more 3D.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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woloszek

User avatar

Sword Fighter

Posts: 394

Joined: 23 Apr 2012, 19:50

Location: Poland

Post 06 Apr 2014, 23:29

Re: Dangerous Shore

I like the RagingBullets style too - it makes the wall look more 3D.
I agree in 100% :)
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dicsoupcan

Moorbach's Guard

Posts: 1314

Joined: 12 Feb 2012, 21:36

KaM Skill Level: Fair

Post 07 Apr 2014, 09:09

Re: Dangerous Shore

I agree with that, but it just looks like there is no wall at all now :?
Keep in mind kam works from a birds eye view perspective, so you normally cannot see the backs of the walls very well. sorry i just thought up for an excuse, i like TRB his version better also.

anyway my suggestion is to widen the entrances a litle bit, since it is hard to get out/in that small castle so players who have much ramnged left can easily camp in there, or cannot get out because of enemy troops surrounding it.
the map looks good on the minimap though, although i think the bridge shall server no purpose.

and i have to be a little grammar nazi here, but if you meant save as in ''veilig'' it is spelled safe, since save means ''opslaan'' or ''redden'' depending of the sentence context :D
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
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Skypper

Knight

Posts: 436

Joined: 28 Jun 2013, 09:37

KaM Skill Level: Fair

Location: Dutch :D

Post 07 Apr 2014, 09:34

Re: Dangerous Shore

it's fine you don't need a excuse ;)
Greets Skypper (Totally Insane)

- Beginning map maker -

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