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Tournament 8p

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TheRagingBullet

Warrior

Posts: 115

Joined: 05 Aug 2013, 09:37

KaM Skill Level: Beginner

Location: at home

Post 03 Jan 2014, 13:14

Tournament 8p

Hello everyone

i made a new fighting map for 2, 4 or 8 players

the map is a small tournament which will start with 4 1v1 games on Dangerous Road

the 4 winners of the starting round will play another 1v1 game on Abandoned Valley

after this there will be 2 players left that will play the finale game on Treasure Island


the script of this map is not completed and i will add new things
i would like to see some test games to be able to fix bugs or other problems

-TheRagingBullet
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Last edited by TheRagingBullet on 13 Feb 2014, 15:33, edited 2 times in total.
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Lewin

User avatar

KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 03 Jan 2014, 15:57

Re: Tournament 8p

Nice idea! I hope the players who lose will get to spectate the next games :)

If you need any help with the script just ask and people here will be able to help you.
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TheRagingBullet

Warrior

Posts: 115

Joined: 05 Aug 2013, 09:37

KaM Skill Level: Beginner

Location: at home

Post 04 Jan 2014, 16:31

Re: Tournament 8p

at the moment i have:
-the basic script for the units
-defeat conditions
-fogreveal for defeated players
in the script

things i will add:
-win condition
-groupkill (for the left over units)
-cynematic, becouse if for example the 1v1 game is done on locations 1 and 2 but the battle on location 3 and 4 is taking very long time. the winner on location 1 and 2 can spawn kill the winner on location 3 and 4

if someone has a suggestion of thing i could add please let me know
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Tiank

User avatar

Knight

Posts: 592

Joined: 15 Sep 2013, 13:11

KaM Skill Level: Skilled

Location: Poland

Post 04 Jan 2014, 16:48

Re: Tournament 8p

I'd really like to see something else happening with that left over units. Something like a spectate arena for them. They won, why should they be exterminated?

Is it possible to make them not to move at all after winning a battle?
Without honour, victory is hollow.
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TheRagingBullet

Warrior

Posts: 115

Joined: 05 Aug 2013, 09:37

KaM Skill Level: Beginner

Location: at home

Post 15 Jan 2014, 10:03

Re: Tournament 8p

I've added a scoreboard
download is in the first post

(also, script fully functions in nightly)
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andreus

User avatar

Sword Fighter

Posts: 343

Joined: 18 Dec 2011, 12:05

KaM Skill Level: Beginner

Website: https://github.com/andreus791/maps_feedback

Location: Russia

Post 31 Jan 2014, 09:40

Re: Tournament 8p

Nice idea :) We played with Kamyk, wolo and Luki :P

found 2 bugs:

- Unsupported variable type 28 - just use AnsiString instead of String.
- No victory conditions in final battle? :O Played: me vs Kamyk; I lost all my troops (given for final) and Kamyk didn't win...
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TheRagingBullet

Warrior

Posts: 115

Joined: 05 Aug 2013, 09:37

KaM Skill Level: Beginner

Location: at home

Post 31 Jan 2014, 16:02

Re: Tournament 8p

i know that the winning conditions are not added yet :$
i'll add them soon

i never had a problem with the scipt, do you have the replay?
cause i dont know how to fix it
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andreus

User avatar

Sword Fighter

Posts: 343

Joined: 18 Dec 2011, 12:05

KaM Skill Level: Beginner

Website: https://github.com/andreus791/maps_feedback

Location: Russia

Post 31 Jan 2014, 16:14

Re: Tournament 8p

no, I didn't save...

we got Unsupported variable type 28 at start. I changed to AnsiString all String variables and script worked good ;)
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TheRagingBullet

Warrior

Posts: 115

Joined: 05 Aug 2013, 09:37

KaM Skill Level: Beginner

Location: at home

Post 13 Feb 2014, 15:33

Re: Tournament 8p

i have finnaly updated the map and now it is finished :D

made a few updates:
changed the elevation on the first map
added winning conditions for 2,4 and 8 players (H)

fixed the variable type 28 at the start

new download is in the first post

if this map is going to be in the remake(it is on the list of new maps :) )then this version needs to be added

-TRB
<<

Lewin

User avatar

KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 07 Jul 2014, 09:57

Re: Tournament 8p

Tiank reported some problems with this script in the KaM Remake Release Candidate:
Script in Tournament is behaving in a weird way.
When player is alone, all 3 places to fight are visible from start, troops available as well. With 4 AI selected, there're only 2 places visible. Maybe it's just script that needs fixing...
Could you take a look at that please?
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TheRagingBullet

Warrior

Posts: 115

Joined: 05 Aug 2013, 09:37

KaM Skill Level: Beginner

Location: at home

Post 07 Jul 2014, 10:35

Re: Tournament 8p

the script will give you the troops when the enemy player has no units left, and because Tiank had no enemy (the players where alone) the script spawned the troops.
i can fix the script (i was noob at scripting when i made this) but it's not a problem when you play it properly.

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