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Re: Strangelove's Campaign

PostPosted: 28 Aug 2015, 11:16
by Vatrix
Going to play it now!

Re: Strangelove's Campaign

PostPosted: 28 Aug 2015, 15:15
by Strangelove
Thanks! Looking forward to your feedback and replay like always! :D

Uploaded a new map as well. TBK06 it is this time. This map should be a lot easier than TBK10, however, you should still watch out for enemies, even at the start of the game. You got allies to help you defend tho.

Re: Strangelove's Campaign

PostPosted: 28 Aug 2015, 20:07
by Vatrix
Replay TBK10:
TBK10.7z

Re: Strangelove's Campaign

PostPosted: 30 Aug 2015, 11:50
by Vatrix
Finished TBK 6. Nothing to reproach, you must just keep your city small and use yellow knights to help you in battle.
Replay:
TBK06 Win.7z

Re: Strangelove's Campaign

PostPosted: 30 Aug 2015, 19:10
by Strangelove
Finished TBK 6. Nothing to reproach, you must just keep your city small and use yellow knights to help you in battle.
Replay:
TBK06 Win.7z
Thanks for the replay again. You used way less units to win that map than me. Took us the same amount of time tho. :P


Btw, uploaded new versions of all previously uploaded maps. There should also be a new map coming soon. :D

Re: Strangelove's Campaign

PostPosted: 02 Sep 2015, 19:19
by Killer!!
Hey,

I tested your TBK04, and i must say that it's a really nice mission :)

Watch the replay it has an amazing unexpected end! :D

Even though I already got the victory screen I wanted to kill all soldiers.... look what happened! :)

have a nice day,

Siem

Re: Strangelove's Campaign

PostPosted: 02 Sep 2015, 20:34
by thibmo
Hey,

I tested your TBK04, and i must say that it's a really nice mission :)

Watch the replay it has an amazing unexpected end! :D

Even though I already got the victory screen I wanted to kill all soldiers.... look what happened! :)

have a nice day,

Siem
Ghe, that ending is awesome :D

Re: Strangelove's Campaign

PostPosted: 02 Sep 2015, 20:56
by Strangelove
Hey,

I tested your TBK04, and i must say that it's a really nice mission :)

Watch the replay it has an amazing unexpected end! :D

Even though I already got the victory screen I wanted to kill all soldiers.... look what happened! :)

have a nice day,

Siem
Thanks for the replay. Glad you liked it! :)

I didnt anticipate that weird ending tho. The Warrior do stop spawning after you kill every building of the litte base to the south. It also seems that there is some bug with the winning-conditions. I guess i have to look into that again. :P
Thanks again! :D

Re: Strangelove's Campaign

PostPosted: 03 Sep 2015, 18:40
by Vatrix
Replay:
Warning! 3 hours long :mrgreen: .
TBK7.7z

Re: Strangelove's Campaign

PostPosted: 03 Sep 2015, 19:53
by Strangelove
Uploaded TBK01 for testing and getting some feedback. I couldnt squeze more infos into the initial message. Its actually supposed to be showing in the campaign map overfew, but since i havent packed it yet (got no campaign map yet tho) i decided to include it into the mission itself. Goal is to defend your allies from the barbarian attack waves. You have to survive 7 waves and not loose more than 3 allies.

Map07 should now be fixed as well. Vatrix noticed a bug, which should now be fixed.

I also reuploaded Map10, since i forgot to remove the troops i gave myself for testing the mission last time. - whoops!

Map04 is still the old version, so it might bug out if you do not destroy the whole siegecamp. I will fix that problem tomorrow and reupload it once its fixed.

Have fun playing! :D


Best regards,
Strangelove

Re: Strangelove's Campaign

PostPosted: 13 Aug 2017, 15:26
by Strangelove
Updated the first post!

Best regards,
Strange

Re: Strangelove's Campaign: The Barbarian King (Beta0.9)

PostPosted: 13 Aug 2017, 17:30
by Black
Hi strangelove, I remember I played 2 missions of your campaign some time ago and they were quite interesting! Ai works pretty well with Dynamic Script implementations, moreover I really like your maps style.
Hope to find some free time to test the whole campaign :)

Re: Strangelove's Campaign: The Barbarian King (Beta0.9)

PostPosted: 13 Aug 2017, 18:12
by Strangelove
Thanks for the kind words, black! Since there aren't rly a lot of ppl playing KaM anymore, it seems like a waste of time to continue the works on my campaign. I also lack the ability to write story and I am certainly no artist.
Also, like I already mentioned, I do not have the manpower to playtest everything by myself. Especially the inclusion of the more or less complex scripts makes it a very tedious process. I will however, try to do my best to fix bugs and adress balance issues, when ppl do bring them to by attention.

Re: Strangelove's Campaign: The Barbarian King (Beta0.9)

PostPosted: 13 Aug 2017, 20:56
by Black
Yeah it's the same for me, I have recently worked on some new maps but usually I couldn't find anyone who play/test these maps. So I have quite abbandoned mapmaking; Dynamic scripts always gets my interest, so maybe I will take a look at your scripts, after I've played the various maps ;)

I think you made a really good work, so it isn't wasted time for me

Re: Strangelove's Campaign: The Barbarian King (Beta0.9)

PostPosted: 14 Aug 2017, 10:43
by Tiank
I could try to help you with story, as well as with testing. I enjoyed playing it back then, will surely like to see whole campaign completed :). Don't say it's a waste of time, KaM has it ups and downs with players, but there are still many players enjoying the game and there's still some income of new players, so it's not that bad. I also think you did good work, so keep it up!

There's still chance for another release (with some fixes and some useful features implemented), so another campaign would be perfect :)