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Re: Strangelove's Campain

PostPosted: 06 Oct 2014, 16:57
by Strangelove
Uploaded a new map. It's playable, however not a 100% balanced. Lemme know if its too easy/hard to be the 6th map of a 11-12map-campaign. Thanks! (:

Re: Strangelove's Campain

PostPosted: 10 Oct 2014, 08:20
by Tiank
Played TBK06, nice one :). I liked it as well.
TBK06 Tiank.7z


Some feedback:
- I expected attack from black at some time (maybe around 1:20, seems like a good time),
- it was weird with that white AI base, I thought there's gonna be at least a message, after I defeat that black on the island, but there was nothing. And I was worried, that I'm gonna lose, when I beat that white AI, since message stated "We can't hurt them", but luckily, nothing happened :). You should make it clear what to do after black is defeated.

Map looks great :). Just one minor thing, that cliff at 128:30 looks bit weird to me... I think adding tile 122 there won't hurt (instead of 194 you put there). Also, consider adding tile 194 to the other side of that wooden bridge. But as I say, that's just really minor thing, as the whole map looks just perfect :).

The difficulty seems good.

Can't wait to see the whole campaign :D.

Re: Strangelove's Campain

PostPosted: 10 Oct 2014, 16:08
by Strangelove
Tiank wrote:Played TBK06, nice one :). I liked it as well.
TBK06 Tiank.7z


Some feedback:
- I expected attack from black at some time (maybe around 1:20, seems like a good time),
- it was weird with that white AI base, I thought there's gonna be at least a message, after I defeat that black on the island, but there was nothing. And I was worried, that I'm gonna lose, when I beat that white AI, since message stated "We can't hurt them", but luckily, nothing happened :). You should make it clear what to do after black is defeated.

Map looks great :). Just one minor thing, that cliff at 128:30 looks bit weird to me... I think adding tile 122 there won't hurt (instead of 194 you put there). Also, consider adding tile 194 to the other side of that wooden bridge. But as I say, that's just really minor thing, as the whole map looks just perfect :).

The difficulty seems good.

Can't wait to see the whole campaign :D.


I just watched your replay... the black AI behaves kinda weird, and attacks with way too many units, later than expected. After you defeat the Black Player on the Island, there should be a message and the village gets allied to you, so you can not hurt them anymore. I will check again what caused the problem. Maybe I set something wrong in the map-editor.

I tried to make every map look beautiful and perfect. Hope you will like the rest as much as this one, tho I have to admit that I think, that Map6 is one of the best looking ones. :$

Big thanks for testing! Its hard to find somebody to actually play them. I, to be honest, am already a bit fed up with them. Played them way too often already haha. :P

EDIT: Think I found the bug, and got rid of it. Will playtest tomorrow and upload shortly after. :)

Re: Strangelove's Campain

PostPosted: 16 Oct 2014, 21:29
by pawel95
I really like these 2 missions. Looking forward to see the whole masterpiece of campaign :mrgreen:

Re: Strangelove's Campain

PostPosted: 19 Oct 2014, 09:54
by Tiank
Here's replay from updated TBK08:
TBK08 Tiank.7z

Even though I knew the map already, it was fun again :).

Re: Strangelove's Campain

PostPosted: 24 Oct 2014, 18:13
by Strangelove
Thanks for playing guys! And for the replay ofc. :D

Re: Strangelove's Campain

PostPosted: 30 Nov 2014, 20:16
by dicsoupcan
it is kind of late feedback, but i took the liberty to playtest trhough TBK 06, and although i love the missoin i just hated one thing. the massive amount of ranged units the enemy has just threw me off and annoyed me. i have no idea if the enemy on the island actually has an attack pattern, but i only got attacked from the right side. i kind of expected the white village to do some backstab shenannigans, but they actually made the mission easier for me.

i would suggest that you rebrush the stonemountain with a randomized brush to make it look a bit better though.

here is the replay.
Saves.rar

Re: Strangelove's Campain

PostPosted: 16 Aug 2015, 13:35
by Strangelove
Here the first update after a long time. Added Map TBK02. Playstyle is pretty much standard, however there is a little bit of scripting (186 lines) going on as well.

Looking forward to getting some feedback from you guys!
Please keep in mind that this map is not supposed to be a hard one, since its only map nr02 of a 13-14 Map-Campaign.

Best Regards,
Reinhard

Re: Strangelove's Campain

PostPosted: 16 Aug 2015, 13:48
by Vatrix
I was waiting for the moment of update, thank you! ;)

Re: Strangelove's Campaign

PostPosted: 24 Aug 2015, 17:11
by Strangelove
Added a new Map. See Post #1. Like always, balance is not a 100% done, and there is still a minor error in the script according to the LOG-Files (Its working ingame tho).

I am looking forward to your feedback!


Best regards,
Strange

Re: Strangelove's Campaign

PostPosted: 26 Aug 2015, 13:35
by Vatrix
Uh, finally done with mission 10. Man this mission is some challenge! Glad I was playing first hour x1 or else I'd be damned.

Ok, now some feedback :P ,
Level design is something I really like on your campaign, it just makes the atmosphere much better. Iron on this map is something you can't live without, you must save enough gold to be able to finish all AIs. Enough space to build very good economy. AI difficulty is very high I'd say, cause I must've reloaded saves at least 10 times. Finally someone made attacks, that you can't just leave be, you must actively defend your town or else you are destroyed. (I really like the thing with only knights attacking :) ). Don't know what else to say. I really like this mission :wink: , I enjoyed it more than any mission from TFN.
Here's my 5 hours long replay :D :
TBK10.7z

Re: Strangelove's Campaign

PostPosted: 26 Aug 2015, 17:42
by Strangelove
Thank you very much for playing and feedback. Its always appritiated!
I put a lot of effort into desiging that map, so I am very glad that you liked it. :D

I myself thought it might be a bit too hard. I was barely able to beat it myself. :)

Re: Strangelove's Campaign

PostPosted: 26 Aug 2015, 17:53
by Vatrix
Yea, this mission is very hard, maybe unbeatable for newbies.

Re: Strangelove's Campaign

PostPosted: 26 Aug 2015, 19:59
by Strangelove
Vatrix wrote:Yea, this mission is very hard, maybe unbeatable for newbies.


Guess i'll decrease the recruitment-rate to make it a bit easier. Thanks again. :D

Re: Strangelove's Campaign

PostPosted: 27 Aug 2015, 18:44
by Strangelove
Added a new improved version of TBK10. Have fun!

Here the changes:

Version 1.1b (27.10.2015)
- AI is now rebuilding destroyed buildings
- Fixed script errors
- Script greatly improved
- Changed colors of enemies
- AI now recruits fighting units a little slower to make it a bit easier (Iron Enemies)

Best Regards,
Strange

PS: Excuse the double-post!