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Strange Land NOW WITH COOP and SKirmish

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Paulpolska

Blacksmith

Posts: 25

Joined: 21 Aug 2012, 07:59

KaM Skill Level: Skilled

Post 05 Jun 2013, 16:28

Strange Land NOW WITH COOP and SKirmish

Last Update: 10-06-2013
Version: SinglePlayer (Co-Op will soon)
Type: Build
Human [Allies] Players: 2
AI Players: 5 with villages
Difficult: Very Hard
Sources: Good
Recommanded Beta RC3 on old version can not work
Screenshoots:

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My Other Maps:
BAD WAR - viewtopic.php?f=5&t=1552
THE CRACKER - viewtopic.php?f=5&t=1524
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Paulpolska

Blacksmith

Posts: 25

Joined: 21 Aug 2012, 07:59

KaM Skill Level: Skilled

Post 10 Jun 2013, 15:41

Re: Strange Land NOW WITH COOP and SKirmish

New version is realesed. Now with coop too and Fix allies for enemy
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Vas

User avatar

Rogue

Posts: 55

Joined: 17 Sep 2010, 22:00

Post 11 Jun 2013, 22:55

Re: Strange Land NOW WITH COOP and SKirmish

Hi, I just played your mission and I think you could improve the map.

- flow direction (magic water tool)
- map has very few objects, there could be more stones, grasses and so on
- in my opinion the mountains are a bit ugly, some peaks are too high, so that they are transparent.
- since the remake has a map editor I see more and more people using the unequalize-tool for making landscapes and in most cases I really dont like this look.. I use the normal elevate-tool (in KAMR maybe with 2-4 strength), dont know about other peoples opinion
- tile mistakes at the top left of the stone bridge
- the mainland is too unelevated compared to the water
- castle walls in the north looking strange at the bottom, instead of grassland you could try other tiles (eg goldmountain to grassland tiles)

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