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MegaMap Project

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Ben

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Former Site Admin

Posts: 3814

Joined: 08 Jan 2009, 23:00

Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 21 Sep 2013, 04:43

Re: MegaMap Project

Dang, man, area 10 looks really good! Nice setting with the waterfall :) Why don't you make more maps? :D
I used to spam this forum so much...
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woloszek

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Sword Fighter

Posts: 394

Joined: 23 Apr 2012, 19:50

Location: Poland

Post 21 Sep 2013, 10:12

Re: MegaMap Project

Come on guys! Let finished it and play on this map (!) (H)
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Lewin

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KaM Remake Developer

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Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 22 Sep 2013, 04:12

Re: MegaMap Project

Ah I forgot just how slow making maps is :P I've never really made any proper maps before (a few bad singleplayer ones years and years ago), but hopefully I haven't done too badly. I imagined The Dark Lord looking over my shoulder disapprovingly while I was making it :P

My part is done on top of The Viking's, so now there are just two unfinished areas :)

EDIT: Fixed unwalkable tiles in my area.
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Last edited by Lewin on 13 Sep 2021, 13:54, edited 2 times in total.
Reason: Fixed canWalk issues
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thunder

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Moorbach's Guard

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Joined: 15 Apr 2012, 12:11

KaM Skill Level: Fair

Location: In the Market

Post 22 Sep 2013, 06:24

Re: MegaMap Project

Thunder
TO
The Dark Lord
Woloszek
Ben
Sado
Menszu(Area 8th)
Shadaoe
HellRacer
Jeronimo(Area1st)
Andreus(Area4th)
Kirelareus(Area PI)
Koczis12(KO,MA,Area3th)
PAKER/Remake2012/
Dicsoupcan
Kamykos(Area6th)
Joker(Area5th)
Piko(Area2nd)
Islar(Area10th)
Lewin(Area9th)
The Viking(Area7th)

David(AreaVa)
Bence(AreaVo)
I think to you did pretty well, so you dont necessary afraid of "Eyes of the shapness".;P

And thank you for the paste also;)

Srácok ti jöttök! Rajzoljatok walami odavágós harcteret! S tudjátok csak
Have fun!
;)
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Lewin

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KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

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Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 22 Sep 2013, 08:10

Re: MegaMap Project

I forgot to check my area with canWalk, there's a few tiles that are unwalkable in annoying areas :(

I updated my last post with a fixed version. @David: please work on the fixed version or copy my area over again. Thanks!
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woloszek

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Sword Fighter

Posts: 394

Joined: 23 Apr 2012, 19:50

Location: Poland

Post 22 Sep 2013, 10:50

Re: MegaMap Project

Yes, really nice part Lewin :wink:. Good luck David !
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Menszu

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Vagabond

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Joined: 05 Jan 2013, 09:45

KaM Skill Level: Fair

Location: Warsaw

Post 22 Sep 2013, 19:02

Re: MegaMap Project

Since most of the map is done, and more importantly - all areas between the bases, I must say map looks awesome but have no idea how to divide 4v4 teams. It's hard to find good defensive border between two teams. It might come to playing this map 3v3 but with all variants, I think it fits well in this way - left v right, top v down, 2x corner v corner. Beeing so chaotic and diverse might lead to some nice and various basebuilds., especialy defensive-wise.
Puny lords starving your subjects, such weakness, shame on you...
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kocsis1david

Crossbowman

Posts: 204

Joined: 12 Mar 2011, 23:00

KaM Skill Level: Skilled

Location: Hungary

Post 24 Sep 2013, 11:39

Re: MegaMap Project

I just noticed I'm the next. I'll begin the work soon.
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The Dark Lord

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King Karolus Servant

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Joined: 29 Aug 2007, 22:00

KaM Skill Level: Veteran

Location: In his dark thunderstormy castle

Post 24 Sep 2013, 16:48

Re: MegaMap Project

I imagined The Dark Lord looking over my shoulder disapprovingly while I was making it :P
LOL!
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dicsoupcan

Moorbach's Guard

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Joined: 12 Feb 2012, 21:36

KaM Skill Level: Fair

Post 24 Sep 2013, 16:51

Re: MegaMap Project

I imagined The Dark Lord looking over my shoulder disapprovingly while I was making it :P
LOL!
every mapmaker has the same feeling, some even have nightmares of you screaming about low quality! well except to....
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
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Bence791

Knight

Posts: 618

Joined: 20 Jul 2012, 20:25

KaM Skill Level: Beginner

Location: Hungary

Post 24 Sep 2013, 20:13

Re: MegaMap Project

I imagined The Dark Lord looking over my shoulder disapprovingly while I was making it :P
LOL!
every mapmaker has the same feeling, some even have nightmares of you screaming about low quality! well except to....
Because in his case it is reverted
The Kamper is always taking my colour!

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kocsis1david

Crossbowman

Posts: 204

Joined: 12 Mar 2011, 23:00

KaM Skill Level: Skilled

Location: Hungary

Post 25 Sep 2013, 19:36

Re: MegaMap Project

I finished my part. I tried to make mountains look smooth, but not flat.
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Last edited by kocsis1david on 25 Sep 2013, 20:02, edited 3 times in total.
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Ben

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Former Site Admin

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Joined: 08 Jan 2009, 23:00

Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 25 Sep 2013, 19:55

Re: MegaMap Project

The water connected to Dark Lord's water isn't consistent in flow direction!!! :O
I used to spam this forum so much...
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Bence791

Knight

Posts: 618

Joined: 20 Jul 2012, 20:25

KaM Skill Level: Beginner

Location: Hungary

Post 25 Sep 2013, 20:00

Re: MegaMap Project

Too bad it is already my turn, I'll see what I can do tomorrow :D
The Kamper is always taking my colour!

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The Dark Lord

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King Karolus Servant

Posts: 2154

Joined: 29 Aug 2007, 22:00

KaM Skill Level: Veteran

Location: In his dark thunderstormy castle

Post 25 Sep 2013, 20:01

Re: MegaMap Project

The water connected to Dark Lord's water isn't consistent in flow direction!!! :O
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